Trailer PC PS4 Xbox One

Indie developer Poetic Studio has launched a Kickstarter campaign for Sacred Fire, a turn-based psychological RPG for PC, PS4 and Xbox One (crowdfunding page only mentions PC though) with a Spring 2018 release date. It features unique visuals, cinematic turn-based combat and story progression based on politics among other things. Players led a band in Caledonia against the invading Roman Empire. Learn more at the Kickstarter page, inside with the press release plus a 10 minute-long commented gameplay video.



Sacred Fire – The Visually Unique, Psychological RPG Where “Your Heart Hides All The Monsters”
Poetic Studios showcases gameplay video of its narrative-based, visually unique psychological RPG for PC, PlayStation 4 and Xbox One

Bratislava, Slovakia – March 16, 2017/… Independent developer Poetic Studio has today released a developer commentary gameplay video for its turn-based, psychological RPG Sacred Fire, coming to PC, PlayStation 4 and Xbox One in Spring 2018.

Set to be voiced by the vocal talent of Doug Cockle (Geralt from The Witcher 3), Sacred Fire is a game about survival, power and hope, where players lead a band of resistance fighters in Caledonia (ancient Scotland) against the invading Roman Empire. Sacred Fire is not just about the outer, physical struggle for survival, but also about gaining political influence and the pursuit of inner balance, all of which will be presented in a distinctive cinematic art style created by Poetic Studios.

“We are excited to provide an in-depth look at Sacred Fire, which offers a unique narrative-based RPG experience where, as we say, your heart hides all of the monsters. The gameplay slice from our prologue demonstrates how the game is presented, and how the story will evolve based on the tactical decisions made during the choice driven narrative and cinematic turn-based combat,” says Andrej Vojtas, Creative Director, Poetic Studios.

Using Poetic Studio’s custom “Emotions & Motivations” storytelling platform, players can resolve conflicts in Sacred Fire by using a combination of smarts, skill, looks or empathy. To do so, they must build inner balance by coping with things such as fear and anger. Only a stable and strong personality can win respect with bravery in combat, deal with the political turmoil with their own ranks and rise above the fog of war to lead Caledonia to her fate. Will you embrace revenge and forcefully bring about freedom for yourself and your people – or will you fight for a better world through courage, sacrifice and diplomacy?

Poetic Studio’s ambitious debut, which deliberately avoided a fantasy setting, has already garnered industry interest and praise from the likes of Chris Avellone (Fallout New Vegas, Pillars of Eternity, Torment: Tides of Numenera), Arnie Jorgensen (The Banner Saga series) and Matus Kirchmayer (Assassins Creed and Far Cry series). Poetic Studio has also launched a Kickstarter campaign to help fund the completion of Sacred Fire. For further information on the campaign, including backer rewards, go to:
www.kickstarter.com/projects/poeticstudio/sacred-fire-psychological-rpg-about-revenge-and-lo

7 screenshots

  • Psychological RPG Sacred Fire Kickstarted - 7 screenshots
  • Psychological RPG Sacred Fire Kickstarted - 7 screenshots
  • Psychological RPG Sacred Fire Kickstarted - 7 screenshots
  • Psychological RPG Sacred Fire Kickstarted - 7 screenshots
  • Psychological RPG Sacred Fire Kickstarted - 7 screenshots
  • Psychological RPG Sacred Fire Kickstarted - 7 screenshots
  • Psychological RPG Sacred Fire Kickstarted - 7 screenshots
About the game
Platform
PC
Published by
Poetic Studio
Developed by
Poetic Studio
Patreon

$177 of $400 per month

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  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (5 Days ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (5 Days ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (5 Days ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (5 Days ago)

  • b0vril

    b0vril yea but, would it be halo then? (5 Days ago)

  • nostradamus

    nostradamus engines. I mean, If you can have a PS3 Ratchet & Clanck that looks like a vaseline ps3 game, and a PS5 Ratchet&Clack that looks like a goddamn next-gen game, why can't Halo Evolve - Ugly FPS Seal™ (6 Days ago)

  • nostradamus

    nostradamus Halo Infinite sure is one ugly damn game. Pretty obvious nothing is going to massible change if the Ip doesn't die and start from the ground up with another publisher/dev that doesn't retread the ol (6 Days ago)

  • Driftwood

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  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

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    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

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