Video PC Xbox 360 PS3

Sniper Ghost Warrior 2 will utilize the Cry Engine 3 from Crytek and we've got a tech demo video. Watch it below.

armardeh
armardeh
Commented on 2012-03-22 16:17:22
this is a: sniper ghost warior 2 please correct
In reply to
KORNdog
KORNdog
Commented on 2012-03-22 17:09:12
looks nice. but will it play nice? the first one certainly didnt...
In reply to
Kostchtchie
Kostchtchie
Commented on 2012-03-22 17:16:12
i liked the first one, was nothing great but was fun to play
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2012-03-22 17:40:01
Looks great, thats about it.
Use this engine for a space sci fi game like Halo or Mass Effect, would be awesome.
In reply to
nepton
nepton
Commented on 2012-03-22 18:39:45
I kinda think this clearly proves how much better CryEngine look than Unreal Engine 3. Even really big developers still, after all those years, struggles to get things right in Unreal Engine 3. But a "random" developer can obviously make a quite nice looking game on their first attempt with CryEngine 3 - even though it hasn't been out on the market even half so long.

I really wish Unreal Engine didn't got the negative impact on this generation as it did...
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2012-03-22 18:44:15
Cryegine 3>>>>Unreal Engine 3 IMO.
In reply to
nepton
nepton
Commented on 2012-03-22 18:54:50
To campare to a Unreal Engine powered FPS with not to different outdoor environments (with the difference that UE3 have developed during several years and should be more optimized and better to get nice results with).

http://image.jeuxvideo.com/images/x3/s/e/section-8...

http://image.jeuxvideo.com/images/x3/s/e/section-8...

And it usually looks even worse in motion with all jaggies and issues the engine got..
In reply to
blmbox
blmbox
Commented on 2012-03-22 19:02:14
Correct me if I'm wrong, but I'm pretty sure CE3 is a lot more expensive to license than UE3.
In reply to
nepton
nepton
Commented on 2012-03-22 19:05:12
Could be true, have no clue. But that's not a good excuse for Unreal Engine 3 to have been causing so much trouble over the years it's been in use. I have lost the count on games suffering of framerate issues, odd looking shadows, horribly uneven textures (where some looks almost unnaturally sharp while others reminds you of something from the PS2 era), poor hazy-looking post processing effects, sloppy cutscenes, and texture pop-in. I just can't believe that such a well known and often used engine can suffer from so many problems and not getting the critic it should..
In reply to
King_Grunt
King_Grunt
Commented on 2012-03-22 19:08:09
UE3 is not a bad engine, it's old what do you expect ? It came out before this gen of consoles and no matter how many times they update it it's still old in it's core, but it runs uber fast if used right and it can look pretty damn amazing also (look at gears 3). But yes Cryengine 3 looks better.
In reply to
nepton
nepton
Commented on 2012-03-22 19:12:42
Unreal Engine is an constantly developing platform and the truth is that the latest version doesn't have very much in common with the one fuelled the first generation of UE3 games (Gears 1, Vegas, Army of Two, Blacksite and so on). So I don't really buy that argument.

And again, that's not an excuse for all the ISSUES the engine have been causing - is it? If it only looked a bit dated, that's one thing - but its fram from the only problem really.
In reply to
King_Grunt
King_Grunt
Commented on 2012-03-22 19:19:03
What issues exactly are you talking about ?
In reply to
nepton
nepton
Commented on 2012-03-22 19:29:56 In reply to nepton
Posted by King_Grunt
What issues exactly are you talking about ?
Posted by nepton
I have lost the count on games suffering of framerate issues, odd looking shadows, horribly uneven textures (where some looks almost unnaturally sharp while others reminds you of something from the PS2 era), poor hazy-looking post processing effects, sloppy cutscenes, and texture pop-in.
In reply to
nepton
nepton
Commented on 2012-03-22 19:43:25
A few quick examples:

Blacksite Area 51 (just looks horrible overall):
http://image.jeuxvideo.com/images/x3/b/l/blsix3045...

The Last Remnant (poor outdoor environments):
http://image.jeuxvideo.com/images/x3/t/l/tlrtx3333...

Enslaved (horrible textures):
http://www.gamereactor.se/media/58/enslaved_225853...

Gears of War (poor-looking terrain, and this is even made by the engine creator):
http://image.jeuxvideo.com/images/x3/g/o/gow2x3221...

Etc, etc. The list can go on forever.
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2012-03-22 19:57:54
Only good looking is Gears 3 IMO, and some places in Mass Effect 3.
In reply to
blmbox
blmbox
Commented on 2012-03-22 20:02:21
Arkham Asylum and City used it, so does Bioshock (including Infinite)? Heavily modified, sure, but the fundamentals of it are based on UE3. An engine is always what you make of it; it won't work wonders for you.

Also, it's easy to look negatively towards an engine which is used by several games compared to one which has only been used by a couple (with one of them being the founding company). A lot easier to pick out the bad examples from a big bunch then from, you know, a small one.
In reply to
nepton
nepton
Commented on 2012-03-22 20:32:00 In reply to blmbox
Sure, but the fact still remains that the studio behind Sniper: Ghost Warrior is your kind of avarage developer (the original was pretty mediocre and didn't really impress alot visually either, which was based on Techlands graphics engine). And yet it, from what we've seen so far, definitely looks better than your avarage Unreal Engine 3-powered game - even though Epics technology have had the time to develop and improve over the years and probably also is easier to work with (from what I've heard). So in that case UE3 obviously has some advantages, and still Ghost Warrior 2 seems better looking visually at

But we're yet to see it in motion when we play it for ourselves though - of course... So I should not say too much regarding this particular game. But you get my point, hopefully.

Ghost Warrior 2:
http://xbox360media.ign.com/xbox360/image/article/...
http://media2.shopto.net/screenshots/PS3SN03/2.jpg
Posted by blmbox
[...] so does Bioshock (including Infinite)?
No, BioShock weren't built on Unreal Engine 3. It was actually powered by an modified version of Unreal Engine 2.5 - which is originally built on much older tech, obviously. Still it managed to look better graphically than pretty much any Unreal Engine 3 game at the time, which is rather ironic.

For Infinite they've upgraded to Unreal Engine 3 but modified it alot.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2012-03-22 20:33:25 In reply to nepton
Posted by nepton
No, BioShock weren't built on Unreal Engine 3. It was actually powered by an modified version of Unreal Engine 2.5 - which is originally built on much older tech, obviously. Still it managed to look better graphically than pretty much any Unreal Engine 3 game at the time, which is rather ironic.
I believe their new engine is built on UE3.
In reply to
About the game
Platform
PC X360 PS3
Published by
City Interactive
Developed by
City Interactive
Patreon

$156 of $400 per month

What's up?
  • Loakum

    Loakum *sips on a wine glass of grape juice* Why do I feel compelled to chant, “Let’s go Brandon?” Hmmmm (1 Week ago)

  • nostradamus

    nostradamus gsyde workin' on the clock. great content. (7 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (11 Weeks ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (11 Weeks ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (11 Weeks ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (11 Weeks ago)

  • b0vril

    b0vril yea but, would it be halo then? (11 Weeks ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

Also on Gamersyde

Our PS5 videos of House of Ashes

  • Thursday, October 21, 2021
  • Driftwood

Our 4K video of Alan Wake Remastered on PC

  • Sunday, October 17, 2021
  • davton

Our 4K video of F.I.S.T.: Forged In Shadow Torch

  • Sunday, October 17, 2021
  • davton