GSY Video PC PS4 Xbox One

Outcast: Second Contact clearly feels dated in many respects, but it has managed to keep that nice retro flavor older gamers are so fond of. Still, the game came out with a series of issues on PC, one of them being the severe stutter which was supposedly caused by the absence of exclusive fullscreen mode. This has been addressed successfully in the latest patch, along with a good number of other things. Patch details and a short homemade video are inside.

Patch notes


• Controls have been enhanced and inertia of movement lowered.
• Constraints on jumping have been relaxed in some areas to avoid the occurrence of "invisible walls".
• The responsiveness of jumps has been improved.
• Slight adjustments to jumping behaviour when in air.
• The triggering of dodge rolls has been adjusted in order to prevent interference with sprinting.
• The contents of ammo boxes have been rebalanced.
• A rare bug that could occur when purchasing the Magwa in Shamazaar has been fixed.
• Fixed a bug that caused some characters (for example Zokrim) to get stuck in bodies of water, and sometimes blocking progression.
• A display issue that caused Naarn to not properly display in some instances has been fixed.
• Added a "vibrant colors" graphic mode. (Thanks to Dmity Andreev for this feature)
• Implemented true full screen mode (as opposed to the default borderless windowed full screen) as an option in order to alleviate stuttering that appeared on some PC configurations.
• A target frame rate option has been added.
• Ultra-widescreen support (21:9) has been implemented.
• Implemented automatic surround sound support, in cases where adequate hardware is detected.
• Audio options with separate volume controls have been added to the options menu.
• The audio mixing has been rebalanced.
• Snowfall animation at high frame rates has been improved.
• CPU usage has been optimized to allow for better frame rate when multiple characters appear on screen.
• Multiple crash fixes, in particular when using Daokas, have been implemented.
syder
syder
Commented on 2017-11-22 16:03:49
They're also working on a console patch. Audio volume control and jump responsiveness are nice to see adressed.
In reply to
martan
martan
Commented on 2017-11-22 19:45:18
Never played the original but bought it instantly, haven't played it much yet, was waiting for some first patches.
The music is really great in this I must say, loving it ;)
I'm glad they fixed the surround audio - the stereo only was horrible to listen to :/
And they didn't forget about us UWD fanatics with 21:9, nice.
In reply to
nostradamus
nostradamus
Commented on 2017-11-24 21:18:11 In reply to martan
Posted by martan
The music is really great in this I must say, loving it ;)
Better believe it,

https://www.youtube.com/watch?v=BkwdYo_c2sE
In reply to
catfish
catfish
Commented on 2017-11-26 09:28:23 In reply to nostradamus
Posted by nostradamus
This better be in the remake!!!
In reply to
martan
martan
Commented on 2017-11-28 10:59:07 In reply to catfish
It's in the bundled soundtrack for that remaster v. so I guess so ;)
In reply to
About the game
Platform
PC PS4 XBOXONE
Published by
Bigben Interactive
Developed by
Appeal
Patreon

$156 of $400 per month

What's up?
  • Loakum

    Loakum *sips on a wine glass of grape juice* Why do I feel compelled to chant, “Let’s go Brandon?” Hmmmm (1 Week ago)

  • nostradamus

    nostradamus gsyde workin' on the clock. great content. (8 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (> 3 Months ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (> 3 Months ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (> 3 Months ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (> 3 Months ago)

  • b0vril

    b0vril yea but, would it be halo then? (> 3 Months ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

Also on Gamersyde

The First 45 Minutes of Kathy Rain: Director's Cut

  • Tuesday, October 26, 2021
  • Driftwood

Halo Infinite HQ trailer now available for download

  • Tuesday, October 26, 2021
  • Driftwood

Our gameplay video of Circuit Superstars

  • Monday, October 25, 2021
  • davton