Driftwood @davton: si c'était un beau caillou, ça aurait du sens. :p (il y a 2 Jours)
Blackninja @davton: ahah! Tellement vrai 🤣 (il y a 2 Jours)
davton @Driftwood: même à propos d'un caillou au bord d'un trottoir tu peux faire un pavé de 20 pages :D (il y a 2 Jours)
Driftwood @Blackninja: ah ça c'est sûr que ça m'a épargné un pavé de 20 pages. ;p (il y a 2 Jours)
Blackninja @Driftwood: j’imagine déjà la longueur du test D’E33 🤭 (il y a 2 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
I noticed the console captures of crysis 3 from the other day were labeled as 60fps clips. i thought this was strange, but the clips looked relatively normal, so i figured this was just some quirk and that, if they were 60fps clips, all the frames were just doubled up from the capture. but i've been watching the pc captures tonight, which are also 60fps, and things look off. a lot of it's in the way the player camera/perspective is moving and it's got what i'd consider the unmistakable earmarks of frame interpolation. i'm not accusing site staff of deception; it's just really odd and i can't explain why it looks the way it does otherwise. am i imagining things? could it just be the frame rate in concert with crytek's motion blur? i don't know. i know what native 60fps looks like. these clips look processed in the way automotion plus television does, which, even when it's turning source material into an approximate 60fps or 120fps display, has a distinctly different look than material actually shot at those frame rates.
thanks
iosman
I noticed the console captures of crysis 3 from the other day were labeled as 60fps clips. i thought this was strange, but the clips looked relatively normal, so i figured this was just some quirk and that, if they were 60fps clips, all the frames were just doubled up from the capture. but i've been watching the pc captures tonight, which are also 60fps, and things look off. a lot of it's in the way the player camera/perspective is moving and it's got what i'd consider the unmistakable earmarks of frame interpolation. i'm not accusing site staff of deception; it's just really odd and i can't explain why it looks the way it does otherwise. am i imagining things? could it just be the frame rate in concert with crytek's motion blur? i don't know. i know what native 60fps looks like. these clips look processed in the way automotion plus television does, which, even when it's turning source material into an approximate 60fps or 120fps display, has a distinctly different look than material actually shot at those frame rates.
thanks
iosman