reneyvane @CraCra: Je te remercie, c'est fait. (il y a 5 Jours)
CraCra Tu devrais la poster aussi sur le topic du jeu (il y a 5 Jours)
reneyvane Les versions boites PS5/XSX de "The Outer Worlds" sont actuelleement à 46.99e FDPIN, je vous laisse chercher. J'aurais préféré Steam mais rien à part le prix de Valve de 69.99. (il y a 1 Semaine)
CraCra @mrwhite_69: Oh oui, je venais justement de te répondre sur le topic (il y a 2 Semaines)
mrwhite_69 Hello vous, ca fait un bail :) (il y a 2 Semaines)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 6768 Jourssee all Screenshots here: http://www.flickr.com/photos/37044807@N02/sets/72157616227223753/
not bad for a 256 player game, not bad at all. (clearly touched up tho, i expect more aliasing come the final release)
Inscrit depuis 6576 JoursWhy fight Artificial Intelligence when you can do PvP and fight Natural Stupidity?
Inscrit depuis 7357 Jourswoot!
I wish somebody would do something about the way the site deals with oversized images, but in the meantime (and the future) it would be nice if you could use thumbnails or something.
Inscrit depuis 7230 JoursGameplay footage would be nice soon, maybe in June for E3.
Inscrit depuis 7485 JoursMods, stop changing my SIG! I'm going to end up banning you!
Inscrit depuis 6695 Jours"This is our decision, to live fast and die young. We've got the vision, now let's have some fun."
Inscrit depuis 7387 Jourshttp://www.giantbomb.com/profile/simonm7/ - growing space of funky Simon business
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Inscrit depuis 7349 JoursTo me, the potential for 256 players is the only impressive aspect of the game so far, and as impressive as it is, it's not an attractive quality at the moment. I've never been a fan of overpopulated mp games.
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan
Inscrit depuis 6689 JoursBy the by, whatever happened to Huxley? :P
edit: technically it's not a weird compromise ofc, 256 palyers is pretty nifty, but i wonder how much fun it is.
El perro, el perro es mi corazón
El gato, el gato, el gato es no bueno
Cilantro es cantante
Cilantro es muy famoso
Cilantro es el hombre con el queso del diablo!
Inscrit depuis 6768 JoursBy the by, whatever happened to Huxley? :P
edit: technically it's not a weird compromise ofc, 256 palyers is pretty nifty, but i wonder how much fun it is.
if it turns out as good as it sounds on paper, then it should be a great multiplayer game. a lot of things could potentially go wrong tho.
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Inscrit depuis 6695 Jours"This is our decision, to live fast and die young. We've got the vision, now let's have some fun."
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Inscrit depuis 7387 Jourshttp://www.giantbomb.com/profile/simonm7/ - growing space of funky Simon business
Inscrit depuis 7230 JoursSimon I got a sense of humor, but not at that moment.
Inscrit depuis 7364 Jours256 players is little more than a gimmick until they demonstrate how they intend to make such a population work in this type of game. If MAG (lol) doesn't have features like scalable maps, a large selection of vehicles, extensive objective gameplay and (perhaps most importantly) some sort of chain of command (commander, squads, squadrons, etc).. well.. it's just going to be a MCF (Massive Clusterfuck).
More != better.
Inscrit depuis 6768 Joursin-game trailer
Inscrit depuis 7230 JoursI am not much into FPS anymore as I used to, let alone modern FPSs, but this looks quite good.
I read there is gonna be a beta for this game "soon".
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Inscrit depuis 7309 Joursin-game trailer
I hope there aren't sections of the map that are cut off to certain squads but it is looking like that may be the case.
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Inscrit depuis 6768 JoursI hope there aren't sections of the map that are cut off to certain squads but it is looking like that may be the case.
why would there be a need for 256 players on a single screen? this isnt some cluster-fuck UT type game...it's squads taking on objectives across a larger map. hell, i dont think i've ever seen all 16 players on screen in a game of cod 4....why would that suddenly happen in a game with a much higher player count?