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The star of the show tonight was undeniably Starfield, which is looking very ambitious to say the least. In terms of scope, though not as big as NO Man's Sky, it seems incredibly huge for the genre, which makes us very excited as you might have guessed.

5 screenshots

  • Starfield finally shows itself - 5 screenshots
  • Starfield finally shows itself - 5 screenshots
  • Starfield finally shows itself - 5 screenshots
  • Starfield finally shows itself - 5 screenshots
  • Starfield finally shows itself - 5 screenshots

Concept Arts

  • Starfield finally shows itself - Concept Arts
  • Starfield finally shows itself - Concept Arts
  • Starfield finally shows itself - Concept Arts
  • Starfield finally shows itself - Concept Arts
  • Starfield finally shows itself - Concept Arts

Key Art - First Steps

  • Starfield finally shows itself - Key Art - First Steps
catfish
catfish
Commented on 2022-06-13 07:56:26
This looked better than I expected to be honest. I liked Skyrim but really didn't like Fallout 4. But the premise here and the advances in tech (even if presentation still looks well off something like Horizon FW) make this more intriguing to me from the get go.
In reply to
docLEXfisti
docLEXfisti
Commented on 2022-06-13 17:01:24
As big space fan, this is one of my most anticipated games ever and even more now after yesterdays presentation. It looks much better in 4K than in that lame low-codec livestream and I cannot wait to play it. And also it was a good thing they delayed it for more polish. Let's get that framerate up to snuff.
In reply to
dc_coder_84
dc_coder_84
Commented on 2022-06-13 21:40:50
I wonder how they managed that scale of over 1000 planets. Surely they use procedural generation for geometry but still this is very impressive stuff. Unfortunately I only have on OG Xbox so have to play Morrowing ^^

@Driftwood: Never give up on asking for video files. And thank you for that The Last Of Us Part I video. Sometimes wonders happen ;)
In reply to
LEBATO - IS WRONG
LEBATO
Commented on 2022-06-14 08:20:37 In reply to dc_coder_84
Posted by dc_coder_84
I wonder how they managed that scale of over 1000 planets. Surely they use procedural generation for geometry but still this is very impressive stuff. Unfortunately I only have on OG Xbox so have to play Morrowing ^^

@Driftwood: Never give up on asking for video files. And thank you for that The Last Of Us Part I video. Sometimes wonders happen ;)
Yeah I'm sure they were procedurally generated with some hand touches, I wonder if maybe they should just make it 100 planets instead, with a lot of human involvement.  Quality over quantity.  I'm afraid they'll just be boring and very repetitive or desolate.
In reply to
About the game
Platform
PC XBOXONE XBSX
Published by
Bethesda Softworks
Developed by
Bethesda Game St...
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