GSY Review PC PS4 Xbox One Xbox 360 PS3

After seeing the game in action at E3 and in Cologne, we were pretty excited to discover the final version of Contrast, which we were sent about a week ago. After completing it in 4 to 5 hours, we can give you our final verdict, and propose a bunch of 1080p/60fps videos as usual.


Verdict


Contrast is by no means perfect but it is so charming that it is hard to resist its unique atmosphere and touching story. We wish some puzzles had been more audacious, leaving the old moving crates around mechanics to concentrate on what the game does best, shadow gameplay. Controls are sometimes a bit awkward, which can lead to a bit of frustration, but as the game never really is too challenging, it's not that hard to get over such moments. On the bright side, which may seem like an odd thing to say for a game based on shadows, characters, music and arts are excellent and deserve to be praised. Compulsion's title is then what we could call a diamond in the rough, whose irregularities never really hide its true worth. All you have to do to see it is to try it. PS4 owners won't have to hesitate if they are PS+ members since the game is (or will be) available for free. As for the rest, well give the 360 demo a try and see for yourself!

Gamersyde images

  • We reviewed Contrast on PC - Gamersyde images
  • We reviewed Contrast on PC - Gamersyde images
  • We reviewed Contrast on PC - Gamersyde images
  • We reviewed Contrast on PC - Gamersyde images
  • We reviewed Contrast on PC - Gamersyde images
  • We reviewed Contrast on PC - Gamersyde images
  • We reviewed Contrast on PC - Gamersyde images
  • We reviewed Contrast on PC - Gamersyde images
  • We reviewed Contrast on PC - Gamersyde images
  • We reviewed Contrast on PC - Gamersyde images
  • We reviewed Contrast on PC - Gamersyde images
  • We reviewed Contrast on PC - Gamersyde images
  • We reviewed Contrast on PC - Gamersyde images
  • We reviewed Contrast on PC - Gamersyde images
  • We reviewed Contrast on PC - Gamersyde images
digi_matrix
digi_matrix
Commented on 2013-11-15 23:27:00
About an hour into it, really liking the jazz noir atmosphere and how dark the story is getting. Making a shadow bridge with three different characters' shadows by bringing them forward and backward against the wall to make different sizes was quite the cool challenge.
In reply to
GunsnSwords
GunsnSwords
Commented on 2013-11-16 00:39:22
looks cool. very unique.
In reply to
digi_matrix
digi_matrix
Commented on 2013-11-16 23:29:52
Just came across a Limbo-like spider, ewwwww!
In reply to
About the game
Platform
PC X360 PS3 PS4 XBOXONE
Published by
Focus Entertainm...
Developed by
Compulsion Games
Patreon

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  • Loakum

    Loakum *sips on a wine glass of grape juice* Why do I feel compelled to chant, “Let’s go Brandon?” Hmmmm (5 Days ago)

  • nostradamus

    nostradamus gsyde workin' on the clock. great content. (7 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (11 Weeks ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (11 Weeks ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (11 Weeks ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (11 Weeks ago)

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    b0vril yea but, would it be halo then? (11 Weeks ago)

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