Xbox 360

Namco-Bandai has unleashed Soulcalibur on Xbox Live Arcade, available from today for 800p. Here are some fights captured in video form and a couple of images. I never got to try the Dreamcast or Arcade version so it's hard for me to do a any kind of comparison, but the game is great - even though the game lacks online multiplayer.

Keep in mind that the video was recorded in 480i, an error in my settings. The game looks great in 720p, which the images below shows.

Gameplay images

  • Soulcalibur on Arcade - Gameplay images
  • Soulcalibur on Arcade - Gameplay images
  • Soulcalibur on Arcade - Gameplay images
  • Soulcalibur on Arcade - Gameplay images
  • Soulcalibur on Arcade - Gameplay images
  • Soulcalibur on Arcade - Gameplay images
  • Soulcalibur on Arcade - Gameplay images
  • Soulcalibur on Arcade - Gameplay images
  • Soulcalibur on Arcade - Gameplay images
  • Soulcalibur on Arcade - Gameplay images
  • Soulcalibur on Arcade - Gameplay images
  • Soulcalibur on Arcade - Gameplay images
  • Soulcalibur on Arcade - Gameplay images
  • Soulcalibur on Arcade - Gameplay images
  • Soulcalibur on Arcade - Gameplay images
  • Soulcalibur on Arcade - Gameplay images
  • Soulcalibur on Arcade - Gameplay images
  • Soulcalibur on Arcade - Gameplay images
  • Soulcalibur on Arcade - Gameplay images
  • Soulcalibur on Arcade - Gameplay images
S1kkZ
S1kkZ
Commented on 2008-07-02 16:28:45
there are some things missing:

-mission/ story mode
-all weapons you could unlock in mission mode
-the intro (wich is stupid, because it was done with ingame graphics)
In reply to
Manager - Shemale
Manager
Commented on 2008-07-02 16:34:04 In reply to S1kkZ
Posted by S1kkZ
there are some things missing:

-mission/ story mode
-all weapons you could unlock in mission mode
-the intro (wich is stupid, because it was done with ingame graphics)
Absolutely, sorry - I was more concentrating on technical things, as sound glitches and framedrops. I've just removed that sentence.
In reply to
KiNiK
KiNiK
Commented on 2008-07-02 16:45:12
That game made me buy a dreamcast, and then I did not regret it, was a great machine.
In reply to
purbeast
purbeast
Commented on 2008-07-02 16:51:57 In reply to S1kkZ
Posted by S1kkZ
there are some things missing:

-mission/ story mode
-all weapons you could unlock in mission mode
-the intro (wich is stupid, because it was done with ingame graphics)
this is an ARCADE port, and the arcade version did not have a mission or story mode, nor weapons to unlock.
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2008-07-02 17:24:47
Well ever since I played SoulEdge I haven't played any other Soul game until this one, so I wanted to try the demo.

And I was on the fence if I should get SC4 or not, because I totally forgot how the combat was in this franchise, appearently, it is no DOA were the combat is ultra fast with tons of combos, but is more as a in-depth combat.

Anyway, I decided to give SC4 a chance, and I am hoping for a SC4 demo during E3!
In reply to
WinterSnowblind
WinterSnowblind
Commented on 2008-07-02 17:32:18 In reply to purbeast
Posted by purbeast
this is an ARCADE port, and the arcade version did not have a mission or story mode, nor weapons to unlock.
Not true, it's the DC version, very clearly. It has all of the DC extra's including the museum, characters, costumes, team battle mode, practice, etc.

The only thing it's missing are the things that were listed above. I really don't understand why they chose to remove mission mode, IGN claim it was because of XBLA's size limit, but considering the mode was essentially nothing but text, why couldn't it fit?

The whole thing reaks of a rushed port, to hype up SCIV. But it's still worth the 800 points.
In reply to
Kethmach
Kethmach
Commented on 2008-07-02 17:35:14
There's a lot to be upset about - as far as the lack of mission mode and stuff...

but there's NOTHING wrong with the framerate or sound. If you're having any issues- I'd look into your Xbox. I've been playing for HOURS and it's been so damn silky smooth it's almost impossible to imagine it's an XBLA game.
In reply to
Jollipop
Jollipop
Commented on 2008-07-02 17:41:49
Wow the interlacing in that video is horrible :S

Great game, I won't be getting it though, would rather wait for SC4.
In reply to
starfox14now
starfox14now
Commented on 2008-07-02 19:16:25
The only real issue, is that it should come with a real arcade stick!
In reply to
WinterSnowblind
WinterSnowblind
Commented on 2008-07-02 20:24:47 In reply to S1kkZ
Posted by S1kkZ
there are some things missing:

-mission/ story mode
-all weapons you could unlock in mission mode
-the intro (wich is stupid, because it was done with ingame graphics)
Oh, and just for the record, you couldn't unlock weapons in any version of this game.
This is the one Soulcalibur/Edge game that you haven't been able to do that in.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2008-07-02 20:31:11 In reply to purbeast
Posted by purbeast
this is an ARCADE port, and the arcade version did not have a mission or story mode, nor weapons to unlock.
Yup. I still think the DC version actually looks nicer than this port, too, despite being lower res.
In reply to
starfox14now
starfox14now
Commented on 2008-07-02 21:05:05 In reply to GriftGFX
Posted by GriftGFX
Yup. I still think the DC version actually looks nicer than this port, too, despite being lower res.
Nop. This is from the Dreamcast version.
In reply to
Contra
Contra
Commented on 2008-07-02 21:37:51
Not to derail the topic or anything but does anyone know if the Ikaruga port on XBLA is missing anything as well? I'd like to know if I'm about to buy and download a gimped version or not.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2008-07-02 22:02:12 In reply to Contra
Posted by starfox14now
Nop. This is from the Dreamcast version.
No, it's clearly not. Insert Coin? It's a polished arcade port, just like Tekken 5 on PSN. It even looks more like the arcade version of the game. Just because IGN said it was the Dreamcast version of the game, everyone assumes they're right, but it sure doesn't appear to be a DC port.
Posted by Contra
Not to derail the topic or anything but does anyone know if the Ikaruga port on XBLA is missing anything as well? I'd like to know if I'm about to buy and download a gimped version or not.
Very little, it's missing some of the extra stuff they tacked on to the Gamecube release of the game, but otherwise it's pretty complete. One of the best values on the arcade, I think.. god that game is hard as nails.
In reply to
Tarnished
Tarnished
Commented on 2008-07-02 22:10:30
It looks like a port from the coin-op. The DC version looked better than this. In fact I have the DC version running right here to compare.

Oh and as far as Ikaruga is concerned. The only thing I notice that's missing is the original option screens where you get to pick your difficulty setting/type of game. All the options are still here, but the Live arcade version is missing the cool 'guy walking on the spot next to the gunship in a greyscale scene while the camera slowly circles round.' I have to admit, I miss the computer saying 'Normal Mode' 'Normal Game' when choosing the options. Apart from that everything seems to be here.

I can't compare it to the GameCube version as I only ever played it on the Dreamcast.
In reply to
S1kkZ
S1kkZ
Commented on 2008-07-02 22:31:11 In reply to Tarnished
Posted by Tarnished
It looks like a port from the coin-op. The DC version looked better than this. In fact I have the DC version running right here to compare.
it IS the dreamcast version. they had to cut out the mission mode because of the size limit. i have the dc version here and it looks identical. of course it looks worse when you play in hd, in sd it looks identical to the dc version.
In reply to
starfox14now
starfox14now
Commented on 2008-07-02 22:39:12
http://www.shacknews.com/onearticle.x/52286
Now, can you guys please stop with the FUD?

If the lack of mission mode, is because of the limit-size, "IF" ... it's only namco's fault.
The cap was augmented already a while ago to 350+Mbs, or so...

... and what's the excuse to the lack of online, really?

With Soul Calibur 4 in the way ... Milk theCow Rush-Job is the proper answer.
Posted by Contra
Not to derail the topic or anything but does anyone know if the Ikaruga port on XBLA is missing anything as well? I'd like to know if I'm about to buy and download a gimped version or not.
It think the only "nerd" that complained was one of the world top players, because generic enemy #566 wasn't positioned in the 456/567, but in the 456/565 x/y axis, or something in that line.

That's about it.
As faithfull as it gets, If your not the BIGGEST IKARUGA NERD IN THE WORLD, that is.
In reply to
NeoNemesis
NeoNemesis
Commented on 2008-07-02 22:41:23
I wish it had online.
In reply to
WinterSnowblind
WinterSnowblind
Commented on 2008-07-03 00:40:18 In reply to GriftGFX
Posted by GriftGFX
No, it's clearly not. Insert Coin? It's a polished arcade port, just like Tekken 5 on PSN. It even looks more like the arcade version of the game. Just because IGN said it was the Dreamcast version of the game, everyone assumes they're right, but it sure doesn't appear to be a DC port.
Like I already said, with the exception of Mission Mode, this has all the same extras the Dreamcast version had, it is a port of the DC version. Albiet, a very poor one. Still worth the 800 points, but I would have paid 1,200 if we got mission mode.
In reply to
Megalith
Megalith
Commented on 2008-07-03 01:34:31
Can the posers just please STFU. Go back to Soul Calibur II and III.

The port is every bit as good as the original; in fact, it is even better. I never had the opportunity to see what the Dreamcast version looked like in VGA, and now there is no point. Namco did a wonderful job with the upscaling; the 2D portraits look absolutely fantastic, although I figured that they just resized the original high resolution files with 720p output in mind. The 3D models are also extremely clean. The only thing that is really disappointing is the music; it almost sounds mono. The text could be a little cleaner as well.

It's too bad the 360 d-pad sucks so bad.

Oh, and all the stuff that was originally unlocked in Mission Mode seems available. You can even access the EM Weapons with the left trigger. Told.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2008-07-03 02:56:45
Okay, I stand corrected. I'm still going to have to pass though. If it did have online play, I might bite, but I still have the DC game and that's enough for me. Plus it's a hard copy, and not some glorified DRM rental. I'm glad they did a good job presenting everything in HD though.

The 360 d-pad is useless. Get an arcade stick.
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Commented on 2008-07-03 03:07:19
I did the coffee can lid trick to my 360 pads and they work pretty well now, or as good as the old Xbox S-controllers at least.

A stick would be ideal though.
In reply to
Contra
Contra
Commented on 2008-07-03 03:15:31 In reply to GriftGFX
Posted by GriftGFX
.. god that game is hard as nails.
That's why I like it. Thanks by the way, I think I'll stick with the gc version then.
In reply to
Corellianrogue
Corellianrogue
Commented on 2008-07-03 04:28:20 In reply to PlumbDrumb
Posted by PlumbDrumb
I did the coffee can lid trick to my 360 pads and they work pretty well now, or as good as the old Xbox S-controllers at least.

A stick would be ideal though.
What's the coffee can lid trick?
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Commented on 2008-07-03 04:38:14 In reply to Corellianrogue
Posted by Corellianrogue
What's the coffee can lid trick?
http://www.instructables.com/id/DIY-Fix-the-d-pad-...

You DON'T need to do the sanding part at all.

I used a coffee can lid instead of a nut can lid because that's all I had, but it's the same material anyway.

This is really easy and I recommend everyone do it (minus the useless sanding part; really you don't need to do that).
It stabilizes the d-pad and makes it more accurate, while adding a nice "click" feeling, like a real d-pad should.
In reply to
About the game
Platform
DC AC X360
Published by
Bandai Namco Ent...
Developed by
Project Soul
Patreon

$177 of $400 per month

What's up?
  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (3 Days ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (3 Days ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (3 Days ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (3 Days ago)

  • b0vril

    b0vril yea but, would it be halo then? (3 Days ago)

  • nostradamus

    nostradamus engines. I mean, If you can have a PS3 Ratchet & Clanck that looks like a vaseline ps3 game, and a PS5 Ratchet&Clack that looks like a goddamn next-gen game, why can't Halo Evolve - Ugly FPS Seal™ (4 Days ago)

  • nostradamus

    nostradamus Halo Infinite sure is one ugly damn game. Pretty obvious nothing is going to massible change if the Ip doesn't die and start from the ground up with another publisher/dev that doesn't retread the ol (4 Days ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

Also on Gamersyde

Preview gameplay of In Sound Mind

  • Monday, August 2, 2021
  • Driftwood

Halo Infinite Technical Preview in 4K HDR

  • Sunday, August 1, 2021
  • davton

Final Fantasy Pixel Remaster vidéos

  • Sunday, August 1, 2021
  • davton