Video PS4

With the Playstation 4 officially announced, Ubisoft was able to reveal that Watch_Dogs will also make its way to Sony's next-gen console. Some screeshots after the jump, gameplay video is coming in a few minutes.
Update : Gameplay walkthrough added.

4 screens

  • PS4: Watch_Dogs shows off - 4 screens
  • PS4: Watch_Dogs shows off - 4 screens
  • PS4: Watch_Dogs shows off - 4 screens
  • PS4: Watch_Dogs shows off - 4 screens
  • PS4: Watch_Dogs shows off - 4 screens

Aiden

  • PS4: Watch_Dogs shows off - Aiden
archnophobia
archnophobia
Commented on 2013-02-21 03:35:23
For Who don't know, That was revealed during the aftershow program of GameTrailers. As Ubisoft’s spokesperson admitted:

“The Watch Dogs demo was running on a PC with specs close to the PS4.”
In reply to
Moonwalker
Moonwalker
Commented on 2013-02-21 03:45:16
Yeah a bit of a shame though that we actually saw lots of tearing...wtf man.
In reply to
asdfg
asdfg
Commented on 2013-02-21 03:49:50 In reply to archnophobia
Posted by archnophobia
For Who don't know, That was revealed during the aftershow program of GameTrailers. As Ubisoft’s spokesperson admitted:

“The Watch Dogs demo was running on a PC with specs close to the PS4.”
They forgot to turn on v-sync? :P
In reply to
MrWhite
MrWhite
Commented on 2013-02-21 03:51:47
Water in the first pic is crazy good. Finally water looking and reacting like water.
In reply to
michaelob
michaelob
Commented on 2013-02-21 03:52:13
That definitely looked pretty incredible. About what I was expecting for next gen visuals. I'm loving the premise as well, as the thought of free roaming a city as an all knowing omnipotent while blending in seems really cool.

The only thing I am concerned about is how dynamic those interactions really are. Are all the slow mo sequences and cutaways actual gameplay, or are most of these just scripted or QTE semi-interactive scenes. If everything is truly dynamic, then I will believe we are seeing next gen gameplay, and not just next gen graphics.
In reply to
MrWhite
MrWhite
Commented on 2013-02-21 03:59:59
The thing that is most promising about looking at this game is now how it looks. How it looks is fine. Incredible in some aspects, but mostly fine in others. Overall it looks amazing, but the fact this game wasn't built from the ground up for next gen platforms is really exciting. We'll see games a LOT better looking than this.
In reply to
jenesuispasbavard
jenesuispasbavard
Commented on 2013-02-21 04:06:14 In reply to MrWhite
Posted by MrWhite
Water in the first pic is crazy good. Finally water looking and reacting like water.
Have you played Kameo (the Xbox 360 launch game)?
In reply to
Zarsky
Zarsky
Commented on 2013-02-21 04:50:50
Looking pretty. I hope that the gameplay is as dynamic as they let you believe.
In reply to
itaintrite
itaintrite
Commented on 2013-02-21 05:03:04 In reply to MrWhite
Posted by MrWhite
We'll see games a LOT better looking than this.
That's a given.
In reply to
Zat
Zat
Commented on 2013-02-21 07:41:06
This is.....fucking amazing! Love the physics.
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2013-02-21 07:47:51
Nice physics, nice animations, cool chase.

Nasty framerate.
In reply to
SolidMGSnake
SolidMGSnake
Commented on 2013-02-21 08:34:37
Man, was there anything shown that ran at 60 frames per second that we can get a raw cut of? That'd be frikken insane to see in motion.
In reply to
Grimbarian
Grimbarian
Commented on 2013-02-21 08:54:38
Person of Interest the video game, can't wait :)
In reply to
amerakindesi
amerakindesi
Commented on 2013-02-21 09:00:48 In reply to michaelob
Im pretty sure those "slow scripted seeming scenes" are real. They probably happen in instances you need a slowdown, like shooting a cars tires or stopping a train...pretty much like they showed.

My main concern is how dynamic the city is. If the map of Chicago is really big and can handle a non-linear story. Like supposed they expect you to get on top of that train at the end and the camera being hacked is a cinematic to the next level or something...that would be disappointing.
I really hope we dont end up with a bunch of fluff, that you only enjoy the first time, and everyone gets the same experience (because that's definitely not how they are advertising it).
In reply to
pythxvii
pythxvii
Commented on 2013-02-21 09:21:46 In reply to jenesuispasbavard
Posted by jenesuispasbavard
Have you played Kameo (the Xbox 360 launch game)?
I have, and have no fucking clue how you think it compares. It looks like 90's ass water. No geometry, all of the "distortion" is just distortion mapping. It's about as good as the water in Fallout 3.
Where as this looks incredible.
In reply to
ManThatYouFear
ManThatYouFear
Commented on 2013-02-21 09:21:47 In reply to asdfg
Posted by asdfg
They forgot to turn on v-sync? :P
and turn off the playstation buttons.
In reply to
pythxvii
pythxvii
Commented on 2013-02-21 09:22:59 In reply to amerakindesi
Posted by amerakindesi
Im pretty sure those "slow scripted seeming scenes" are real. They probably happen in instances you need a slowdown, like shooting a cars tires or stopping a train...pretty much like they showed.

My main concern is how dynamic the city is. If the map of Chicago is really big and can handle a non-linear story. Like supposed they expect you to get on top of that train at the end and the camera being hacked is a cinematic to the next level or something...that would be disappointing.
I really hope we dont end up with a bunch of fluff, that you only enjoy the first time, and everyone gets the same experience (because that's definitely not how they are advertising it).
He wasn't in a mission, so I don't see how that stuff could be scripted. He wasn't expected to do anything, he attracted attention from the authorities by being involved in a dynamic world event, not a linear scripted mission.
In reply to
FlatuS
FlatuS
Commented on 2013-02-21 09:32:36
Guess i better start saving some money,because this next gen stuff is going to cost me!FFS that was cool ... this is what we are playing at the end of this year, wondering what we are playing over 2-3 years on the new consoles ... let the hype begin!
In reply to
nostradamus
nostradamus
Commented on 2013-02-21 11:03:47
The only truly Next-ge factor game of the show. truly amazing.
In reply to
deafwing
deafwing
Commented on 2013-02-21 12:21:46
this game, and it's actual gameplay demo (i love next gen, I hope they ignore cg cutscenes and trailers all together) showed me something that actually impressed me - one to watch for sure
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2013-02-21 12:28:08
The nasty framerate, visuals are all that good.
Only thing good was motion blur and the physics, i didnt see any "wow" factor as i saw in the original demo with the rain level.

Now it may been the video quality since they are usually worse compared to seeing the game running on actual hardware infront of you.
And tbh it looked a bit sub HD to me :S
In reply to
KORNdog
KORNdog
Commented on 2013-02-21 12:33:27
this dissapointed me. i like the premis, and still do. but it was running on PC, ran like ass, and had major screentearing. plus it didn;t have the visual niceties some of the other games showed. poor shadows, current gen assets, even the headlights from cars didn't reflect in puddles...just seems a bit...underwhelming.
In reply to
nostradamus
nostradamus
Commented on 2013-02-21 12:59:31
damage control, everyone thought this as the only awe inspiring game moment from the whole show, and not juat yet another reskinned sequel crap from any other sequel they shat already on ps3.
In reply to
digi_matrix
digi_matrix
Commented on 2013-02-21 13:14:58
It will have thousands of unique characters?! Man, don't think the PS3/360 versions will be able to handle that.
In reply to
KORNdog
KORNdog
Commented on 2013-02-21 13:39:59 In reply to digi_matrix
Posted by digi_matrix
It will have thousands of unique characters?! Man, don't think the PS3/360 versions will be able to handle that.
i'm sure that'll translate to "randomly assorted names and randomly assorted "character stats"

i predict we'll be seeing a LOT of women, called clair danes, clair jenking, clair mitchell etc etc who all have won a custody battle for their son/daughter and are somehow susceptible to being a victim of a stabbing? there is no way they have litterally crafted that many characters to be genuinely unique. it'll be a random calculation mixing up a set amount of values. it's basically the borderlands weapons system with people. to be honest, in open world games, it's been a long time coming, i expected it sooner.
In reply to
About the game
Platform
PC X360 PS3 WIIU PS4 XBOXONE
Published by
Ubisoft
Developed by
Ubisoft Montreal
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