Microsoft and Turn 10 released two new images of Forza Motorsport 5 showing the Ferrari 599 GTO and Koenigsegg Agera.
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All comments (58)
In Forza5 vids before race they show the car for some 20sec or so I think that time they use highest LOD but when race start which back to lower. They use this trick a lot. Just as race start they switch the details. Also if you pause and take a photo they will again switch to highest LOD. This trick got debunked since Forza3. I came to know about it when xbox fanboys were claiming Forza has better models but they use those tricks instead.
In Forza5 vids before race they show the car for some 20sec or so I think that time they use highest LOD but when race start which back to lower. They use this trick a lot. Just as race start they switch the details. Also if you pause and take a photo they will again switch to highest LOD. This trick got debunked since Forza3. I came to know about it when xbox fanboys were claiming Forza has better models but they use those tricks instead.
There are a lot of random numbers thrown around here, but I'd like to know where you actually got them and even more importantly; what they mean. Do you know or are you just regurgitating buzzwords?
As for "tricks", you clearly don't understand how EVERY - SINGLE - GAME on the PLANET is developed. These are not "tricks", they're the way things are. If you really think (insert your favorite race game - probably on PS3, since you call "xbox fanboys") is really pushing the lowest LOD (highest-poly) on every single frame at every single angle... well... then the developer has done their job well, but I can tell you, that's not the case. It's never the case. Developers use these "tricks" as you call them to give the highest fidelity and framerate at any given time. They're not "tricks" to fool you, they're optimizations and they're smart.
(Disclaimer: I don't work on Forza and have no affiliation with Forza/Turn10, but I have worked on hundreds of games over many decades).
There are a lot of random numbers thrown around here, but I'd like to know where you actually got them and even more importantly; what they mean. Do you know or are you just regurgitating buzzwords?
As for "tricks", you clearly don't understand how EVERY - SINGLE - GAME on the PLANET is developed. These are not "tricks", they're the way things are. If you really think (insert your favorite race game - probably on PS3, since you call "xbox fanboys") is really pushing the lowest LOD (highest-poly) on every single frame at every single angle... well... then the developer has done their job well, but I can tell you, that's not the case. It's never the case. Developers use these "tricks" as you call them to give the highest fidelity and framerate at any given time. They're not "tricks" to fool you, they're optimizations and they're smart.
(Disclaimer: I don't work on Forza and have no affiliation with Forza/Turn10, but I have worked on hundreds of games over many decades).
current build of Forza5's interiors and NPCs
http://www.youtube.com/watch?v=VOT-GhsZd_Q
Also has better looking desert trees too, the ones i saw before pretty much had no shape.
so Unprofessional ...
so Unprofessional ...