Jollipop
Jollipop
Inscrit depuis 7132 Jours
Posté par blmbox
There is selfshadowing...
It's not that good then, or not very contrasty, its kind of funny how the more realistic something gets the more you notice natural shadowing, for example the rim of his hat should be casting a pretty noticeale shadow all the time but it doesn't.
En réponse à

Marumaro for the WIN !!

Frozpot
Frozpot
Inscrit depuis 7008 Jours
Posté par Jollipop
It's not that good then, or not very contrasty, its kind of funny how the more realistic something gets the more you notice natural shadowing, for example the rim of his hat should be casting a pretty noticeale shadow all the time but it doesn't.
Only if the light is not diffused. Think about it, do you always cast perfect, sharp shadows? Only in direct, bright light. The game seems to have a good deal of dynamic light. There are a few scenes in that vid where he has some pretty sharp shadows...
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Oooh, Profound, isn't it?

sanex
Inscrit depuis 5437 Jours
wow that was amazing!, damn it now i have another game to buy in May.
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Jollipop
Jollipop
Inscrit depuis 7132 Jours
Thats my point though, most of know how something should look, and thats why our brains can tell the difference between something CG and something real, when the line between the two grows smaller we notice indiscrepancies.

It's like one minute im saying wow that looks so good, but you get pulled out of the experience because of low polygons or shadows which don't look realistic.

This game is deffinately a step in the right direction but its kind of akward to watch for me.
En réponse à

Marumaro for the WIN !!

dcdelgado
dcdelgado
Inscrit depuis 7109 Jours
Posté par sanex
wow that was amazing!, damn it now i have another game to buy in May.
I hear you :)
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** Yes We CAN!! **

Jin187
Jin187
Inscrit depuis 6994 Jours
Wow, those facial animations are revolutionary for a video game!
En réponse à
KORNdog
KORNdog
Inscrit depuis 6653 Jours
Posté par Jollipop
Thats my point though, most of know how something should look, and thats why our brains can tell the difference between something CG and something real, when the line between the two grows smaller we notice indiscrepancies.

It's like one minute im saying wow that looks so good, but you get pulled out of the experience because of low polygons or shadows which don't look realistic.

This game is deffinately a step in the right direction but its kind of akward to watch for me.
that's the issue i have with it. it's ahead of it's time. we need tech that can render characters and worlds with as much fluidity and life as those faces. but current tech can't do it. especially not in an open world game. so we get a jarring contrast between face and character/world. like someone has stuck a photograph of a face into the head of an action figure...lol.

they would have done better to stylise the hell out of it imo. make the difference in quality less weird to watch while retaining the impeccable lip-syncing.
En réponse à
dcdelgado
dcdelgado
Inscrit depuis 7109 Jours
Posté par Jin187
Wow, those facial animations are revolutionary for a video game!
No doubt!, i cant wait to get some Interigations going :)
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** Yes We CAN!! **

blmbox
blmbox
Inscrit depuis 6581 Jours
I've just realised how awesome the interrogations could potentially be; instead of ordinary button prompts or symbols, we're relying on subtle hints in the character's actual face to tell us how we should be responding. The immersion will be remarkable.

The technology would greatly benefit any game, but it's being put to the best of its uses here. So yeah, I'm actually quite excited.
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GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7249 Jours
Posté par blmbox
The technology would greatly benefit any game
Tetris? Super Mario Bros?

Just sayin'
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blmbox
blmbox
Inscrit depuis 6581 Jours
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7249 Jours
Touché.
En réponse à
dcdelgado
dcdelgado
Inscrit depuis 7109 Jours
Posté par blmbox
I've just realised how awesome the interrogations could potentially be; instead of ordinary button prompts or symbols, we're relying on subtle hints in the character's actual face to tell us how we should be responding. The immersion will be remarkable.

The technology would greatly benefit any game, but it's being put to the best of its uses here. So yeah, I'm actually quite excited.
My thoughts exactly.
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** Yes We CAN!! **

alanwake
Inscrit depuis 5437 Jours
Outstanding vid!, my hype meter for this game is climbing.
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marcusfenix
Inscrit depuis 5431 Jours
Ce message est en mode Boulet Time (TM). Pour l'afficher, cliquez ici
plus 1.
BLackHawkodst
BLackHawkodst
Inscrit depuis 6136 Jours
Getting more excited about this title.
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Prepare To Drop!!

dcdelgado
dcdelgado
Inscrit depuis 7109 Jours
Some informative hands-on, cant wait!
When L.A. Noire first broke cover, it was dismaying to see so many gamers making rank preconceptions about it being another free roam title bearing all the hallmarks of Rockstar mainstay Grand Theft Auto. Untrue. In fact a lengthy hands-on session reveals L.A. Noire to be a more complex, yet entirely accessible experience that belies all of the developer's output to date. Both Rockstar and Team Bondi are taking a massive gamble with this grimy cross-section of 1940's Americana, but the originality on display here simply has to be shouted from the rooftops.
With a bare minimum of 20 hours of punchy gameplay promised, the barrage of information, evidence and characters in this one case alone is intimidating; sending the mind racing at the implications of it all. The real attraction is that this is not a mindless action game, but that it has been designed to draw the player in with intrigue, get them personally invested in Cole's trials and to make them think about what they're doing in ways no game has achieved before.

It succeeds on all fronts, and this is not purely a result of the believable facial animation, but also the authentic setting, gruesome plot and stellar penmanship at work. They may not be betting the farm on L.A. Noire, but as an untested and unique concept, Rockstar and Team Bondi must be applauded for being so bold. As a lesson in story-telling, few games can hold a candle to L.A. Noire, and a full play through will reveal how well the developers have sustained this feeling throughout the entire campaign.

Emotionally engaging and presented in a raw, bloodied context, L.A. Noire has the makings of a grim masterpiece, putting both its underlying tech and the talents of its ensemble cast to superb use.
Rest

http://ps3.nowgamer.com/previews/ps3/1453/la-noire
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** Yes We CAN!! **

BLackHawkodst
BLackHawkodst
Inscrit depuis 6136 Jours
Sounds fracking great, cant wait!!
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Prepare To Drop!!

sanex
Inscrit depuis 5437 Jours
I hope this games delivers, i love the detective genre.
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dcdelgado
dcdelgado
Inscrit depuis 7109 Jours
Naked City Trailer - GAME UK pre-order

http://www.videogamer.com/videos/l_a_noire_the_nak...
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** Yes We CAN!! **

BLackHawkodst
BLackHawkodst
Inscrit depuis 6136 Jours
Sweet i order all my games from GAME.
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Prepare To Drop!!

sanex
Inscrit depuis 5437 Jours
more i see the more excited i get for this game, cant wait to do some sleuthing.

http://www.gamersyde.com/stream_l_a_noire_investig...
En réponse à
dcdelgado
dcdelgado
Inscrit depuis 7109 Jours
This is looking solid, i hope it turns out well.
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** Yes We CAN!! **

BLackHawkodst
BLackHawkodst
Inscrit depuis 6136 Jours
Posté par sanex
more i see the more excited i get for this game, cant wait to do some sleuthing.

http://www.gamersyde.com/stream_l_a_noire_investig...
Gimme gimme gimme!!!
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Prepare To Drop!!

dcdelgado
dcdelgado
Inscrit depuis 7109 Jours
Just read the game will be 25-30hrs long, and that without doing all the side mission cases, cant wait!!
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** Yes We CAN!! **

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