Trailer PC PS4 Xbox One

Techland and inXile Entertainment have announced that Torment: Tides of Numenera wil launch on PC and consoles on February 28. The publisher also shared details about the content of the Collector's Edtion and Day One edition. Plus the introduction video of the third class, Jack.



Torment: Tides of Numenera Release Date Revealed

Pre-orders Now Available for Highly Anticipated RPG from inXile Entertainment and Techland Headed to PC, PlayStation 4 and Xbox One

Wroclaw, Poland – December 14, 2016 – inXile Entertainment and Techland Publishing have announced the release date for Torment: Tides of Numenera - February 28, 2017. The highly anticipated and massively crowdfunded RPG will be released for PC, PlayStation 4 and Xbox One.

Pre-orders for the Day One Edition and the Collector's Edition are now available. For a full list of what is contained in the Collector's Edition along with pre-order incentives, see the official trailer.

Torment: Tides of Numenera is set one billion years in the future using the science-fantasy setting created by pen and paper RPG luminary, Monty Cook. Players will experience a game of intricate choices and consequences with thousands of meaningful decisions that will make every playthrough unique. The game is created and developed by inXile Entertainment, which consists of industry icon Brian Fargo and many other veteran creators of the original Planescape: Torment - one of the most critically revered CRPGs in gaming history.

For more info on Torment: Tides of Numenera and the various editions available, check out the tormentgame.com website. Torment: Tides of Numenera will be available on PC, PlayStation 4 and Xbox One.

Collector's Edition / Day One Edition

  • Torment: Tides of Numenera launching Feb. 28 - Collector's Edition / Day One Edition
  • Torment: Tides of Numenera launching Feb. 28 - Collector's Edition / Day One Edition
About the game
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  • Loakum

    Loakum *sips on a wine glass of grape juice* Why do I feel compelled to chant, “Let’s go Brandon?” Hmmmm (1 Week ago)

  • nostradamus

    nostradamus gsyde workin' on the clock. great content. (7 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (11 Weeks ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (11 Weeks ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (11 Weeks ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (11 Weeks ago)

  • b0vril

    b0vril yea but, would it be halo then? (11 Weeks ago)

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    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

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    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

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