GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6774 Days


Pub now.. I'm pretty sure. GMT.

D.Va is so cool <3
In reply to
scoobs0688
scoobs0688
Since 5409 Days
You seem like you've soured on the game a bit. My friends and I have been having a fucking blast so far
In reply to

i7-4770k @ 4.2Ghz, GTX 980ti, 16GB DDR3 2400, Samsung Evo 850, Windows 10

add me on PSN/XBL/Origin: scoobs0688
add me on Steam: scoobs


Currently playing: Heroes of the Storm, NOT OVERWATCH, The Division, Rise of the Tomb Raider

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6774 Days
Nah.. I've been complaining about the poor flow of information and supercilious rewards/feedback since day one. I think I was the only one who noticed that "eliminations" and "kill streaks" were assists in the reveal footage. Misinformation is more important to Blizzard than actual information. We had to beg for a kill-feed, and you still need to enable it in the options menu! It's basically impossible to fully evaluate what's going on in this game without it. You can't even read head-shots clearly (with the feed!).

To answer Tinks: There's no quick fix for what ales me in Overwatch. I'd love to see a vast reduction in one-hit-kills across the board, not specifically including ultimates. I'd love to see Soldier and Junkrat completely re-evaluated and partly redesigned. In the absence of that.. just adding an AOE aspect to Soldier 76's ultimate would go a long way in making it more balanced against the rest of the "bullshit" in the game. McCree has a much more constrained aimbot.

But the "everything is OP" nature of Overwatch is a legitimate approach to balancing the game. In that respect, the "bullshit" fits with the game they've built. It's imperfect but it's far from busted. As asdfg put it.. accurately.. auto-aim triggers me. And as I suggested before.. I think there should be a tighter relationship between difficulty and reward.

So if I could change anything.. it would be the flow of information, both in and after a round. The lack of feedback on teammate and enemy performance is nearly unforgivable. A lot of players won't care about this, because it's not seen as directly impacting gameplay—and it doesn't—but it does impact how we play the game. Stats can make us better players (some of us, anyway). It's insulting to the player's intelligence when Jeff Kaplan suggests that we can't make heads-or-tails of a "spreadsheet". Do some players misread statistics? Sure. Does it provide fuel for toxic players? Maybe. Does that mean it's worthless? No way!

Tryhards are people too. If you're going to try to please everyone.. give us more information. I want round-to-round statistics, not an overview which makes it impossible to see if a metric is improving or declining. And we need better in-match information too. The scorecard is woefully inadequate. Right before the open beta started, we had a final blow medal and could at least track our own combat performance with every class. This aspect of the game has actually gotten worse. This is one of the worst iterations of the scorecard.

There are plenty of things worth praising. The core mechanics are beautifully polished, as is the presentation, from graphics to audio. And if you take a step back from the game itself, it's a superbly polished piece of software too. Blizzard is a rare breed.

The best thing about Overwatch is the variety of gameplay found in its characters. There's virtually no two heroes that share movement or gunplay. It's almost like there's a tiny piece of everything in there, without it feeling overwhelming or convoluted. It's just a very fun, very approachable game.
In reply to
scoobs0688
scoobs0688
Since 5409 Days
Posted by GriftGFX
Nah.. I've been complaining about the poor flow of information and supercilious rewards/feedback since day one. I think I was the only one who noticed that "eliminations" and "kill streaks" were assists in the reveal footage. Misinformation is more important to Blizzard than actual information. We had to beg for a kill-feed, and you still need to enable it in the options menu! It's basically impossible to fully evaluate what's going on in this game without it. You can't even read head-shots clearly (with the feed!).

To answer Tinks: There's no quick fix for what ales me in Overwatch. I'd love to see a vast reduction in one-hit-kills across the board, not specifically including ultimates. I'd love to see Soldier and Junkrat completely re-evaluated and partly redesigned. In the absence of that.. just adding an AOE aspect to Soldier 76's ultimate would go a long way in making it more balanced against the rest of the "bullshit" in the game. McCree has a much more constrained aimbot.

But the "everything is OP" nature of Overwatch is a legitimate approach to balancing the game. In that respect, the "bullshit" fits with the game they've built. It's imperfect but it's far from busted. As asdfg put it.. accurately.. auto-aim triggers me. And as I suggested before.. I think there should be a tighter relationship between difficulty and reward.

So if I could change anything.. it would be the flow of information, both in and after a round. The lack of feedback on teammate and enemy performance is nearly unforgivable. A lot of players won't care about this, because it's not seen as directly impacting gameplay—and it doesn't—but it does impact how we play the game. Stats can make us better players (some of us, anyway). It's insulting to the player's intelligence when Jeff Kaplan suggests that we can't make heads-or-tails of a "spreadsheet". Do some players misread statistics? Sure. Does it provide fuel for toxic players? Maybe. Does that mean it's worthless? No way!

Tryhards are people too. If you're going to try to please everyone.. give us more information. I want round-to-round statistics, not an overview which makes it impossible to see if a metric is improving or declining. And we need better in-match information too. The scorecard is woefully inadequate. Right before the open beta started, we had a final blow medal and could at least track our own combat performance with every class. This aspect of the game has actually gotten worse. This is one of the worst iterations of the scorecard.

There are plenty of things worth praising. The core mechanics are beautifully polished, as is the presentation, from graphics to audio. And if you take a step back from the game itself, it's a superbly polished piece of software too. Blizzard is a rare breed.

The best thing about Overwatch is the variety of gameplay found in its characters. There's virtually no two heroes that share movement or gunplay. It's almost like there's a tiny piece of everything in there, without it feeling overwhelming or convoluted. It's just a very fun, very approachable game.
well said. I'm not super concerned about the stats stuff, I'm not exactly a competitive gamer anymore so as long as I know I contributed on a buncha kills and heals then I'm cool with it. But i do understand for the more hardcore shooter fans that its annoying.

I am kind of wondering how long this game will hold my attention. There isn't a lot of content here, the content is really just all of the heroes and a few maps. I'm sure they'll try to add stuff to keep the community playing but I'm wondering what that might be. Is more maps enough?

I'm also pretty stunned at how well optimized this game is. I've got everything cranked up to 11 and running at 160-170fps. Its so smooth that its almost shocking
In reply to

i7-4770k @ 4.2Ghz, GTX 980ti, 16GB DDR3 2400, Samsung Evo 850, Windows 10

add me on PSN/XBL/Origin: scoobs0688
add me on Steam: scoobs


Currently playing: Heroes of the Storm, NOT OVERWATCH, The Division, Rise of the Tomb Raider

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6774 Days
I think the leveling/loot hook is pretty addictive. And there's a competitive mode which will have seasonal rewards and ranking. That should provide a nice endless hook. Beyond that.. give me solid gameplay and a variety of maps and that's all I really need. What else is there? A sturdy skill curve I guess. Well.. I wouldn't rule out new heroes in the long-term.

Hopefully promotion will keep people interested too. This seems to be a big deal for Blizzard. I can see them supporting the eSports scene in a big way, but we'll have to see how that plays out. Promotion can bring a game pretty far in that venue though, and it becomes an advertising vehicle in itself. And they also have all of the tie-in merchandising and advertising. The animations, comics, etc.

They're going to fight for our attention. I think I'll be playing it for a while. We were just praising its variety!

On performance: I get a little variation @ 1440p.. but it's like 90-144 FPS which is not noticeable (at all) on g-sync. Silky smooth. It's also totally gorgeous.. evidence that perfect performance and brilliant art direction have value over throwing more shaders at a thing.
In reply to
Megido
Megido
Since 6099 Days
So uh...what's the logic behind being able to pick 3 of the same character on a single team? It's fucking retarde.
In reply to

Cake or death!?

Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Since 6620 Days
I like Bastion and DVA. That is all.
In reply to
rayy
rayy
Since 6748 Days
Posted by Megido
So uh...what's the logic behind being able to pick 3 of the same character on a single team? It's fucking retarde.
Me and Grift once won a game with a team of 6 Winston lol, so sometimes it can work :P

We were the attacking team on the Mexico map.

Most fps games let people pick the same class/heroes if they feel like it. On DB the team can be full of the same character, BF4 can have a team full of medics to or worse full of snipers, so I don't see this as a game flaw, and more people been retard when picking their characters.

TBH after playing beta for a lot of hours, only a phew times I see people been retard picking their char.
In reply to

Steam: ElectroManiac

Tinks
Tinks
Since 6703 Days
Yeah choosing multiples of certain characters isn't really a strength
I bet at higher levels you get rocked when shit like that happens
I played on a team of Bastions who just camped spawn exits, and even though there are pretty simple counters for that but none were executed.

On your scoreboard issue Grift, is it possible the scoreboard will be different in the Competitive mode?
None of us have seen that yet. Unless they've already confirmed this is what we have throughout the whole game.
I kinda think it's refreshing to get scored like this but it's different for everyone. It's been done the same way for so long.

What's nice about content, is that all the heroes and future maps will be free from what I've seen. I think they'll continue to add characters and maps for sure.
All the unlockable stuff does look really cool when previewing in-game too. Part of me wishes you couldn't see them before unlock tho.
Also basically playing a new hero every day is really cool. Learning each one.

I brought it up with a friend, which he hated when I mentioned it, but I still wonder if they'd ever do a campaign in this game.
The characters are so awesome - however they'll probably just keep releasing comics/videos instead I suppose.

The only character I really don't have interest in at this point is Roadhog. Maybe Junkrat too
Played a lot of Torbjorn yesterday which was a blast


One thing I will say that's debatable and I've seen discussed elsewhere.
Is the rank reset they're doing around this beta period.

Lots of longtime players are getting matches with noobs and just tearing them apart. All because there's no carry over
Could damage the game for some early game players and hurt their experience
In reply to
Megido
Megido
Since 6099 Days
I'm getting completely shrekt almost every game, but i feel like every time it's a new map, and all the characters and their abiliteies are still new to me, so i'm not at all surprised that i'm getting my ass handed to me. It will get better with time, and if i managed to stick with DotA for 800 hours i'm sure i'll have the patience to learn this too :)

Great game so far though, feels like Quake and DotA had a weird baby, but weird good. Also i'm guessing my FPS frame of reference is way out of whack.
In reply to

Cake or death!?

Tinks
Tinks
Since 6703 Days
The scrub water level just went through the roof it seems

Now I'm getting shrekt because there's like, 2 Soldiers on my team at a time and no one choosing tanks etc

No one runs together either :[
In reply to
rayy
rayy
Since 6748 Days
Me and Megido play some games now, the first one we lost badly but was cuase our team sucks, them we got on a good team with a really good Mercy and won 2 and lost only 1 in the last second.

People need to also learn match ups. If'm Reinhart and I'm tanking learn to use my shield to your advantage. We did that and won a game quite easy plus that Mercy was really good to.
In reply to

Steam: ElectroManiac

Tinks
Tinks
Since 6703 Days
This game definitely gets even better when your friend squad is larger

Had a team of 4 of us running and it was soooo much fun
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6774 Days
Posted by rayy
People need to also learn match ups. If'm Reinhart and I'm tanking learn to use my shield to your advantage. We did that and won a game quite easy plus that Mercy was really good to.
Truth.. although people need to be more reasonable about this being an open beta too. You guys have played open betas before, right?
Posted by Tinks
The scrub water level just went through the roof it seems
Well, you're here. And you can tank. This game forces you to be flexible. If your team is not flexible than you too are part of the problem. Rayy is like that. Dude will pick Reinhardt and then yell at other people to play Mercy :P

Gotta be more flexible in Overwatch.
In reply to
Tinks
Tinks
Since 6703 Days
Ain't easy when you're also the only healer :P
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6774 Days
Yea no doubt.. sometimes it is clearly your team's fault. Like when you have two Hanzos and no healer, then it's totally on them to change. I don't think character stacks and poor team comps were a big problem before the open beta started. I don't think it will be a big deal after release.

And I think viable hero stacks are totally fine.
In reply to
rayy
rayy
Since 6748 Days
Posted by rayy
Me and Grift once won a game with a team of 6 Winston lol, so sometimes it can work :P
Look what just happen



:D
In reply to

Steam: ElectroManiac

Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Since 6620 Days
Mei is the bae. Favorite character right now.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6774 Days
Posted by rayy
Look what just happen
But let's be real: that only worked because the other team was useless. I can't even imagine losing to six Roadhogs. Defense or offense?
Posted by Phaethon360
Mei is the bae. Favorite character right now.
Check out this clutch Mei-bae-play: https://gfycat.com/LonelyUntriedBluefish
In reply to
rayy
rayy
Since 6748 Days
Posted by GriftGFX
But let's be real: that only worked because the other team was useless. I can't even imagine losing to six Roadhogs. Defense or offense?
Offence but yeah the other team didnt addapt well to us, but it was fun lol.

We always before rushing to the objetive set a point to get together and them rush for it. That was the only way we manage to get the last point.

A good team would have kill us all for sure.
In reply to

Steam: ElectroManiac

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6774 Days
You know what's incredibly satisfying? Genji's reflect move. The fuck your bullshit button.

Killing someone with their own ultimate is amazing.
In reply to
Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Since 6620 Days
Posted by GriftGFX
Check out this clutch Mei-bae-play: https://gfycat.com/LonelyUntriedBluefish
Cold as ice.
In reply to
Tinks
Tinks
Since 6703 Days
Yeah that's brutal

Trapping them inside an ice death prison
In reply to
Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Since 6620 Days
Posted by Tinks
Yeah that's brutal

Trapping them inside an ice death prison
Like when I leave the Amazon boxes in front of the cat door in winter.
In reply to
Tinks
Tinks
Since 6703 Days
random but I feel like they need to make Lucio's speed boost more affective?

I guess I'd like more ways to move through a map quickly than just Symmetra's portal


After seeing Lawbreakers I wish they had come up with more interesting ways for characters to uniquely move about
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