Video PS4

Sony recently launched a video series for Days Gone to highlight the dangerous world of Farewell created by Bend Studio. The first two videos are now here in good quality and shows how perilous the exploration can be and why the Drifter Bike is Deacon's best ally. The game will launch on April 26.

Digital Deluxe Edition

  • The large and dangerous world of Days Gone - Digital Deluxe Edition

Collector's Edition

  • The large and dangerous world of Days Gone - Collector's Edition
andrewsqual
andrewsqual
Commented on 2019-01-25 20:41:11
Can't wait for this. Its looking very nice and fairly good for an open world Unreal Engine 4 game. It will be interesting to see what the final game performance is like, frame rate wise.

I hope the studio is put to work on a Syphon Filter reboot next. Imagine the whole first game set in a semi open world. Well the second game would work anyway since the first act of that game was in the Colorado mountains.
In reply to
agni_rzm
agni_rzm
Commented on 2019-01-26 03:31:59 In reply to andrewsqual
all I remember from Syphon Filter is zaping people with the tazer gun until the catch fire. man I loved that game
In reply to
catfish
catfish
Commented on 2019-01-26 11:37:24
Good to see the LoD in this game is very good, even coming off RDR2 which sets a new standard.
In reply to
phillipstuerzl
phillipstuerzl
Commented on 2019-01-27 14:44:59
Barring any big surprises, looks like Sony will have another solid title on its hands.
In reply to
b0vril
b0vril
Commented on 2019-01-27 16:38:02
Visually it looks great, but some of the gameplay looks a bit.. wonky. Hopefully it comes together.
In reply to
berti
berti
Commented on 2019-01-27 18:45:09 In reply to catfish
Posted by catfish
Good to see the LoD in this game is very good, even coming off RDR2 which sets a new standard.
Ghost Recon Wildlands has set this standard, not RDR2
In reply to
AndreasZ94
AndreasZ94
Commented on 2019-01-27 19:41:09 In reply to berti
Draw distance was really good in Wildlands but LoD was not the best. You could see a lot of low res mountains and valleys
In reply to
berti
berti
Commented on 2019-01-28 01:53:22 In reply to AndreasZ94
Posted by AndreasZ94
Draw distance was really good in Wildlands but LoD was not the best. You could see a lot of low res mountains and valleys
Depends on the plattform PC ultra had a significantly better LoD than console in this game, especially ground polygons and vegetation
In reply to
GunsnSwords
GunsnSwords
Commented on 2019-01-28 04:22:30 In reply to catfish
Posted by catfish
Good to see the LoD in this game is very good, even coming off RDR2 which sets a new standard.
RDR2 did set a high bar for open world games on consoles. Days Gone in particular is a good example from UE4. it would have set a high bar a couple years back, for UE4's technical prowess. From what I've experienced from UE4's tools, you can go higher in detail and performance. if there was a pc version of this, i'd say they are at medium settings.

while there is no denying UE4's ability to reach any technical bar, when you have the hardware and determination. Days Gone holds up pretty decently and it does set a bar for console development.
In reply to
Doom_Bringer - I have terrible taste
Doom_Bringer
Commented on 2019-01-29 03:06:48
the LOD in RDR2 would be shit if you were ridding a bike instead of a horse. Since its a slower paced game, they can play tricks with the mesh quality.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2019-01-29 03:10:54
I wish games that showed you low LOD stuff put more care into low LOD assets. Looking through a high magnification sniper rifle in some games looks ridiculous. They should know that's a possibility and prepare for it.
In reply to
Doom_Bringer - I have terrible taste
Doom_Bringer
Commented on 2019-01-29 03:11:48 In reply to GriftGFX
Posted by GriftGFX
I wish games that showed you low LOD stuff put more care into low LOD assets. Looking through a high magnification sniper rifle in some games looks ridiculous. They should know that's a possibility and prepare for it.
yea this is very true for games like Battlefield etc. All the vegetation sort of vanishes once zooming in with the rifle. It really irked me in BF1
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2019-01-29 03:15:33 In reply to Doom_Bringer
Posted by Doom_Bringer
yea this is very true for games like Battlefield etc. All the vegetation sort of vanishes once zooming in with the rifle. It really irked me in BF1
It's not that bad in Battlefield imo, at least compared to some games. Looking through a scope in Fallout 4 for example will reveal hilariously deformed buildings. I hate that.
In reply to
Doom_Bringer - I have terrible taste
Doom_Bringer
Commented on 2019-01-29 03:28:03 In reply to GriftGFX
Posted by GriftGFX
It's not that bad in Battlefield imo, at least compared to some games. Looking through a scope in Fallout 4 for example will reveal hilariously deformed buildings. I hate that.
yea well Fallout 4 runs on a crap engine so that is to be expected. But I totally get what you are saying.
In reply to
GunsnSwords
GunsnSwords
Commented on 2019-01-29 05:02:32 In reply to Doom_Bringer
Posted by Doom_Bringer
the LOD in RDR2 would be shit if you were ridding a bike instead of a horse. Since its a slower paced game, they can play tricks with the mesh quality.
that's not how LODs work. no mater the speed of travel, LODs activate from a player perspective. it's like running with a long object pointed forward. you cannot catchup to the other end of the object if you are the one carrying it...heheh.
In reply to
GunsnSwords
GunsnSwords
Commented on 2019-01-29 05:10:41
to further elaborate. the LODs will display at the same pace, no mater the speed. if the distance is close you will notice it as much when slower. maybe even more on a slower transition.
In reply to
About the game
Platform
PS4
Published by
Sony Computer En...
Developed by
Bend Studio
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