Developer Diary PC

Now that all the big 2010 releases are available, Namco-Bandai is preparing the beginning of 2011 with this new video of The Witcher 2: Assassins of Kings. Until we have official confirmation of a console port, the PC will have to be your choice should you want to discover this promising RPG.

nowayjose
nowayjose
Commented on 2010-12-06 11:44:53
omg omg omg come fast.
In reply to
Moonwalker
Moonwalker
Commented on 2010-12-06 12:08:47
It's listed as 360 and PS3 too, but that's not true. Nothing has been said about that yet.
In reply to
nowayjose
nowayjose
Commented on 2010-12-06 12:28:01 In reply to Moonwalker
Posted by Moonwalker
It's listed as 360 and PS3 too, but that's not true. Nothing has been said about that yet.
the guys doing the game said a couple days ago that those versions are still coming.
In reply to
Megido
Megido
Commented on 2010-12-06 15:28:23
Sweet, my current computer falls just within the requirements so even if i haven't upgraded by release i can still play it on the crappiest settings :)

Looks great by teh way, i like that they actually have multi core support.
In reply to
Moonwalker
Moonwalker
Commented on 2010-12-06 17:38:24 In reply to nowayjose
Posted by nowayjose
the guys doing the game said a couple days ago that those versions are still coming.
They did?!!! Please do you have a source? Cause last thing i heard was that the developer said 'A console version is doable' nothing more...sadly.
In reply to
nowayjose
nowayjose
Commented on 2010-12-06 20:30:36
somewhere inside this Eurogamer interview: http://tinyurl.com/23mqlq7
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This message and account have been deleted at the user's request
michaelob
michaelob
Commented on 2010-12-07 03:19:48 In reply to Moonwalker
Posted by Moonwalker
It's listed as 360 and PS3 too, but that's not true. Nothing has been said about that yet.
Hmmm, I would say that video damn near confirms it is coming to consoles. Like at 2:52 when the guy says, "we made certain not to cut ourselves off from making the game for current gen consoles at any point". They also focus on how "scalable" the engine is. If they purposely made the game and engine work with current generation consoles, why would they limit themselves to <15% of their market share by only releasing the game on PC? Wouldn't make much sense for a business to shoot themselves in the foot like that...
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About the game
Platform
PC X360
Published by
Atari
Developed by
CD Projekt
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