GSY Review PS5 Xbox Series X PC Switch

Halloween may still be a long way off, but Gloomy Eyes has chosen September to invade consoles and PCs starting tomorrow. After trying out the Steam demo (still available) just before summer, we were won over by the game's universe, and we're now ready to give you our opinion on the final version of the title.

Verdict


Although Gloomy Eyes is rather short (it takes between three and four hours to complete, a little longer if you want to find all the souvenirs) and it is still a little hampered by a few bugs a day before its launch, it is truly a charming game for the whole family. Heavily inspired by Tim Burton, the game's universe and artistic direction are clearly its strong points. We take control of Nena, a human little girl, and Gloomy, a zombie boy. Both children suffer from the disappearance of the sun, but also share the torment of loneliness, two things they have in common that will bring them together in an adventure that will require them to cooperate to achieve their goal(s), one of them being to find the sun. The game takes the form of a puzzle game where the goal is to find a way to reach the exit of each level by relying on the complementary skills of the two protagonists. Nena is not afraid of artificial light; she can activate the various mechanisms she encounters, use the keys she finds, and jump (automatically) from one platform to another, but she cannot approach any zombies under any circumstances, or she will end up in pieces. Gloomy, on the other hand, prefers to stay well away from spotlights and other streetlights. He is never threatened by his fellow zombies, he can carry (or use) heavy objects, and can even get angry when pushed too hard. Although we mentioned cooperation earlier, it's important to note that Gloomy Eyes remains a single-player game, requiring you to switch between characters regularly in order to progress. The puzzle aspect, while predominant in the experience, isn't particularly challenging, and you'll never find yourself stuck for long, which is why we mentioned that the game is suitable for all audiences. There are also some fairly simplistic infiltration sequences when playing as Nena, but once again, there's no challenge involved. It's a bit of a shame that the camera angles and the relatively rich scenery don't always make for optimal visibility, and it's a little annoying to have to go back to the main menu to restart the last save when you encounter a blocking bug (e.g., a character getting stuck or even disappearing), but overall, we had a good time playing. Sound design (music, sound effects, and the narrator) is perfectly suited to the game, and the Unity engine proves it can still display beautiful scenes with nice lighting effects. We invite you to try the demo to make your own opinion, keeping in mind that what you can do in it gives a sufficient overview of what the full version has to offer. Of course, some chapters are a little more difficult than what is required in this trial version, but don't start playing Gloomy Eyes thinking you'll find a Blue Prince or The Talos Principle here—that's not what this game is about. It's a game to be shared with the children in your family above all else and that's perfectly fine!
  • On the upside
  • Nice art style
  • Very pleasant visuals
  • A polished and immersive world
  • The soundtrack sets the mood
  • Simple but enjoyable puzzles
  • Some new mechanics towards the end
  • All of this is very charming
  • Kid-friendly
  • On the downside
  • Not always easy to read the environment
  • Still a few bugs
  • The experience is still short
  • Ending is a little too abrupt

Gamersyde images (PC)

  • We reviewed Gloomy Eyes - Gamersyde images (PC)
  • We reviewed Gloomy Eyes - Gamersyde images (PC)
  • We reviewed Gloomy Eyes - Gamersyde images (PC)
  • We reviewed Gloomy Eyes - Gamersyde images (PC)
  • We reviewed Gloomy Eyes - Gamersyde images (PC)
  • We reviewed Gloomy Eyes - Gamersyde images (PC)
About the game
Platform
PC SWITCH XBSX PS5
Published by
Arte
Developed by
Atlas V
Patreon

$135 of $400 per month

What's up?
  • Loakum

    Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)

  • Loakum

    Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)

  • Loakum

    Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)

  • Driftwood

    Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)

  • Loakum

    Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)

  • Driftwood

    Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)

  • reneyvane

    reneyvane Factornews à joué à KingdomComeDeliverance2 au Gamescom 2024 mais ne publie sa preview que maintenant ? [url] (> 3 Months ago)

  • Driftwood

    Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

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  • Driftwood

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  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

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