Video Xbox One

Action-RPG from PlatinumGames debuted its gameplay during Xbox briefing at Gamescom and you can now enjoy it in good quality on Gamersyde. Scalebound is expected to release in late 2016 exclusively on Xbox One.

melodeon
melodeon
Commented on 2015-08-11 05:42:38
I'd love to see more of this game's world.
In reply to
AndreasZ1994
AndreasZ1994
Commented on 2015-08-11 05:45:05
How is it possible for this game to have 4 player coop which means 4 players and 4 dragons without the framerate going nuts. The game doesn't even run that well even in sp.I know its pre alpha but still i am very skeptical.
In reply to
melodeon
melodeon
Commented on 2015-08-11 05:53:22 In reply to AndreasZ1994
I'd have to ask Kamiya but I fear he'd block me after saying something funny. The game does look gorgeous though and I have to say thank gamersyde "your video quality truly is one of a kind." .
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2015-08-11 06:21:28
Nice world and dragon design, but nothing else showned is good to me at all, especially the shitty looking character design.
I do like his armor mode design though.
In reply to
Tiz
Tiz
Commented on 2015-08-11 06:23:29 In reply to AndreasZ1994
Posted by AndreasZ1994
The game doesn't even run that well even in sp.I know its pre alpha but still i am very skeptical.
Well, wrap it up! Game is shipping this fall. Fuck, that leaves almost zero time for remaining development, may as well call it Failbound at this point.

The journalists and attendees at Gamescom were shown a behind-closed-doors of the most recent build of Scalebound, and a lot of them reported it to be smoother than the one shown on stage. So, I imagine the smoother one was less stable than the stage demo.

Either way, not that I needed any more convincing that I am buying this game, here is the new IGN video with a few new bits in cased some of you missed it:

Hoo yeah!
In reply to
GunsnSwords
GunsnSwords
Commented on 2015-08-11 06:40:30
Finally, been waiting for this. looks much better.
In reply to
brich233
brich233
Commented on 2015-08-11 08:48:02
does anyone else get a dante vibe from dmc?
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2015-08-11 08:59:00 In reply to brich233
Posted by brich233
does anyone else get a dante vibe from dmc?
lol yeah, and thats not a compliment.
In reply to
yippee123
yippee123
Commented on 2015-08-11 09:16:19
scalebound the running
In reply to
Zat
Zat
Commented on 2015-08-11 09:23:56
Looks nice, but OMG,....these fucking stupid not important damage counts when hitting the enemy. WTF is this? Why are they putting this stupid non-sense in games? We are so stupid, that we need to see some fucking numbers coming out of enemies and if these are not available, at least we have to see some changing crosshair, to know, we are hitting something. Stupid stupid fashion these days. Hate it!!!
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2015-08-11 09:32:27
@Zat

Damage numbers is there for some RPGs were stats is very important and they want to let you now how much damage you are doing per attack, its highs and low.
So whenever you get a new item and you check the stats and then equip it and do attacks you can see the number of damage you are doing. Some people actually calculate this stuff as if its math, but i just go with whatever high and bonus stuff there is, dont have time to do anything else lol

Sure some games dont do this though like Souls-series and Bloodborne, but most of them do. I am guessing Scalebound is a stats-based action RPG so they show it, even Darksiders 2 had it.

Though some games does allow you to turn it off in gameplay options, so this might be the same.
In reply to
Nathaniel_Wu
Nathaniel_Wu
Commented on 2015-08-11 09:48:25
Too many frame-rate drops, it's way too tiring to play it under such unstable performance, at least for now.
In reply to
KORNdog
KORNdog
Commented on 2015-08-11 10:21:18 In reply to brich233
Posted by brich233
does anyone else get a dante vibe from dmc?
yes. in a "rejected concept" sense. lol.

this game has some of the most jarringly miss-matched art i've ever seen in a game. it's like they just threw up any old shit and called it a day. a dragon that looks like it's from the dragoon series, enemies that look like they're ripped directly from FF12, and a guy who looks like a dante rejected concept for DMC (not even the good devil may cry games) who's wearing jeans and a leather jacket. and the combat looks like pure shit. almost dynasty warriors level simplicity with one of the most far reaching sword swipes i've ever seen. and those animations!!! what are people seeing in this exactly other then "buhhhh, it's Mikami...buhhhh"

show me a good game and i'll get excited. but i don't care who's making this...it looks like shit currently.
In reply to
GunsnSwords
GunsnSwords
Commented on 2015-08-11 11:15:26
This has got be platinumgames best looking title yet, and it's only a pre-alpha. That transformers game got nothing on this.
In reply to
KORNdog
KORNdog
Commented on 2015-08-11 11:22:38 In reply to GunsnSwords
Posted by GunsnSwords
This has got be platinumgames best looking title yet, and it's only a pre-alpha. That transformers game got nothing on this.
it's exclusive and current gen only. if it wasn't technically superior to stuff we'd seen on PS3 and 360 i'd be hella disapointed, lol
In reply to
Zat
Zat
Commented on 2015-08-11 11:27:49 In reply to Sath
I understand it from the point of RPG, but in the past, we played it without these obvious numbers flying around. I think JRPGs brought this to the scene. Option to turn it off would be nice.
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2015-08-11 11:31:37 In reply to Zat
Posted by KORNdog
it's exclusive and current gen only. if it wasn't technically superior to stuff we'd seen on PS3 and 360 i'd be hella disapointed, lol
I am dissapointed to see the gameplay doesnt seem to be up to Kamiya/Platinum standard. Its neither stylish nor is it perfect as their other combat games. Something is off about it that i cant pin point it.
Posted by Zat
I understand it from the point of RPG, but in the past, we played it without these obvious numbers flying around. I think JRPGs brought this to the scene. Option to turn it off would be nice.
Even in the past, not all RPGs had it, some RPGs have it. Best i do understand why you hate it, i do it as well. Just look at Diablo 3 and Borderlands games, its insane lol
Like watching The Matrix screen codes popping up like no tomorrow haha.
In reply to
GunsnSwords
GunsnSwords
Commented on 2015-08-11 11:59:01 In reply to Sath
Posted by Sath
Its neither stylish nor is it perfect as their other combat games. Something is off about it that i cant pin point it.
PlatinumGames most recent titles is legend of korra and transformers, before that was metal gear rising and bayonneta 2. Bayonneta 2 was awesome, metal gear rising was alright, a little obtuse in story. Gameplay was also a little annoying with it's shifting camera. I can already say Scalebound has a better camera system in place over Rising.
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2015-08-11 12:17:25
Camera isnt the problem, its during the attacks, i dont know why i just dont like how it all turns out. Something is off about it, wish i could be more specific and not sound like i am hating based on just hating it. Its just bad compared to other Platinum games and their standards. And this is Kamiya which makes it even more odd lol
In reply to
NoClipMode
NoClipMode
Commented on 2015-08-11 12:34:47
Extremely annoying generic yank with even more annoying Yankeestan accent. And dubstep?? This is why Japanese games are so bad now. They try to westernise themselves, which they're bad at, and nobody wants that to begin with. Game is fail.
In reply to
Tiz
Tiz
Commented on 2015-08-11 12:35:21 In reply to GunsnSwords
Posted by GunsnSwords
I can already say Scalebound has a better camera system in place over Rising.
Metal Gear Rising's toughest enemy was the camera. That being said, Scalebound's camera seems to be drawn quite far back to compensate for the size of the dragon and the massive fights, I guess we'll have to see if it pays off, but right now my feelings are mixed on it.
Posted by Sath
Something is off about it, wish i could be more specific and not sound like i am hating based on just hating it.
I mean...
In reply to
Tiz
Tiz
Commented on 2015-08-11 12:40:31 In reply to NoClipMode
Posted by NoClipMode
This is why Japanese games are so bad now. They try to westernise themselves, which they're bad at, and nobody wants that to begin with. Game is Failbound.
;)
In reply to
Zat
Zat
Commented on 2015-08-11 12:52:33 In reply to Sath
Posted by Sath
Even in the past, not all RPGs had it, some RPGs have it. Best i do understand why you hate it, i do it as well. Just look at Diablo 3 and Borderlands games, its insane lol
Like watching The Matrix screen codes popping up like no tomorrow haha.
True. :-D
In reply to
This message and account have been deleted at the user's request
Moonwalker
Moonwalker
Commented on 2015-08-11 14:50:42
Never expected a Platinum Games game to look this stunning. The articles I read during Gamescom sound awesome too, levelling, upgrades, cities with NPCs and so on. Basically a RPG.
In reply to
About the game
Platform
PC XBOXONE
Published by
Xbox Game Studios
Developed by
PlatinumGames Inc.
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