Ubisoft released the third Prince of Persia developer diary, this time about the game's very interesting artistic direction. It's also a good way to discover some beautiful environments, but they *really* need to fix that awful tearing.
Loakum *takes a sip of grape juice* The Great Awakening is happening…. (10 Weeks ago)
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nostradamus MS-Bethesda-ABK does have some ring to it. My oh my, (> 3 Months ago)
Loakum Sony’s PlayStation Showcase was weaksauce….except for 5 great upcoming games. (> 3 Months ago)
Loakum *takes a sip of grape juice* Ah…such a good vintage. (> 3 Months ago)
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Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
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All comments (9)
what fascinates me more is what the actual game is.. Gameplay looks awesome and the game itself looks like an unbroken tale (no sudden stops to battle random enemy after another)
Really like the acrobatic elements, prince is very acrobatic and even if you fall from doing a certain jump, you can still find your way to your target, which is very nice.
That and give us more various sword style to choose from!
This is a big step BACK from the previous titles, the only thing it got going on is the artistic approach, Elika and the music, thats it.
Sure the combat seems to be good, fast and pretty intense, but one enemy at a time and no other weapon throughout the entire game...seriously?
The last titles let you pick up pretty much any weapon on the floor and even combine them into dual daggers or swords.