After delivering one of the most commonly used engines on 360 and PS3, Epic Games is working hard on Unreal Engine 4 and it's shaping up well, as shown in this new presentation video.
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All comments (32)
Commented on 2013-09-25 19:14:24
Commented on 2013-09-25 19:19:13
Commented on 2013-09-25 19:22:30It's pretty obvious that Gears of War would be interchangeable with more Gears of War.
Commented on 2013-09-25 19:31:09 In reply to GriftGFXIt's pretty obvious that Gears of War would be interchangeable with more Gears of War.
Commented on 2013-09-25 19:33:55"All Epic games are the same," he says while looking at the same games.
Commented on 2013-09-25 19:40:36
Commented on 2013-09-25 19:43:30 In reply to GriftGFX"All Epic games are the same," he says while looking at the same games.
They need to release fortnite, if only to break the cycle of monotonous design principles.
Commented on 2013-09-25 20:30:12I am glad I have a gaming PC but if I were a console only gamer, I would be fucking pissed!
Also lol @ epic. They still haven't shown the infiltrator or the ice demo demo on Xbone. And still no updates on the PS4 ice demon since February 2013. No wonder why no one is using this engine! Cause at the end of the day, how many people have a fucking GTX 680? Not many!
Commented on 2013-09-25 20:36:19
Commented on 2013-09-25 20:38:44 In reply to KORNdogAtleast the "steroid pumped dude-bro" characters of gears have become somewhat iconic (most gamers this gen could recognise Marcus for example)..be hard pushed to pick out a character from killzone from the long list of generic shooters this gen.
I'm just hoping this engine has a similar range to Unreal 3's and is exploited in that range a lot more than U3 was this gen.
Commented on 2013-09-25 20:39:57I think Epic needs some new blood. New designers. But I'm more on about game design. People Can Fly was a great pick-up though. Those guys rock.
Commented on 2013-09-25 20:40:17 In reply to GriftGFXPoint is, UE3 games looked beautiful on 360 and ran at a proper 30 FPS most of the time. Meanwhile PS3 got sloppy ports.
The fact that they haven't even shown UE4 running on consoles at all is really worrying. And the brief glimpse they showed back in February looked awful...yea I dunno about UE4
Commented on 2013-09-25 20:43:34 In reply to Doom_BringerYou're jumping to conclusions. It's mad early.
Commented on 2013-09-25 20:52:19 In reply to GriftGFXYou're jumping to conclusions. It's mad early.
Look at Crytek. Releasing the first Cry Engine game on Xbone at launch and it looks great. Seems to be running on a mix of high to very high settings @ 30 FPS.
or Dice releasing BF4 near launch..obviously both engines will continue to mature through next year but it's not mad early IMO
Epic is way behind
Commented on 2013-09-25 20:53:17
Commented on 2013-09-25 20:56:29I think they have been working on UE4 for a long time as well. I think they were demanding 2.5 TFLOP from the console guys in order to push their engine
Commented on 2013-09-25 21:07:17Like I say, I don't think there's much doubt we'll see a game from epic hitting next gen. The main money for them is in selling the engine, and like Crytek, the best way to do that is demonstrate what the engine can do by releasing a game that pushes it. What will be interesting though will be if their first game will be multiplatform or if sony/ms will cough up the cash to try and get the exclusive...maybe deals are currently in progress so nothings been announced yet
Commented on 2013-09-25 21:16:16
Commented on 2013-09-25 21:19:03 In reply to bleachedsmilesAtleast the "steroid pumped dude-bro" characters of gears have become somewhat iconic (most gamers this gen could recognise Marcus for example)..be hard pushed to pick out a character from killzone from the long list of generic shooters this gen.
I'm just hoping this engine has a similar range to Unreal 3's and is exploited in that range a lot more than U3 was this gen.
When GG announce their new IP and it looks like it place in the same universe as killzone (assuming it doesn't actually take place in that universe), then we'll have something similar, and i'll find it equally weird to fall back on samey designs when you're working within a genre that allows for literally.... anything. (Sci fi)
The blade runner-esque demo for unreal 3.9 was the most intriguing, stylistically different concept for them i've seen in years. And sadly it looks like that was all it was...a tech demo.
BTW: knack uses UE4 i believe.
Commented on 2013-09-25 21:21:23 In reply to KORNdog
Commented on 2013-09-25 21:28:41 In reply to GriftGFX
Commented on 2013-09-25 21:28:56 In reply to KORNdog
Commented on 2013-09-25 22:17:11
Commented on 2013-09-25 23:33:00 In reply to INDIGOThe re-usable material though seems like a nice idea to be able to do in-engine, but keeping consistency up for something like that isn't very hard anyway.
Commented on 2013-09-26 03:22:15 In reply to GangStarrIts like Uncharted without a jump button and missing the next gen engine (at the time) and next gen animations.
Unreal 4 engine though, bodies should stay there double the time now, class. So 20 seconds then?