GSY Tech Xbox One

Project CARS 2 also got updated yesterday night, improving image quality and framerate in most situations. Tearing remains visible when geometry is more complex, there are still a few drops in the wet, but it's an undeniable improvement over the base Xbox One version.
Note: We just realized the videos have no sound due to some technical issue. We are very sorry about that.

genstar
genstar
Commented on 2017-11-04 19:29:02
please AC Origins in HDR
In reply to
bobcc
bobcc
Commented on 2017-11-05 12:10:05
Great games. Would like to request as much as possible uploads. Gamersyde does it the best.
In reply to
Xoar
Xoar
Commented on 2017-11-05 14:30:46
So the earlier videos that looked much better than the Pro version were just running on boost mode? Surely not?
In reply to
Driftwood - Dictateur en chef
Driftwood
Commented on 2017-11-05 14:39:23 In reply to Xoar
Apparently they were. We can't be 100% sure though, but people seem to say the Xbox One X patch was only released on Friday night.
In reply to
Xoar
Xoar
Commented on 2017-11-05 16:17:46
If indeed it was pre patch (the vid was out before patch) that just shows the power of the machine...although i have a feeling that SMS for some reason didnt put any effort into the Pro version.
In reply to
About the game
Platform
PC PS4 XBOXONE
Published by
Bandai Namco Ent...
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Slightly Mad Stu...
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What's up?
  • Melmoth

    Melmoth while also getting better performance and higher settings. I've tried something like 150-200% supersampling in a flight-sim, and the image quality is quite a bit better, but in 10fps ofc :D (22 Hours ago)

  • Melmoth

    Melmoth @toelessfoot: Hopefully i'm getting a new PC together this spring, if i don't get a new VR-set then i can still get some ekstra life out of the CV1 by running games with supersampling (22 Hours ago)

  • toelessfoot

    toelessfoot @Melmoth: They should really sell a controller-less G2, I'd definitely get one. It can be used with Index controllers too. (2 Days ago)

  • Melmoth

    Melmoth An inside-out tracking-solution would make things much simpler. The G2 seems fantastic for sims, but unsure about the controller tracking. (2 Days ago)

  • Melmoth

    Melmoth @toelessfoot: The problem i have with the CV1 is having to move the sensors between two rooms when going from a sim setup to roomscale. So much hassle that i rarely use roomscale at all. (2 Days ago)

  • Melmoth

    Melmoth @nostradamus: i read about it a while ago. Based on the Doom engine. Looked really well made for a fan-game. (2 Days ago)

  • toelessfoot

    toelessfoot @Melmoth: Yeah I came from a Rift CV1, kind of wish I hadn't sold it for the good tracking and OLED contrast, not to mention my computer could run more games at its native res. (2 Days ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

  • Driftwood

    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)

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