The next generation of consoles hasn't even arrived yet and we're already too busy to find time to enjoy the games which have been released lately. TGS may have been rather disappointing this year but DJmizuhara and Bomstrike did an excellent job there and brought us back some nice videos. As for the rest of September's content, you've been pretty spoiled with tons of high quality videos and a bunch of previews and reviews to read on top of that. October should be just as busy so we can't wait for the short winter break, as it might leave us a chance to complete our games too!
Once you get immersed in what you're doing. By the end of it I really saw nothing wrong with a lot Poly Lara running around a realisticly rendered world at all. (3 Hours ago)
It's maintained the realistic proportions and movements of modern Lara. But combined them with an aesthetic that was classic (albiet polygonal) it's weird how you stop noticing those visual diffences (3 Hours ago)
But it's still more recognisably "tomb raider". I played half of rise of tomb raider with the classic polygonal Lara model and that was a good compromise. (3 Hours ago)
@MrWhite: I think there's still a bit of a jarring visual thing between the silicone sex doll proportions of Lara and the realistically realised world she's running around in. (3 Hours ago)
SFV is a very good game. I'm glad Capcom stuck with it despite the rocky start. (3 Hours ago)