GSY Review PC PS4 Xbox One Switch

With a visual art style a bit similar to that of art of rally, Lonely Mountains: Downhill have made quite an impact on those who gave it a try on Xbox One or PC. It is now finally available on Switch so we figured you'd be curious to see what it looks like on Nintendo's console.

Verdict


Just like Void Bastards, we wish Lonely Mountains: Downhill didn't have to suffer from occasional micro-freezes although in our experience, they never had any impact on gameplay and playability. We expected the game to look a bit less sharp than on PC, PS4 or Xbox One for sure, but we were hoping it would be perfectly smooth, which it is not. Talking about the visuals, beware that in-game shadows also lack details and look pixelated in this version. It's not a big deal obviously, espcially when you play the game in handheld mode, but it shows in some of the tracks where there are more trees. Other than that (and the lack of content which was also criticized in the other versions), Lonely Mountains: Downhill is truly an excellent title. Because of its isometric view, it takes a bit of a while to get used to how it plays, but once you get the hang of it it becomes really fun. When using the Switch as a portable console, it's probably a bit trickier to see all the treacherous obstacles which can come in your way, but it's more than manageable and the problems we had to anticipate some turns (or trees) were more due to the camera angle than the small size of the screen. There are 2 controls schemes available, one which allows to move in any direction (a 360° approach in which directions are governed by camera angles) and one which is more reminiscent of the old Resident Evil games (meaning that inputs are tied to the rider's direction regardless of the camera angle). As for us, we chose the latter as it felt more natural, but maybe it will be different for you. If you can get past the few technical issues of this port, Lonely Mountains: Downhill will deliver an undeniably fun ride off the beaten track, but expect a bit of frustration when trying to complete a challenge after failing so many times before.
  • On the upside
  • It's a lot of fun
  • Charming visuals and relaxing ambient sounds
  • Good learning curve
  • Looking for shortcuts
  • Pocket mountain biking
  • Bikes control differently
  • On the downside
  • Not a perfect 60 fps on Switch
  • Visuals are less polished than on XB1/PS4/PC
  • Unlocking content takes time
  • 16 tracks only
  • Camera angles aren't always the best
  • Controls take a bit of getting used to
About the game
Platform
PC PS4 XBOXONE SWITCH
Published by
Thunderful
Developed by
Megagon Industries
Patreon

$224 of $400 per month

What's up?
  • nostradamus

    nostradamus i just hope he doesn't turn into some shit guru a shadow of its former self like Ancel. Kamyia true mentor. (1 Day ago)

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    nostradamus he kinda feels... finished? RE4 truly was a seminal work and genera peak in ways visionary to where the action horror could go. (1 Day ago)

  • MrWhite

    MrWhite End of debate. RE7 is possibly a truer RE sequel than what 2 even was if you listen to him explaining his motives. (1 Day ago)

  • MrWhite

    MrWhite When you have the original creator coming out saying he wanted to make the first game 1st person because it was the best way to go about it, and then cites Texas Chainsaw Massacre as an inspiration (1 Day ago)

  • MrWhite

    MrWhite Yeah, that's a great interview, and puts to bed the ridiculous notion that RE7 is somehow not a proper RE game. (1 Day ago)

  • nostradamus

    nostradamus what a classy piece interview. Mikami da god! [url] (2 Days ago)

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    nostradamus good god capcom, put your goddamn 3DS Phoenix Wright game on sale, jesus h. christ (4 Days ago)

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