Microsoft and Crystal Dynamics have shared a new trailer of Rise of the Tomb Raider that gives a glimpse of what awaits Lara in her search for the Lost City of Kitezh. The title will release first on Xbox One and 360 this November then in early 2016 for PC and late 2016 for PS4.
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The last game was very good, just needed a better story. The fact that they feel confident going against Fallout 4 says one of two things.
Now with better hardware things are much different.
Fine if you want, show it off in some trailers, but don't annoy me with these vendor specific things that drag performance down massively for tiny details.
To finish this OT: Celeron G1820 and GTX 660 ran 1080p60 on med/high no problem.
The last game was very good, just needed a better story. The fact that they feel confident going against Fallout 4 says one of two things.
Fine if you want, show it off in some trailers, but don't annoy me with these vendor specific things that drag performance down massively for tiny details.
To finish this OT: Celeron G1820 and GTX 660 ran 1080p60 on med/high no problem.
i mean, this doesn't hold up that well anymore in regards to materials and lighting. but the fact you can do this in GT6 is incredibly impressive...
Fine if you want, show it off in some trailers, but don't annoy me with these vendor specific things that drag performance down massively for tiny details.
To finish this OT: Celeron G1820 and GTX 660 ran 1080p60 on med/high no problem.
But you're right though in the aspects of optimising, tomb raider 2013 isn't much of an issue compared to a game like the original Metro 2033. That game was more difficult accepting what you could get from it, for it's time.
Btw , tomb raider's tessellation applies to characters, environments, and water surfaces. If you increase your tesselation slider in your control panel, you should be able to effect the drawing distance tesselation activates, or at least the density of tesselation at distances.
i mean, this doesn't hold up that well anymore in regards to materials and lighting. but the fact you can do this in GT6 is incredibly impressive...
It's easy to rack up hrs of gaming in a sandbox, and all the side quests, it get too repetitive over time though. This game should break the ice among the larger games.
It's easy to rack up hrs of gaming in a sandbox, and all the side quests, it get too repetitive over time though. This game should break the break the ice among the larger games.
the game will sell well and people are already impressed.
i think some of those points are bits i would of liked to have felt walking round the corner and seeing the treasures or buildings underneath.
now they wont have that same BOOM effect.
looks great though,gutted MS threw so much money its timed for year,doubt i be able to wait and xb1 will be bought at xmas lol