Xbox 360

Beautiful Katamari Damacy is rollin' in images for the Xbox 360. Let us remember the support of up to four princes in the multiplayer mode where you will be able to roll up things online, no matter where you live. The King of all Cosmos decides (randomly) which item must be rolled the most, and the objective is, well, to roll it up as much as you can do. Leaderboards fans will be happy to know they are included, tracking the number of presents and cousins you got from the solo experience, but also your rank determined by your score in versus matches.

10 Images X360

  • TGS07: Images of Beautiful Katamari - 10 Images X360
  • TGS07: Images of Beautiful Katamari - 10 Images X360
  • TGS07: Images of Beautiful Katamari - 10 Images X360
  • TGS07: Images of Beautiful Katamari - 10 Images X360
  • TGS07: Images of Beautiful Katamari - 10 Images X360
  • TGS07: Images of Beautiful Katamari - 10 Images X360
  • TGS07: Images of Beautiful Katamari - 10 Images X360
  • TGS07: Images of Beautiful Katamari - 10 Images X360
  • TGS07: Images of Beautiful Katamari - 10 Images X360
  • TGS07: Images of Beautiful Katamari - 10 Images X360
mustacio
mustacio
Commented on 2007-09-21 08:06:09
looks exaclty the same as the older games. thats not bad, just not good. was hopeing for somthign different.
In reply to
twoism
twoism
Commented on 2007-09-21 10:15:24
I think if they added detail to the graphics it'd loose its charm.. but that's just me. As long as its all smoothed out and in widescreen, I don't mind. It's the crazy gameplay and music that everyone loves about this series anyway.
In reply to
almair
almair
Commented on 2007-09-21 13:04:34
I fully agree with twoism.
In reply to
Moz
Moz
Commented on 2007-09-21 14:46:12
Can someone please explain what the hell this game is about!!!!
In reply to
Dre_realla
Dre_realla
Commented on 2007-09-21 14:50:57 In reply to Moz
Balls. Big Balls. Its your duty to make them bigger. Seriously.
In reply to
Jigen
Jigen
Commented on 2007-09-21 17:25:50
I know they could have improved some aspects of the game without losing it's style.

The first Katamari games were actually pretty technically impressive for PS2, in-game DOF, great LOD, all of that...
In reply to
chewbacaattack
chewbacaattack
Commented on 2007-09-21 18:30:19
The game is meant to be blocky and the characters are meant to look generic, with only colors, sizes and mustaches/beards differentiating them.
In reply to
xbulletholes
xbulletholes
Commented on 2007-09-21 20:32:56 In reply to chewbacaattack
Posted by chewbacaattack
The game is meant to be blocky and the characters are meant to look generic, with only colors, sizes and mustaches/beards differentiating them.
i'm not buying that at all. the art is stylised for sure but this is just lazy, textures could've been sharper, perhaps more effects could've been applied.
it looks exactly the same.
In reply to
Jigen
Jigen
Commented on 2007-09-21 21:31:55 In reply to xbulletholes
Posted by xbulletholes
i'm not buying that at all. the art is stylised for sure but this is just lazy, textures could've been sharper, perhaps more effects could've been applied.
it looks exactly the same.
Even simple things like adding subtle shadow effects or dynamic lighting would have been an improvement and not taken away from the style at all.

Imagine a night time level with street lamps and such where you need to make your katamari more bright by picking up lamps and such...
In reply to
xbulletholes
xbulletholes
Commented on 2007-09-22 12:46:08 In reply to Jigen
Posted by Jigen
Even simple things like adding subtle shadow effects or dynamic lighting would have been an improvement and not taken away from the style at all.

Imagine a night time level with street lamps and such where you need to make your katamari more bright by picking up lamps and such...
yeah, selfshadowing and whatnot would've been a big improvement. ah well.
In reply to
About the game
Platform
X360 PS3 WII
Published by
Bandai Namco Ent...
Developed by
Bandai Namco Stu...
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