Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
As info seems to be spread all around different thread post, i thought i'd start a main thread. (Feel free to add and info and links you find).
RECLAIMER Trilogy:
Announce Trailer:
http://uk.ign.com/videos/2011/06/06/e3-2011-halo-4...
Pre-Vis Trailer:
http://www.youtube.com/watch?v=vAKmu2yn3Fk&feature...
Terminal Video 1:
http://halo.xbox.com/en-us/intel/featured/video/ha...
Terminal Video 2:
http://halo.xbox.com/en-us/intel/related/video/hal...
Halo 4 Fest Panel: (Brief Script)
http://www.videogamer.com/xbox360/halo_4/features/...
???????
Now Mirrored???????
** Yes We CAN!! **
Also, the Pre-Vis trailer, the music from 0:26 to 1:00 sounded like Mass Effect, so awesome!
Prepare To Drop!!
Bit hard to read, due to spelling errors and shit, but it was great and gave a great backstory on the forunners and gave us a slight insight into the precursors.
sloths... lol.
on the mirrored version of those images, it looks like the what i expect the guardians to look like (leg wise).
PSN:ManThatYouFear
GT: ManThatYouFear
Real Life: ThatTwat
Or... is that just bollocks and they are just "Bungie Light" vis-a-vis Bungie leftovers?
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Or... is that just bollocks and they are just "Bungie Light" vis-a-vis Bungie leftovers?
?Frank O'Connor –Franchise Development Director (formerly of Bungie) [4]
?David Wu –Chief Technology Officer (also CEO and Director of Technology at Pseudo Interactive, former Senior Software Engineer at Origin Systems)
?Dan Ayoub –Executive Producer for Publishing (former Senior Producer at Ubisoft and EA, Game Director at Propoganda Games)
?Kiki Wolfkill –Executive Producer on Halo 4 (former Director of Art at Microsoft Game Studios)
?Josh Holmes – Studio Creative Director, Creative Director on Halo 4 (former VP and General Manager of Propoganda Games, Lead Designer at EA)[3]
?Kenneth Scott - Senior Art Director on Halo 4 (former Art Director at id Software) [5]
?David Berger –Development Manager on Halo 4 (former Development Lead at FASA Studios)
?Sotaro Tojima –Audio Director on Halo 4 (former Sound Designer and Audio Director at Kojima Productions)[6]
?Chris Lee –Lead Producer (former Lead Producer and Producer at Microsoft Game Studios, Program Manager at Microsoft)
?Scott Warner –Lead Game Designer on Halo 4 (former Designer at Pandemic and Black Isle Studios)
?Brad Welch –Lead Designer on Halo 4 (former Lead Designer at EA, Pandemic Studios)
?Corrinne Yu –Principle Engine Programmer (former Director of Technology at ION Storm and Gearbox Software, Lead Engine Programmer at 3D Realms)
?Jesse Snyder - Lead Designer on Halo 4 (former designer at Treyarch, purported creator of the Nazi Zombies gametype)
?Ray Almaden - Lead Level Designer on Halo 4 (former Senior Designer at EA, Guerilla Games and Sony Computer Entertainment Europe)
?Fredrik Persson - Lead Gameplay Engineer (former Lead Programmer at Pandemic Studios)
?Nick Bell - Lead Mission Artist (former 3D Artist at id Software, Senior Environment Artist at Edge of Reality, and Senior Prop Artist at Midway Games)
?Paul Pepera - Environment Artist (former Environment Artist at id Software, 3D Artist at Timegate Studios, founder of Tryptych Studios)
?Brien Goodrich - Cinematic Director on Halo 4 (former Art Lead at Turn 10 Studios, Lighting Supervisor and Associate Art Director at FASA Studios)
?Kevin Grace - Managing Editor [7]
?Jonathan Goff - Communtiy Manager (formerly of McFarlane Toys)
?Ryan Payton - Narrative Designer on Halo 4 (former Assistant Producer at Kojima Productions, freelance writer) [8]
?Christopher Schlerf - Senior Writer on Halo 4
?Jason Pace - Publishing Producer [9]
?Jeremy Patenaude – Content Creator (formerly of AscendantJustice.com) [3]
?Jacob Benton – Mission Designer (formerly of AscendantJustice.com)[3]
?David Ellis - Halo Waypoint Content Editor (formerly of 1up.com)
?Daniel Price - Senior Service Engineer (former Software Development Engineer at Microsoft)
?Sally Huang - Producer on Halo 4 (former World Art Intern at Bethesda Softworks, Technical Artist at EA)
?Che Chou - Studio Producer (former Community Manager at Turn 10 Studios)
?Corrine Robinson - Associate Producer (former manager at McFarlane Toys)
?Veronica Peshterianu - Associate Producer on Halo Waypoint (former Production Intern at EA Redwood Shores)
?Greg Murphy - Dr. Designer (former Design Director and Software Test Engineer at Microsoft)
?Matt Aldridge - Lead Character Artist (former Senior Character Artist at Lucasfilm, Character Artist at EA Los Angeles)
?Joe Waters - Software Development Engineer (former Lead Engineer at Hidden Path Entertainment, Graphics/Effects Developer at FASA Studios)
?Rj Ranola - Environment Artist (former Environment Artist at Raven Software and EA Chicago)
?Derrick Hammond - Environment Artist (former Environment Artist at Raven Software)
?Donnie Taylor - Environment Artist (former Contract Artist for Bungie, 3D Artist at Liquid Dragon Studios)
?Wade Mulhern - Senior Environment Artist (former Senior Environment Artist and Cinematic Artist at Sony Computer Entertainment America)
?Mark Champigny - Cinematic Artist (former Senior Animator at Raven Software and Activision, Animator at EA Chicago)
?Adam Peterson - Senior Environment Artist (former Environment Artist at Sony and Namco)
?Tonya Noerr Tornberg - Senior Animator (former Senior Animator at Animal Logic and Sony Pictures Imageworks, Animator at EA)
?Bryce Cochrane - Animator Director (former Animator at EA Blackbox, Art Director at Kuju Entertainment)
?CJ Markham - Motion Capture Supervisor (former Lead Animator at Rockstar Games London, Animation Consultant at Rockstar San Diego, Course Content Providor at Autodesk)
?Eric Will - Senior 2D Artist and Graphic Designer (former Artist at id Software, User Interface Artist at EA Chicago)
?Andrew Bosold - 3D Environment Artist (former 3D Generalist at Valkyrie Entertainment, Lead Artist at Wandering Samurai Studios)
?Greg Cox - 3D Environment Artist
?Jonathon Wood - Senior Effects Artist (former Lead FX Artist at n-Space, senior VFX artist at EA Tiburon)
?Justin Dinges - Environment Artist (former freelance artist at Glitchless, Senior Environment Artist and Multiplayer Level Designer at Raven Software)
?Scott Parish - Lead Creature Technical Director (former Lead Creature TD at Industrial Light and Magic, Character Pipeline TD and Cloth Technical Director at Sony Pictures Imageworks)
?Daveed Kaplan - Sr. Character Artist (former Art Director at Atari, did contract work as Art Director and Digital Sculptor for Square Enix, Marvel and Todd McFarlane Design)
?Liz M. E. Chung - Multiplayer Designer (former Designer at 2K Marin, Associate Game Designer at Crystal Dynamics)
?Clive Burdon - Animation and Cinematics Producer (former Senior Producer at Neversoft Entertainment and Paradox Development, Producer at Leftfield Productions)
?Gavin Carter - Sr. Producer (former Producer and Design Intern at Bethesda Softworks)
?Paul Parsons - Sr. Game Designer (former Game Designer at Disney Interactive Studios and Backbone Entertainment)
?Alexander Boczar - Lead Infrastructure Engineer (former Technical Director at Pandemic Studios, Lead Programmer at Unique Development Studios)
?Adam Pino - Gameplay Developer (former Lead Tools and Systems Engineer and Senior Software Engineer at Pandemic Studios, Programmer at Idol Minds)
?Matt Brown - Senior AI Developer (former Lead AI Engineer at 2K Marin, Senior Software Engineer at EA)
?Alex Cutting - Producer (former Software Design Engineer at Microsoft Game Studios)
?Chris Haluke - Sr. Mission Designer (former Lead Level Designer at Guerilla Games and Propaganda Games, Level Designer at Ubisoft Montreal and Artech Studios)
?Jason Behr - Sr. Mission Designer (former Senior Designer at Monolith Productions and Retro Studios, Design Consultant at Bluepoint Games)
?Paul Ehreth - Mission Designer (former Product Designer at Good Science, Technical Artist at Microsoft Research, Game Designer at Sony Online Entertainment)
?Wei Wiharjo Chan - Environment Artist (former Lead Artist at Killspace Entertainment, Senior Artist and External Art Producer at Pandemic Studios, Artist at Vivendi Universal)
?Kendall Deacon Davis - Designer (former Screenwriter at Mirror Images, Program Manager at Microsoft, Writer at Swolecat Studios)
?Dave Bolton - Junior Concept Artist (former Concept Artist at ArenaNet and Hourglass Games)
?Justin Lippert - Level Builder (former Web Desinger at LeadingMD, Lead World Builder and Level Designer at queSPECK Studios)
?Tiana Los - User Interface Artist (former Web Advertising Designer at AT&T)
?Brendan Wilson - Tools Developer (former Game Programmer at Koei Canada, Engineer at ATI)
?Quentin Rezin - Encounter Designer (former Scripter and Level designer at inXile Entertainment)
?Josh Kerwin - Public Relations
?Chad Armstrong - Designer (former Multiplayer Designer at Bungie)
Prepare To Drop!!
Bit hard to read, due to spelling errors and shit, but it was great and gave a great backstory on the forunners and gave us a slight insight into the precursors.
sloths... lol.
on the mirrored version of those images, it looks like the what i expect the guardians to look like (leg wise).
Prepare To Drop!!
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Prepare To Drop!!
PSN:ManThatYouFear
GT: ManThatYouFear
Real Life: ThatTwat
Those hoping for NO flood are in for a shock, there WILL be flood in this.
http://www.gregbear.com/blog/display.cfm?id=5251
Spoilers in link if not read the Cryptum book
But i believe the original poster is correct.
PSN:ManThatYouFear
GT: ManThatYouFear
Real Life: ThatTwat
PSN:ManThatYouFear
GT: ManThatYouFear
Real Life: ThatTwat
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
making them vastly more interesting.
PSN:ManThatYouFear
GT: ManThatYouFear
Real Life: ThatTwat
Prepare To Drop!!
:|
Ok, this dude was in charge of Turok............
Anyways, I'm confident everything will be fine.
Mods, stop changing my SIG! I'm going to end up banning you!
not saying he is good or shit, just saying..
Anyways, I'm confident everything will be fine.
PSN:ManThatYouFear
GT: ManThatYouFear
Real Life: ThatTwat
oh and have the AI and difficulty scale with amount of people in CoOp, 4 player CoOp even on legendary is just a rape fest.
PSN:ManThatYouFear
GT: ManThatYouFear
Real Life: ThatTwat
PSN:ManThatYouFear
GT: ManThatYouFear
Real Life: ThatTwat