Battlefield 3 -- Now with *less* suppression!

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6824 Days
Posted by FireWire
Like I said; the ability to go PRONE is not the issue.. But GOING PRONE without an penalty while doing so is...
And I still don't think it's a problem in Call of Duty. Hell, I don't think it was a problem in BF2. Prone spamming/dolphin diving was a much more tangible issue.. and even then I think largely overblown. You best be able to prone while jumping.. and if you can't fire while jumping, you still best be able to knife and defib while jumping. God 1.21 broke BF2 so bad.
In reply to
Tinks
Tinks
Since 6754 Days
I think there should be a huge penalty only to Grifts movements, to maximize potential knife kills and dog tag collecting for me
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6824 Days
Posted by Tinks
I think there should be a huge penalty only to Grifts movements, to maximize potential knife kills and dog tag collecting for me
Don't worry, I'm sure it will still be mapped to a hot-keystroke and have a seven foot lunge to appeal to BC2 noobs.
In reply to
UrukHaiPT
UrukHaiPT
Since 6351 Days
Infro taken from GAF, from Gameinformer.
-Aiming for CY Q4 2011 release
-Concept for BF3 has been in the works for years, waiting on proper tech to seamlessly come together
-Frosbite 2.0 is the culmination of this tech, entirely re-written
-Lighting sounds neat, one "probe" contains more lighting information than an entire BFBC2 level.
-Level destruction is going to be "believable" but basically everything is destructible.
-Character animations powered by ANT, what EA Sports uses.
-AI characters and multiplayer characters have different animation sets
-No more "gliding" animations that look off, animation realism is a focus
-Captured their own war audios (bullets, tanks, helicopters, etc) at different distances to ensure realism
-Better audio cues for certain actions, more easily able to listen for threats
-Plan on better, more immediate post release content
-More unlocks than BFBC2
-Dice trying to find a good balance between customization of your character and not having "pink rabbit hat(s)"
-4 classes
-Will talk about squads "later"
-Looking into a theater mode but can't talk about it
-Will have co-op
-There will be a kill-cam but it can be turned off
-BF3's team is almost twice as big as the team for BFBC2
-They want the pacing of the single player mode to be balanced, with highs and lows. Makes the comparison to a song vs a guitar solo.
-Part of the single player mode takes place in Sulaymaniyah - Iraqi Kurdistan.
-"Fuck" will be used often, so M rates for sure
-There will be an earthquake in a level. The destruction sounds very impressive. 7 story building collapses, looks very well done
-Significant narrative that goes with the SP mode
-More than one setting, you're not in the middle east for the whole game
-PC version is lead version
-Why 64 players for PC only? No complains from the console crowd.
-No mod tools at release. Maybe none down the line either. Frosbite 2.0 is complex and mods tools would have to be dumbed down, so does Dice really want to put their time to that or would it be better spent elsewhere?
In reply to

http://www.youtube.com/user/XXUrukHaiPT

Tinks
Tinks
Since 6754 Days
Posted by GriftGFX
Don't worry, I'm sure it will still be mapped to a hot-keystroke and have a seven foot lunge to appeal to BC2 noobs.
Whatchya trying to say mod
In reply to
blmbox
blmbox
Since 6155 Days
Just saw the scans from GI. Holy fucking shiiiiiiiiiit.

It looks ridiculous - and I mean that in a good way.
In reply to
FireWire - IEEE 1394
FireWire
Since 6825 Days
Wow that looks amazing! would love to get my hand on that issue of game informer!
In reply to

"First come smiles, then comes lies. Last is gunfire"

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6824 Days
Wow! The graphics look about as amazing as I had expected them too. Wow. Everything sounds pretty good to me too, except:

1) 4 Classes = more lonewolf play and no specialization! yay!
2) I see no health or stamina indicators :/
3) No mods :(

edit: a lot of people are speculating that they'll use 2142's class structure, which essentially combined assault and medic instead of splitting support's role into medic and assault. That would be much better, but I still wish there were at least five classes. Splitting AT and medic up isn't a very big deal though, since they'll end up being custom versions of Engi and Assault if that's the case. That's really the best case scenario.. but I don't know why we should expect that over Bad Company 2 kits.

Oh and that UI is suspect. Not only is there no indicators, but there's no mini map? No ticket count? Maybe there are just elements missing, unless they've totally gone in a different direction. Or it's just the single player UI, which makes sense.
In reply to
rayy
rayy
Since 6798 Days
Those scan look great. I almost got a boner LOL

Hopefully my gtx 470 can run it max at 1080p with decen framerates. Yeah I might be asking too much :P
In reply to
sanex
Since 5012 Days
Posted by blmbox
Just saw the scans from GI. Holy fucking shiiiiiiiiiit.

It looks ridiculous - and I mean that in a good way.
Wow could be the best looking shooter to date.
In reply to
UrukHaiPT
UrukHaiPT
Since 6351 Days
Yeah, at the UI, i think they might be from SP. Better be... And the damn game looks so good :o

I like that specluation, of classes being like 2142, at least better than BC2. (Hope it's true!!!!)...

Here's classes info from 2142 (wikipedia):
Assault: The Assault and Medic classes from Battlefield 2 are combined as the Assault kit in Battlefield 2142. The main weapons are assault rifles with unlockable rocket or shotgun add-ons. Other unlocks include advanced first-aid kits which can be deployed to restore the health of anyone standing close to it, smoke grenades for screening, and a defibrillator for reviving fallen comrades.

Recon: The Sniper and Special Forces classes from Battlefield 2 are combined as the Recon kit in Battlefield 2142. The main weapons are sniper rifles, while there is also an unlockable carbine for close-range encounters. This class can unlock a variety of explosives, including APMs and remote-detonated RDX charges, both of which can kill infantry upon detonation, and the latter can also be used for destroying enemy vehicles, assets and strategic objects (SAT Track, UAV, Orbital Strike and EMP Strike).

Engineer: The Anti-Tank and Engineer classes from Battlefield 2 are combined as the Engineer kit in Battlefield 2142. The default weapon for this class is a directable anti-vehicle rocket launcher. Other unlockable main weapons include a high-velocity anti-tank rifle lacking guidance systems and an anti-air missile launcher with guidance systems.

Support: The Support class from Battlefield 2 remains fairly unchanged for the Support kit in Battlefield 2142. The default weapon is a light machine gun. Unlike other weapons, this machine gun becomes more accurate the longer it is fired. Other unlockable main weapons are a heavy machine gun and a shotgun. The equipment for this class includes ammunition hubs, deployable sentry guns, a sonar device to locate enemy infantry (Northern Strike only), EMP grenades (useful in revealing nearby enemy Recon soldiers using their Active Camo), and individual deployable energy shields.
In reply to

http://www.youtube.com/user/XXUrukHaiPT

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6824 Days
Yeah, but it's pretty baseless speculation. There's no reason to assume they'd use 2142's four classes just because it's a better configuration..

And those "screenshots" are sorta BS too. Unless there's a cover system.. or maybe AI just uses cover (soldiers propped up against walls). It all looks very posed.

I'm very concerned about the lack of information about commanders.
In reply to
FireWire - IEEE 1394
FireWire
Since 6825 Days
Looks like someone has posted some better quality scan's for the BF3 article in game informer! Looks amazing..
In reply to

"First come smiles, then comes lies. Last is gunfire"

Tinks
Tinks
Since 6754 Days
Posted by GriftGFX
Yeah, but it's pretty baseless speculation. There's no reason to assume they'd use 2142's four classes just because it's a better configuration..

And those "screenshots" are sorta BS too. Unless there's a cover system.. or maybe AI just uses cover (soldiers propped up against walls). It all looks very posed.

I'm very concerned about the lack of information about commanders.
Looks like a cover system to me:

MOD edit:
No scans please..
In reply to
Viginti_Tres
Viginti_Tres
Since 6326 Days
Yeah looks amazing. I'm very tempted on building a new PC, haven't done that in six years....
In reply to
FireWire - IEEE 1394
FireWire
Since 6825 Days
Tinks, No scans here mate

But I would suggest actually reading the part above that screenshot you posted.
Apparently they are doing 2 animation systems, one for the A.I. and one for multiplayer..

I think that screenshot depicts how an A.I. character will take cover.
I really HOPE there is no cover system, cause in my opinion standing, crouching and prone is all we need in a BF game.
In reply to

"First come smiles, then comes lies. Last is gunfire"

Frozpot
Frozpot
Since 6583 Days
WOOOH! Just saw the "screens"!!! I'm gonna have to get this for me new PC, there is no way that's possible on my poor aging consoles. Awesome! Based on those screens, I wouldn't be surprised if the game has a cover system. Hype meter on FULL!!...
In reply to

Oooh, Profound, isn't it?

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6824 Days
Posted by Frozpot
WOOOH! Just saw the "screens"!!! I'm gonna have to get this for me new PC, there is no way that's possible on my poor aging consoles. Awesome! Based on those screens, I wouldn't be surprised if the game has a cover system. Hype meter on FULL!!...
A lot of people seem to be jumping to that conclusion. I'm going to assume it's either AI or overly posed marketing for the time being.
Posted by Viginti_Tres
Yeah looks amazing. I'm very tempted on building a new PC, haven't done that in six years....
Playing this game on consoles is going to be silly.
Posted by FireWire
I really HOPE there is no cover system, cause in my opinion standing, crouching and prone is all we need in a BF game.
Agreed. The cover system in RO2 doesn't look horrible, but I think it's a little overkill tbh.
In reply to
blmbox
blmbox
Since 6155 Days
Posted by GriftGFX
Playing this game on consoles is going to be silly.
That's a pretty ridiculous thing to say.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6824 Days
Posted by blmbox
That's a pretty ridiculous thing to say.
If you have any option of playing the PC version, it's really not. This could be the biggest PC compeditive shooter released in a very long time. If you're even remotely serious about Battlefield, that's reason enough to opt for the PC SKU. Never mind that BF2 had an interface that wouldn't even work on consoles, since we can be certain that things will be "streamlined" for console users. Just consider the screenshots and information we already have. And hell, the player count alone is reason enough to avoid the console SKU--not just because of the number of players, but the size of the landscapes. BF2 had different map layouts for 16, 32, and 64 players, and hopefully this game will too. That would mean that the console versions would literally have half the amount of playable area as the PC version.

And if you're even remotely interested in actually competing, which brings these games to life on a new level, the PC version will absolutely be the place to be.
In reply to
Frozpot
Frozpot
Since 6583 Days
Posted by GriftGFX
A lot of people seem to be jumping to that conclusion. I'm going to assume it's either AI or overly posed marketing for the time being.
Yeah, it could just be showing the "new" animation system. I love to see some Euphoria integration but I say that about everything, lol. The quality of the visuals is producing the Crysis Effect(tm) which erases all thoughts of playing the console version (tear). It's just way too true. That real-time radiosity is really making stuff pop...
In reply to

Oooh, Profound, isn't it?

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6824 Days
Posted by Frozpot
Yeah, it could just be showing the "new" animation system. I love to see some Euphoria integration but I say that about everything, lol. The quality of the visuals is producing the Crysis Effect(tm) which erases all thoughts of playing the console version (tear). It's just way too true. That real-time radiosity is really making stuff pop...
As if better controls alone weren't enough of a reason :P

And I seriously hope that's the case concerning cover, but I could see it going either way. When I watch Red Orchestra 2 videos I don't even know if I'd actually use it even though it's there.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6824 Days
And did anyone notice the bolt cutters on the back of an engineer in one of those screens? I wonder what that could be for...
In reply to
blmbox
blmbox
Since 6155 Days
Well you should have phrased it like that initially, then it wouldn't have been such a ridiculous statement.

I think one of the greatest quotes to come from DICE in the last couple of days has been: "You don't kill COD by copying it. You kill COD by making a better shooter." It's a strangely refreshing sentiment in what has increasingly become a period of 'follow the leader'.
In reply to
Frozpot
Frozpot
Since 6583 Days
Posted by GriftGFX
As if better controls alone weren't enough of a reason :P

And I seriously hope that's the case concerning cover, but I could see it going either way. When I watch Red Orchestra 2 videos I don't even know if I'd actually use it even though it's there.
Eh, I actually like Controllers better for the most part. It's the set up. I can play M&K just fine, I just don't like the feel of it. I love mouse-look, but everything else(Keyboard) is annoying no matter how used to it I get. "Better" becomes subjective. :P...
Bolt cutters... Some kind of sabotage? Maybe you can lock doors or vehicles...
In reply to

Oooh, Profound, isn't it?

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