Maybe you were expecting the review of a medieval first person adventure game this week, but our leap in time was much closer than we expected last week. Crossing Souls will indeed take you back to the glorious 80s to follow the adventures of a bunch of pixelated kids. Put on your Adidas Nastase and your fluorescent t-shirt and you'll be set for our review.
Our first contact with Crossing Souls in Cologne last August had been quite encouraging, so it is no surprise that the final version has turned out to confirm most of our good impressions. Not everything is perfect of course, mainly because we found gameplay to be a little too imprecise at times, but developer Fourattic has managed to achieve quite an impressive amount of work to make the game what it is. With a good longevity for the genre (especially considering it's an indie pixel art game), with varied locations to visit and multiple sorts of gameplay sequences to play, Crossing Souls does a great job at making up for its shortcomings, namely the (very) few potential frustrating sequences that we have come across. The game offers a nice journey back in time, with a storyline that is faithful to the movies which inspired the developers and more dramatic than you'd first expect. A game with a soul, which is probably what will make players enjoy it the way we have for 10/12 hours of a nice pixelated ride.
- On the plus side
- Endearing characters
- Enjoyable story
- Generous content and pretty good length
- Much variety both in terms of gameplay and locations
- A nice tribute to the pop culture of the 80s
- The cutscenes made to look like a cartoon from the 80s
- Great art style
- The OST
- On the downside
- Controls are not alwyas perfect
- Not always easy to "read" the environment
- Some sequences toward the end could have been made shorter
- A little bit of frustration in a couple of scenes