Trailer PC

Nkidu and Ironward have unveiled Solstice Chronicles: MIA a spinoff title of the developer's previous game The Red Solstice. The studio has launched a Fig campaign to help achieve the project. The tactical twin-stick shooter features an 18-mission story campaign, survival mode, four classes and the customzation/skill tree that come with them. Jump inside for a first look and more details.



All Mutants Must Die
Ironward Launches Campaign on Fig for Solstice Chronicles: MIA

February 23, 2017 - The year is 2280 AE. As a lone marine stranded in an infected Martian colony, the Corporation has designated you MIA. Left for dead with an insurgent drone as your only ally, all that stands between you and freedom is a seemingly unstoppable army of mutants.

Debuting today on Fig, Ironward presents the crowdfunding campaign for Solstice Chronicles: MIA, the action-packed spinoff of the developer’s debut title; The Red Solstice. From February 23rd to March 23rd, Ironward is seeking $30,000 (USD) to cover the final stretch of development as Solstice Chronicles: MIA moves closer to release.

See the campaign for Solstice Chronicles: MIA at:
Fig.co/mia

Coming to PC and PlayStation 4 later this year, Solstice Chronicles: MIA is a sci-fi, twin-stick shooter with a tactical edge. In addition to customizable skill-trees and upgradeable weaponry, players must use the drone's abilities wisely, making fight-or-flight decisions to manipulate threat levels and balance risk versus reward.

Using 'Scout', for example, will send the drone out for supplies, but make the fight more difficult, while 'Taunt' causes the drone to lure in larger waves of weaker enemies. 'Bomb' will decimate your enemies, but the next wave will push even harder. And, while 'Block' may give you some breathing room, it also has a nasty habit of attracting bosses to the fight.

Will your choices lead you to freedom... or your doom?

Solstice Chronicles: MIA features include:
- Tactical, twin-stick shooter including two-player couch co-op.
- Story-based, 18 mission campaign branching from the events of The Red Solstice.
- Survival mode in which you decide when to EVAC, and when to push for bigger rewards.
- Customize skill-trees of four classes - Assault, Demolition, Hellfire, and Terminator.
- Upgradeable weaponry including shotguns, rocket launchers, flamethrowers, and more.
- Use your drone's abilities to aid in combat, manage threat levels, and scavenge supplies.

Fig backers will have the opportunity to claim a variety of rewards including Alpha access, unique skins, digital artwork, free copies of The Red Solstice, and even the opportunity to design a boss for Survival mode.

Solstice Chronicles: MIA is live now on Fig. Learn more at:
Fig.co/mia

15 screenshots

  • Solstice Chronicles: MIA unveiled - 15 screenshots
  • Solstice Chronicles: MIA unveiled - 15 screenshots
  • Solstice Chronicles: MIA unveiled - 15 screenshots
  • Solstice Chronicles: MIA unveiled - 15 screenshots
  • Solstice Chronicles: MIA unveiled - 15 screenshots
  • Solstice Chronicles: MIA unveiled - 15 screenshots
  • Solstice Chronicles: MIA unveiled - 15 screenshots
  • Solstice Chronicles: MIA unveiled - 15 screenshots
  • Solstice Chronicles: MIA unveiled - 15 screenshots
  • Solstice Chronicles: MIA unveiled - 15 screenshots
  • Solstice Chronicles: MIA unveiled - 15 screenshots
  • Solstice Chronicles: MIA unveiled - 15 screenshots
  • Solstice Chronicles: MIA unveiled - 15 screenshots
  • Solstice Chronicles: MIA unveiled - 15 screenshots
  • Solstice Chronicles: MIA unveiled - 15 screenshots

Key Art

  • Solstice Chronicles: MIA unveiled - Key Art
About the game
Platform
PC
Published by
Nkidu Games
Developed by
Ironward
Patreon

$224 of $400 per month

What's up?
  • MrWhite

    MrWhite At least for most gamers. Similar to when everything went to pci-e (21 Hours ago)

  • MrWhite

    MrWhite I think we could be seeing a dramatic shift in PC hardware where it'll be essential to own both an SSD and a next gen card with the api's to use them. That also would probably require new motherboards (21 Hours ago)

  • MrWhite

    MrWhite If a game is built from the ground up to take advantage of that, though... (21 Hours ago)

  • MrWhite

    MrWhite I think it'll be down to next gen engines making use of it where applicable. So, basically, if a game allows it, hardware permitting, it'll be used. (21 Hours ago)

  • MrWhite

    MrWhite @toelessfoot: Yeah, that's the thing, isn't it? PC's are a bit too much of an open platform hardware wise for it to be standard implementation. (21 Hours ago)

  • toelessfoot

    toelessfoot @MrWhite: How long until we see that kind of thing in PCs do you think? I guess consoles are more future proof than a current PC in that regard. (21 Hours ago)

  • MrWhite

    MrWhite new api's that talk to gpu and ssd's are the exciting thing there. That'll be present in both console and PC, eventually. (23 Hours ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

  • Driftwood

    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)

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