Trailer PC

Unveiled lat last year, The Falconeer from Tomas Sala and Little Chicken Game Company has since found a publisher. Wired Productions announced the aerial dog fighting fantasy RPG will launch in 2020 for PC. Get a glimpse inside.



Take Flight with The Falconeer, Coming to PC in 2020

Wired Productions Team Up with Independent Developer Tomas Sala to Bring the Airborne Ocean-World Fantasy Aerial Combat RPG to Life and to Gamescom


Watford, UK - August 14, 2019 –– Award-winning publisher, Wired Productions and accomplished independent developer Tomas Sala, are delighted to announce The Falconeer – an ocean-world fantasy aerial combat RPG. Combining classic dog fighting mechanics and acrobatic twists and turns with an awe-inspiring open environment and bestiary of fantastic enemies in land, sea, and air, The Falconeer is set to take flight in 2020.

Set above The Great Ursee, prospective players can take their armed aerial mounts in third person to the skies as a Falconeer, an airborne warrior equipped with devastating ranged weaponry, to explore a bleak and hauntingly beautiful world, filled with wonderous locations and warmongering rival factions vying for the mysterious secrets hidden at the Ursee's unfathomable depths.

“The moment we saw The Falconeer, Tomas’ passion and dedication stood out and we knew we wanted to bring it to the Wired family,” said Leo Zullo, Managing Director, Wired Productions. “The Falconeer’s stunning art style and ambitious design speak volumes about his individual talent as a developer and we’re delighted to be supporting The Falconeer to market.”

"Building worlds is my passion, creating epic landscapes and hidden stories within… just waiting to be found. I want future Falconeers to fight for the Ursee world I’m creating, to risk everything in breathtaking battles to understand its secrets,” said Tomas Sala, the sole developer of The Falconeer. “I’m delighted to have joined forces with Wired Productions, to have secured the future survival of the Ursee and to join a line-up of stunning games with a publisher who understands my vision.”

This new partnership reflects Wired’s commitment to support creative ideas from truly talented and innovative developers, to help bring their game to market.

Media and influencers will be able to go hands on with The Falconeer at Gamescom, by appointment, at the Wired Productions booth, c-050, in Business Hall 2.2, alongside the portfolio of other Wired Production titles on showcase.

For more information, visit http://www.thefalconeer.com or follow the game now to receive future updates on Facebook https://www.facebook.com/thefalconeer or Twitter <53a0>https://twitter.com/falconeergame.

6 screenshots

  • The Falconeer to take flight in 2020 - 6 screenshots
  • The Falconeer to take flight in 2020 - 6 screenshots
  • The Falconeer to take flight in 2020 - 6 screenshots
  • The Falconeer to take flight in 2020 - 6 screenshots
  • The Falconeer to take flight in 2020 - 6 screenshots
  • The Falconeer to take flight in 2020 - 6 screenshots

Key Art

  • The Falconeer to take flight in 2020 - Key Art
About the game
Platform
PC
Published by
Wired Productions
Developed by
Little Chicken G...
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What's up?
  • KORNdog

    KORNdog But man oh man was that facial capture good! (1 Hour ago)

  • KORNdog

    KORNdog Hellblade 2 looks like it's sold out and gone all mainstream...hopefully it found some decent combat in the process. (1 Hour ago)

  • nostradamus

    nostradamus oh boy, death stranding didn't chart that much. dunno what i expected. (3 Hours ago)

  • b0vril

    b0vril Geralt* (10 Hours ago)

  • b0vril

    b0vril can't wait to see Gerald stop mid combat to take a bunch of potions, re-oil his swords, mend his shoes and change his armour. (10 Hours ago)

  • MrWhite

    MrWhite Well, the original 3rd game itself felt more like a add-on or kit-bash of the second game of sorts anyway. I can't really remember too many memorable things from it, apart from Nemesis. (11 Hours ago)

  • Seth

    Seth this game could turns out either way,i have some doubts about it. Much potential to improve a lot of things over original, but at the same time - different team is working on it and could mess it up. (18 Hours ago)

  • Driftwood

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