Video PC

2K and Firaxis have got the great idea to share the 10 minutes of gameplay for XCOM 2 that were presented at E3, and commented here by creative director Jake Solomon. Watch the HQ streaming inside or download the 3.6Gb file for maximum quality. The title will release in November for PC.

Melmoth
Melmoth
Commented on 2015-06-26 00:25:21
Thanks for the high quality downloads, Gamersyde. I've only seen video from this game on youtube before, and it was (as usual) heavily compressed, making the surfaces look all flat and polished. It's nice to see there's actually some detailed textures in there.

This is one of my most wanted games this year.
In reply to
Kostchtchie
Kostchtchie
Commented on 2015-06-26 04:18:53
Lots good stuff in the video, hopefully it is true that you can mod also so i can remove the normal cheap game mechanics out of it that they always put in the game
In reply to
crookedmind
crookedmind
Commented on 2015-06-26 07:47:01
Is it just me, or does this look a lot more cartoonish and plastic than the first one? It sort of looks like simcity for some reason, maybe it's the lighting.

I wonder what made them go this route.
In reply to
MordeaniisChaos
MordeaniisChaos
Commented on 2015-06-26 09:09:06 In reply to crookedmind
Posted by crookedmind
Is it just me, or does this look a lot more cartoonish and plastic than the first one? It sort of looks like simcity for some reason, maybe it's the lighting.

I wonder what made them go this route.
Given that the setting is supposed to be an ultra high tech utopia created by alien intervention, I think that it makes a lot of sense that it looks that way. I suspect over environments will look less so.
All in all I think it looks really damn sharp and like a hell of a lot of fun.
In reply to
Eyesoftheraven
Eyesoftheraven
Commented on 2015-06-26 09:34:36
This looks great but I could never get into turn based games. Logically, they bug the heck out of me; it makes no sense for characters to stand there waiting and then all the sudden in cut scenes things become real time like at the end when the monster moved in, covering a lot of would be tiles to stop their evac. And why would a sword wielding character be designed to move in and attack only to be stuck there surrounded by the remaining enemies? The logic there just bugs me, it feels too designed.
In reply to
Zat
Zat
Commented on 2015-06-26 12:37:24 In reply to Eyesoftheraven
Posted by Eyesoftheraven
This looks great but I could never get into turn based games. Logically, they bug the heck out of me; it makes no sense for characters to stand there waiting and then all the sudden in cut scenes things become real time like at the end when the monster moved in, covering a lot of would be tiles to stop their evac. And why would a sword wielding character be designed to move in and attack only to be stuck there surrounded by the remaining enemies? The logic there just bugs me, it feels too designed.
I know, what You mean, but it was always like that. You love it, or hate it. I still would prefer to try Wastelands 2 instead, than this. And I loved XCOM: Enemy Unknown and XCOM II.
In reply to
marklola25810 - Grouchy Smurf
marklola25810
Commented on 2015-06-26 14:12:28
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
hmm no
Zat
Zat
Commented on 2015-06-26 14:43:39
No what?
In reply to
KORNdog
KORNdog
Commented on 2015-06-26 14:47:51 In reply to Zat
Posted by Zat
No what?
no homo?
In reply to
Zat
Zat
Commented on 2015-06-26 16:08:40 In reply to KORNdog
Posted by KORNdog
no homo?
:-D ...sapiens?
In reply to
DiffusionRapt
DiffusionRapt
Commented on 2015-06-26 23:07:03
The dynamic music, if that is dynamic music, is awesome.

However the enemies having a free attack upon appearing seems indescribably cheap, especially with that drop-ship since there is no way I can see to predict where it would drop them in order to prepare.
In reply to
Yarost
Yarost
Commented on 2015-06-27 02:32:34 In reply to DiffusionRapt
Don't worry, they said during an interview that it was scripted for the demo and that they won't get a free move once they drop down from their vtol in the actual game.
In reply to
Cratosch
Cratosch
Commented on 2015-06-27 12:34:56
Hope that there´ll be a console version, the controls worked really well for XCOM on a gamepad. Probably the sale numbers on consoles weren´t satisfying?

Otherwise that version would have been planned from the start.

btw: if you want to share your own gameplay, have a look at this GAF Thread: http://www.neogaf.com/forum/showthread.php?t=10439...
In reply to
Kostchtchie
Kostchtchie
Commented on 2015-06-27 14:15:16 In reply to Cratosch
@Cratosch

don't worry about it all developers are lying scum, the game will be on console a while after PC, they done the first they will do the second, they just like to BS PR spin the PC community and make everyone think we doing this for YOU bullshit
In reply to
About the game
Platform
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Published by
2K Games
Developed by
Firaxis Games
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    toelessfoot lol truly (4 Hours ago)

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    MrWhite That's some Star Trek shit. (6 Hours ago)

  • MrWhite

    MrWhite the other amazing thing in that video is the use of the node tools that can just be plugged whilst in VR. You can imagine devs in the future building games in VR instead of on a monitor. (6 Hours ago)

  • MrWhite

    MrWhite There's other videos showing it mapped to avatar eyes, and it's 1:1 movement. It even detects the size of the pupil and maps it to an object. (6 Hours ago)

  • MrWhite

    MrWhite Yeah, you'd have thought Valve would have put that in there. eye tracking with those controllers would have made it a true next gen headset. (6 Hours ago)

  • toelessfoot

    toelessfoot Once eye tracking gets utilized it'll quickly become a must have feature I think (6 Hours ago)

  • toelessfoot

    toelessfoot Too bad the Index doesn't have eye tracking (6 Hours ago)

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