Creative director Jean-Maxime Moris walks us through the combat system of Remember Me and its ComboLab which allows the player to customise combos by combining unlocked fighting move memories.
I like the design, but I see way too many similarities to Mass Effect. Not that it's a bad thing. It's also strange how even though I haven't played it yet, I'm getting a sense of clunky controls and slow response judging by the animations. I think if they can work that part out, this game will be a winner. Batman Arkham perfected this type of fluid battle system. It will be tough to follow.
Commented on 2012-09-22 20:29:26 In reply to KORNdog
Posted by KORNdog
I don't think it is. It has aliasing and visible facets...
Kinda looks like a paintover imo, but who knows. It might just be an amazing moment. Cause it looks nowhere near that good in any of the other screens :P
I think it's only the boosts, but im okay with that, at least this way you're forced to vary your combos a bit, while simple 1-buttonmashing will get you nowhere. Maybe it'll give you even different movesets but i can't tell for sure at this point.
Driftwood
Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
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Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
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GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
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For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
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More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
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We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
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Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
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