Juicy and Very Promising Resident Evil 5 Info

alimokrane
alimokrane
Since 6704 Days
Being able to see new footage of Resident Evil 5 was one of our E3 highlights, even though the new trailer didn't really tell us too much about the game. Enter the latest issue of Famitsu, which is home to an interview in which producer Jun Takeuchi shared some of the details we were looking for.

Takeuchi only provided vague hints about the storyline. As many have guessed from the insignia that appears in the footage, Chris is a member of a group called BSAA. According to Takeuchi, something has happened in the desert area that serves as the game's setting, and BSAA has dispatched Chris to investigate.

Once on the scene, Chris encounters a new form of enemy. Takeuchi described the game's enemies as something of human form that has intelligence. However, the foes are neither zombie nor ganado (in reference to the creatures from RE4).

In addition to the new enemy, a certain girl will make an appearance in the game. She's someone whom fans of the series will recognize. In the full version of the E3 trailer (which will be distributed on Xbox Live and PSN later this month), she appears just briefly, but Takeuchi expects her to have a more significant role in the next trailer (no ETA given on that, unfortunately). In the game proper, she will have a big part both in the story and as part of the gameplay.

On the topic of gameplay systems, Takeuchi admitted to the magazine that the hardest part of development so far has been in mixing new elements with part 4's basic gameplay. For the most part, RE5 will be played from a perspective similar to that of part 4, with Chris appearing on the left side of the screen. However, Takeuchi also promised a big surprise addition that he believes is an obvious evolution for the gameplay.

According to Takeuchi, if, after seeing the E3 trailer, you feel RE5 looks like RE4 now, you'll be left with a completely different impression following the next trailer.

Previously, Takeuchi has spoken about the importance of light in the game. In this latest interview, he offered an example of how light will play a role. Say Chris enters a doorless building. The surroundings are bright and the interior is dark, so it takes Chris a few moments to adapt before he can see. The game will replicate this, along with the opposite effect of going into a bright area after being in the dark for an extended period. This is where you can expect to encounter some of the series' trademark fear, this time from the inability to aim or see.

Takeuchi wouldn't provide a solid release date for RE5, but he seemed to come to a general consensus with the interviewer on the year 2008. It will be a long wait, but then again so was the wait for RE4, and that one turned out pretty good.
SOURCE : http://uk.ps3.ign.com/articles/805/805931p1.html
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Namaiwa
Namaiwa
Since 6272 Days
Great detail. Can't wait to see the "Big surprise addition" to the gameplay mechanics ;)
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Playing Now: NGΣ - The Darkness
Playing Soon: BioShock - Blue Dragon - Halo 3

palamede
palamede
Since 6528 Days
I'm afraid of the light addition !
Say hello to M. overbloom !
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Fanboy officiel de Call of Duty 4

Namaiwa
Namaiwa
Since 6272 Days
a certain girl will make an appearance in the game. She's someone whom fans of the series will recognize.
Claire? or maybe Jill
In reply to

Playing Now: NGΣ - The Darkness
Playing Soon: BioShock - Blue Dragon - Halo 3

alimokrane
alimokrane
Since 6704 Days
Posted by Namaiwa
a certain girl will make an appearance in the game. She's someone whom fans of the series will recognize.
Claire? or maybe Jill
Most Likely Claire Refield. after all she's Chris' sister.
In reply to

Assassin's Creed-Blue Dragon-Lost Odyssey-Eternal Sonata-Final Fantasy XIII-Cry On-Ninja Gaiden 2-Heavenly Sword-Devil May Cry 4-Resident Evil 5-Naruto 360-Mass Effect-Alan Wake-Too Human-Infinite Undiscovery-Metal Gear Solid 4-The Last Remnant

Sath - Missed the<br>hay
Sath
Since 6640 Days
My god this game is gonna kick so much ass, I just know it.

I think it's gonna be Claire as well as for secret female character, her or Jill.

About the surprice mechanic I think its gonna be the one I kept mentioning.

It has to do with the sun and you.
Too much outside and the sun will make you dry and dizzy, so you need to stay in the shadows to cool down.

That is what I think. Anyway, I can't wait for the full trailer on marketplace, hopefully a very long one, and not just like 1 minutes trailer and thats it.

Something of a hybrid between a trailer and a intro :D
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*Owner of a Wii60!*
360: Mass Effect - Too Human - Assassin's Creed - Dark Sector - DMC4 - Haze - Ninja Gaiden 2 - Fable 2
Wii: Rygar: The Battle of Argus - SC: Legends - Metroid Prime 3

LEBATO - IS WRONG
LEBATO
Since 6896 Days
Sounds like HDR to me :|
In reply to
TheBeagle
TheBeagle
Since 6379 Days
Posted by LEBATO
Sounds like HDR to me :|
Yeah very much so. I think they will use it in a more unrealistic way though. When you walk into a room it will probably be too dark to see for a moment so you have that panic of not knowing what is in the room. Same for when you come outside.

And by unrealistic I mean way darker than it would be and way brighter than it would be. More as a game mechanic than a realistic form of lighting.
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mkk316
mkk316
Since 6587 Days
Posted by TheBeagle
Yeah very much so. I think they will use it in a more unrealistic way though. When you walk into a room it will probably be too dark to see for a moment so you have that panic of not knowing what is in the room. Same for when you come outside.

And by unrealistic I mean way darker than it would be and way brighter than it would be. More as a game mechanic than a realistic form of lighting.
Keep in mind the setting. Those effects would be a lot more extreme in a setting like that.
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COD 4's pre-alpha stage looks better than most game's gone gold stage.

E3 2K7- best. e3. ever.

Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.

LEBATO - IS WRONG
LEBATO
Since 6896 Days
Posted by TheBeagle
Yeah very much so. I think they will use it in a more unrealistic way though. When you walk into a room it will probably be too dark to see for a moment so you have that panic of not knowing what is in the room. Same for when you come outside.

And by unrealistic I mean way darker than it would be and way brighter than it would be. More as a game mechanic than a realistic form of lighting.
Well they have to keep in mind playability. I don't think they are so stupid as to exagerate it to that--annoying--point. I don't mind a little unrealistic, but they have to watch out and not cross that line.

Whatever the setting, you are never entirely blinded for more than a second or two, and that's a very extreme condition.
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mkk316
mkk316
Since 6587 Days
Well i think it will also depend on how quickly you go from being in dark to light areas and vice versa, if you enter or exit a room slowly, the effects would be far less drastic. Itll be interesting to see it at work in the game.
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COD 4's pre-alpha stage looks better than most game's gone gold stage.

E3 2K7- best. e3. ever.

Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.

rayy
rayy
Since 6748 Days
Ohh men Resident Evil 5 is going to own and Chris is my favorite character for the series. I have yet to play Resident evil 4 but I waiting when I get my wii to play it =)
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