Trailer PC

If you know Zen Studios, the reason is most likely for their numerous license-based pinball games but the studio recently revealed their biggest production to date, a classic RPG that bears the name of Operencia: The Stolen Sun. This turn-based dungeon crawler draws its inspiratios from Central European mythology and folktales. Taking place in historical-turned-fantasy locations, the title features 7 characters, hand-drawn cutscenes, and 13 puzzle-filled levels. It's coming in 2019 on Steam, other platforms to be announced.



Zen Studios Announces Its Biggest Production Ever With Operencia: The Stolen Sun

Upcoming First-Person Dungeon-Crawler Unites Classic Turn-Based RPG Gameplay With Stories, Characters and Settings Inspired by Unexplored Central European Folklore and Legends


San Francisco, CA – December 10, 2018 – Zen Studios proudly announces the single-largest production of its 15-year history with Operencia: The Stolen Sun. The role-playing game breathes new life into the classic first-person dungeon-crawler genre while also unifying Central European folklore and legends – most of which have never been depicted in video games – into one cohesive universe. It will be available in 2019 on Steam, with further platforms to be announced.

The land of Operencia is an unconventional fantasy world where history meets legend – a faraway land referenced in countless Central European folktales told for hundreds of years. For the first time ever, these stories all occur in the context of one single universe. Adding further depth, real-life historical figures populate the game, such as more legendary versions of King Attila and his wife Réka. Locations vary from common fairytale settings (e.g., castles, tombs and forests) to fantastical versions of storied landmarks anyone can physically visit today.

Zen has gone to great lengths to ensure that everything in Operencia: The Stolen Sun feels familiar to RPG players, yet still modern and novel. Through a classic tile-based movement system, players explore the far reaches of the land, engaging in strategic turn-based battles at every turn. The entire quest to free the abducted Sun King, Napkirály – thereby saving Operencia from endless days of night – comes rife with malevolent monsters, devious traps and mind-bending puzzles. Perhaps even a three-headed dragon…

“Operencia: The Stolen Sun was born out of sheer passion and brings mysterious stories to life that have not been told in this setting. The stage is set for Zen to deliver a stunning and memorable experience “says Mel Kirk, Vice President of Publishing. “A team within Zen wanted to create a modernized dungeon crawler with Unreal 4 graphics and an immersive story based on content rarely seen in video games – including stories and characters they grew up living with in Central Europe that most of us in other parts of the world have never heard of…or at least we haven’t yet. Operencia is almost done now, and I couldn’t be happier with the result.”

Much more information about Operencia: The Stolen Sun will be revealed as the game nears release. Please visit www.OperenciaRPG.com and @OperenciaRPG through Facebook, Twitter and Instagram for more information as it is made available.

15 screenshots

  • Zen Studios reveals Operencia: The Stolen Sun - 15 screenshots
  • Zen Studios reveals Operencia: The Stolen Sun - 15 screenshots
  • Zen Studios reveals Operencia: The Stolen Sun - 15 screenshots
  • Zen Studios reveals Operencia: The Stolen Sun - 15 screenshots
  • Zen Studios reveals Operencia: The Stolen Sun - 15 screenshots
  • Zen Studios reveals Operencia: The Stolen Sun - 15 screenshots
  • Zen Studios reveals Operencia: The Stolen Sun - 15 screenshots
  • Zen Studios reveals Operencia: The Stolen Sun - 15 screenshots
  • Zen Studios reveals Operencia: The Stolen Sun - 15 screenshots
  • Zen Studios reveals Operencia: The Stolen Sun - 15 screenshots
  • Zen Studios reveals Operencia: The Stolen Sun - 15 screenshots
  • Zen Studios reveals Operencia: The Stolen Sun - 15 screenshots
  • Zen Studios reveals Operencia: The Stolen Sun - 15 screenshots
  • Zen Studios reveals Operencia: The Stolen Sun - 15 screenshots
  • Zen Studios reveals Operencia: The Stolen Sun - 15 screenshots

Key Art

  • Zen Studios reveals Operencia: The Stolen Sun - Key Art
About the game
Platform
PC XBOXONE
Published by
Zen Studios
Developed by
Zen Studios
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  • nostradamus

    nostradamus gsyde workin' on the clock. great content. (4 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (8 Weeks ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (8 Weeks ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (8 Weeks ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (8 Weeks ago)

  • b0vril

    b0vril yea but, would it be halo then? (8 Weeks ago)

  • nostradamus

    nostradamus engines. I mean, If you can have a PS3 Ratchet & Clanck that looks like a vaseline ps3 game, and a PS5 Ratchet&Clack that looks like a goddamn next-gen game, why can't Halo Evolve - Ugly FPS Seal™ (8 Weeks ago)

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