Betafield 4: Game of Next Year Edition

asdfg
asdfg
Since 6070 Days
New patch out:

http://battlelog.battlefield.com/bf4/forum/threadv...
The game update for PC is now live. Please read down below for change notes.

We’ve rolled out a new PC game update and will continue to make improvements based on your feedback. The update includes fixes with the aim to increase the general stability of the game, and eliminates bugs that you may have experienced. It also includes an improvement to the “Netcode”.

UPDATE: We have noticed that players who have SLI enabled on their graphics card may experience graphical flickering. Also, we're looking into the issue where the revive bar would get stuck on-screen in some instances. Both of these have our attention, and we're investigating them.

Dec 16 PC Game Update Notes
-Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
-Fixed one of the issues related to the so-called “Netcode” (see below for details).
-Fix for an issue where 4x the damage from a vehicle's minigun would be applied to the chest when a player had the Defense specialization equipped.
-Fix for player tags not always showing when needed to, resulting in players shooting team members.
-Fix for graphical flickering appearing on terrain.
-Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
-Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
-Fix for players getting stuck in the revive screen after being killed.
-Fix for players getting stuck in the kill camera after being revived.
-Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
-Made NVidia 331.82 or later driver versions mandatory for all players.
-Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
-Fixed driver version not being properly detected on NVidia Optimus systems.
-Fixed a minor crash that could occur when bringing up the scoreboard.

“Netcode” improvement
We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.
Some new bugs like the revive promt getting stuck ingame and removing all the other interface like minimap, enemy and friendly "icons" etc. Still crashing but managed two rounds without a crash at least. Two-three rounds without crash happened pre patch as well though.
In reply to

FTL: Faster Than Light-Lego, make it happen: http://lego.cuusoo.com/ideas/view/35223

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7236 Days
I don't like it when they refer to issues as "so-called" such-and-such: D

It sounds like they introduced some issues for SLI users too. I will likely check it out a little later!
In reply to
asdfg
asdfg
Since 6070 Days
Posted by GriftGFX
I don't like it when they refer to issues as "so-called" such-and-such: D

It sounds like they introduced some issues for SLI users too. I will likely check it out a little later!
Yeah that sounds a bit wierd.

Heard about the SLI-problems as well.
In reply to

FTL: Faster Than Light-Lego, make it happen: http://lego.cuusoo.com/ideas/view/35223

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7236 Days
It's like they're willing to admit that there is a problem, but unwilling to agree with the communities assessment of the problem. That's how I read it, anyway.

Which I half understand. I hear plenty of people complain about "registration" when I'm pretty sure they're on about the netcode :P
In reply to
TheBeagle
TheBeagle
Since 6841 Days
I've finally gotten into this game and actually started doing well. Only to be met with a crash almost every game. And it usually happens after I've been playing for a fair amount of time. So frustrating because when it works I'm having so much fun.
In reply to

Wandering Bear cures vaginas

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7236 Days
Posted by TheBeagle
Only to be met with a crash almost every game. And it usually happens after I've been playing for a fair amount of time.
Does it happen after you've been playing for a while or every game? :D
In reply to
TheBeagle
TheBeagle
Since 6841 Days
I mean that I'll be in a game for maybe 20 minutes and then it will crash. This happens almost every game.

:(
In reply to

Wandering Bear cures vaginas

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7236 Days
My game is pretty stable, but they broke SLI. There are some common fixes that may help alleviate some common crashes. It may be worth your time, depending on the sorts of errors you're seeing.

I just can't believe they released a patch that completely breaks SLI. Nvidia SLI is a pretty common solution among the types of gamers that play Battlefield. Come on!

I'm not playing until they fix it again.
In reply to
TheBeagle
TheBeagle
Since 6841 Days
Yeah, my friend was effected by that. I get no errors. All players stop moving then a few seconds later the game just closes. I'm going to stick with it though. Haven't enjoyed a multiplayer FPS this much in a long time.
In reply to

Wandering Bear cures vaginas

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7236 Days
You could try:

Doing a clean driver install. Reinstalling the DX and VC++ redistributables (location: "_Installer" subfolder, run the .exe's for DX/VC). And uh.. running repair tool in origin.

These may or may not help. Heck, they probably won't... but they're simple solutions that have resolved issues for others in the past.

Edit: Oh, and try the 32bit executable and disable the overlay too (right click on BF4 in Origin, go to properties)...

Note: probably placebo solutions.. but eh, maybe not?
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7236 Days
So I found an SLI "fix," but it's still broken. It did however get rid of the flickering, which makes the game ugly but playable.

So, China Rising. My first impression is of a heavy armor focus, but I'm mostly pleased. I had heard comparisons to Armored Kill tossed around, but I find these maps to be much more interesting already. Vehicle focus, yes.. but there's some sense to the flag structure and a lot of action. That's a big change from the mostly dull hour long rounds of AK, where only pilots had any fun. Not bad.

They need optimization though. I'm getting major performance drops in certain areas/around certain flags.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7236 Days
“Just a quick note that we aim to fix the recent SLI/CrossFire flickering issue in a custom patch planned to go live Dec 20 (this might change.) We will get back with full patch notes as the update rolls out. During this deploy, there will be a period of downtime in multiplayer on all platforms. As always, visit the BF4 Control Room for the latest intel.”
http://battlelog.battlefield.com/bf4/forum/threadv...
In reply to
Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Since 7082 Days
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
It's a shame that BF4 will be down on all platforms just to fix a problem for some selfish PC gamers that were too good to play on one GPU. Good on EA/Dice for handling this brilliantly though :).
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7236 Days
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
How to AEK: http://youtu.be/doM8uK5SA44

This video is really good, even if you don't want to use the AEK. Even if you're familiar with BF3. Xfactor covers a lot of the more subtle changes in the gunplay, which could help your game.

A couple of personal notes about attachments: I disagree with the suppressor suggestion for the most part. It will increase your TTK at long range. I don't know why xfactor doesn't use the flash suppressor. He suggested that it has penalties, but I don't see them on Symthic.com or in the game. Symthic is a great resource if you're interested in the nuances of each weapon and how the attachments work. Use the angled/folding (same) grip if you want to counter the first shot recoil multiplier without penalties. Use the regular/ergo grip if you can't stop yourself from strafing while you fire your weapon. Generally speaking, you should be stopping and shooting anyway. The ergo is maybe more suitable for closer range weapons and low ROF/recoil weapons. Lower your mouse sensitivity and make fewer adjustments with your feet and more with your mouse when possible.

LevelCap thinks you should use the compensator or muzzle break in combination with the stubby/potato grip. I am more with Xfactor on this one. Stay away from pointless penalties. Learn to counter recoil.

Some of his old BF3 stuff is still relevant if you're uncertain about settings and stuff:

http://www.youtube.com/watch?v=blw3DwzIQIk
http://www.youtube.com/watch?v=YjCChK5-e8U

BF4 Settings. Note that you can tweak this stuff to your liking. I use a totally different blend of settings and a different FOV. But there's sound advice found in here too.

http://www.youtube.com/watch?v=Mm-cD5pECe4

And he has a ton of videos on how to use other weapons in BF4. Learn2play.
BLackHawkodst
BLackHawkodst
Since 6123 Days
In reply to

Prepare To Drop!!

asdfg
asdfg
Since 6070 Days
Posted by BLackHawkodst
Yes and now they are facing the consequences. A frostbite dev on a Swedish website gave a lengthy answer about how they changed a lot with the new engine which has caused problems. At the same time they didn't test in on enough different setups.

Here's the link of you want to Google translate it.
http://www.fz.se/artiklar/nyheter/20131220/dice-fo...
In reply to

FTL: Faster Than Light-Lego, make it happen: http://lego.cuusoo.com/ideas/view/35223

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7236 Days
Let's be clear here: They're being sued by their stockholders, not by customers. And their stockholders aren't pissed because the game is broken, they're pissed because they said they'd hold work and delay expansions.

The delay of future monetized content is what made their stock sink and investors sue. Which is really a little ironic, since it's a PR nightmare and it will only damage their ability to monetize future content.

Also: not actually "broken," but yes, a little bit of a mess.
In reply to
BLackHawkodst
BLackHawkodst
Since 6123 Days
Yeah the accusations are serious.
The class action claim document indicates that thanks to EA’s “false and misleading” statements regarding the state of Battlefield 4 development, the company was able to raise its stock price. RGRD then verified that many of EA’s senior executives cashed in as much as $ 13.2 million worth of stock at these “inflated” prices.
http://www.gameranx.com/updates/id/19468/article/e...
In reply to

Prepare To Drop!!

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7236 Days
Are they? I'll leave that to you, since you're our resident legal expert.

This seem more like they're stating the obvious than presenting damning evidence to me.

It's not uncommon for executives to sell stock in the company when it peaks, and we all expected a smoother launch.
In essence, RGRD has interpreted the narrative of Battlefield 4 development as part of an elaborate plan to commit fraud. If they are to be believed, RGRD intended to mislead the public into believing development was going far better than it actually was. They also intended to release the game at October 29 in time for the holidays, to meet revenue targets, and also to compete with Call of Duty Ghosts.
Hyperbole followed by common sense. This lawsuit will likely be settled out of court anyway.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7236 Days
Posted by GriftGFX
How to AEK: http://youtu.be/doM8uK5SA44

This video is really good, even if you don't want to use the AEK. Even if you're familiar with BF3. Xfactor covers a lot of the more subtle changes in the gunplay, which could help your game.

A couple of personal notes about attachments: I disagree with the suppressor suggestion for the most part. It will increase your TTK at long range. I don't know why xfactor doesn't use the flash suppressor. He suggested that it has penalties, but I don't see them on Symthic.com or in the game. Symthic is a great resource if you're interested in the nuances of each weapon and how the attachments work. Use the angled/folding (same) grip if you want to counter the first shot recoil multiplier without penalties. Use the regular/ergo grip if you can't stop yourself from strafing while you fire your weapon. Generally speaking, you should be stopping and shooting anyway. The ergo is maybe more suitable for closer range weapons and low ROF/recoil weapons. Lower your mouse sensitivity and make fewer adjustments with your feet and more with your mouse when possible.

LevelCap thinks you should use the compensator or muzzle break in combination with the stubby/potato grip. I am more with Xfactor on this one. Stay away from pointless penalties. Learn to counter recoil.

Some of his old BF3 stuff is still relevant if you're uncertain about settings and stuff:

http://www.youtube.com/watch?v=blw3DwzIQIk
http://www.youtube.com/watch?v=YjCChK5-e8U

BF4 Settings. Note that you can tweak this stuff to your liking. I use a totally different blend of settings and a different FOV. But there's sound advice found in here too.

http://www.youtube.com/watch?v=Mm-cD5pECe4

And he has a ton of videos on how to use other weapons in BF4. Learn2play.
But hey, there's a game in here. Learn2play.
In reply to
BLackHawkodst
BLackHawkodst
Since 6123 Days
But if they lied to inflate the stock price then that's serious, but it will likely come to nothing as I highly doubt they would be so obvious and stupid about it.
In reply to

Prepare To Drop!!

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7236 Days
Yes. They all lie to inflate stock prices if you think that marketing your game is lying to inflate stock prices.

So many games were rushed this holiday season, and pretty clearly. Each and every one of them is guilty of "lying to inflate their stock prices." In fact, companies do it all of the time. It's called advertising.

I'm not really happy with the rough launch, but their investors are even bigger assholes. These are the people that these deadlines were meant to please in the first place. They're part of the reason that the game was fucking rushed!
In reply to
gym4life
Since 5761 Days
Posted by BLackHawkodst
Just more bad press for EA, lets see how it pans out.
In reply to
BLackHawkodst
BLackHawkodst
Since 6123 Days
It's a shame as DICE is also tarnished due to the rushed broken game they were forced to put out.
In reply to

Prepare To Drop!!

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7236 Days
Fuck DICE. This EA scapegoating needs to stop. DICE is EA. It's never the fault of a single individual.. but this game had issues in the entire development chain.

You can always keep shifting the blame up the ladder. That's a really easy way to point the finger at basically nobody, and absolve everyone involved except the bankers.
Posted by gym4life
Just more bad press for EA, lets see how it pans out.
It's actually just regurgitated sensationalism on an old story.
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