Vivendi today announced that Massive's World In Conflict is under development for Xbox 360, previously being known as a PC exclusive. The X360 version is being developed by Sierra's Swordfish Studios, and will be released this fall. First images inside.
aphex187 Hello anyone? :) (1 Week ago)
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All comments (9)
Commented on 2007-06-21 21:16:32
Commented on 2007-06-21 21:47:46The trees are on the ground or in the sky?? Is it an aerial or side on (look at the choppers). i think having 2D trees just really messes up the look.
Commented on 2007-06-21 22:05:12 In reply to TheFuriousOneThe trees are on the ground or in the sky?? Is it an aerial or side on (look at the choppers). i think having 2D trees just really messes up the look.
Commented on 2007-06-21 22:15:41
Commented on 2007-06-21 22:17:12Also, this is being developed by the guys behind Gound Control, arguably the best looking Tactical Combat Game for its time.
Commented on 2007-06-21 22:33:14
Commented on 2007-06-21 23:52:04 In reply to rustykaksGreat news for the 360 hope to see it at E3
Commented on 2007-06-22 00:27:44For the ones who haven't played the PC beta, this is looking to be the first console RTS game with good controls.
Reasons:
- You only have a small number of units. mostly 6 to 10
- You don't build buildings (at least not in the MP-beta, don't know about the SP)
- the Build menu could be easily controlled with the control-pad
- the camera and view works like most 3rd person shooter like Splinter Cell
all in all, it's much like Tom Clancy's EndWar
Commented on 2007-06-22 04:31:53 In reply to rustykaks