Six years after the release of Darksiders II, Darksiders III is about to ship this week. We haven't had time to fully complete the game yet, but we're about 16 hours into it and we have already beaten 4 of the 7 bosses, so how about we share our thoughts about Fury's adventure? Inside, you'll also find a bunch of videos recorded on PC with Mirillis Action!
Although we're under the impression that some key elements (namely puzzles and platforming sequences) have become less present in Darksiders III than in its predecessors, this sequel to War's and Death's adventures remains faithful to the universe invented by Vigil Games. DSIII can sometimes be a little annoying, when the camera gets in the way and causes Fury's death, or when you get lost for a bit too long because of the absence of a proper map, but it's still an engaging title to play. Combat is satisfying, the art style is great and the different characters are really well done overall. With an approach that seems to lean more on the first game than the second, in core mechanics as well as in the world's architecture itself, it seems like Gunfire Games is trying to make it up to those who enjoyed the second episode a bit less. The game world is more interconnected than ever before, but the different areas are also much narrower than in Death's story, so it's hard to say for sure if everyone will like it. That being said, Darksiders III is clealry the first big project carried by THQ Nordic that has the potential to allow the Austrian publisher to play with the big boys.
- On the plus side
- Great art style
- Level design is well-crafted
- Darksiders is back
- Solid sound design
- Combat system is efficient and intelligent
- Progression is motivating
- On the downside
- Camera can be cumbersome
- Puzzles and platforming sequences are fewer
- Not everyone will like the narrower level design
- Framerate isn't perfect on PC