Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
They should stop weighing character use so heavily. Nerfing Lucio because he was a go-to pick in Season 1 seems absurd to me. Mercy and Lucio will remain the two most picked characters in the game until there is another hero that can fill their roles. Their currently isn't. No combination of Zen, Ana, or Sym will ever replace Lucio or Mercy. And if they can't think of any ideas for new front-line support characters.. just steal DirtyBomb's medic classes.
If they damage Lucio too heavily, they'll just shift things towards Mercy, and then they'll have to nerf her too because she'll be too popular! I'm already annoyed that they made wall-running mindlessly easy. Lucio is getting pretty dull to play competitively.
I might not play support in S2.
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Currently playing: Heroes of the Storm, OVERWATCH, Witcher 3: Blood and Wine
Hell... I haven't even formally complained about the patch yet. Although they value player feedback highly. And they clearly care how much these characters are used. It's the primary metric they use for guiding balance.
I do not agree with the notion that usage = balance in a game where characters aren't inherently balanced. There are only two real support characters. The best they can hope for is a 50/50 split between Lucio and Mercy. They need to add more medics. They need more characters with team traversal options, etc.
Or... they'll just keep spinning Lucio and Mercy around in circles. I desire some stability in meta.
Granted I haven't played since Ana went public really
The problem isn't the lack of support players. It's really average/crap players who insist on playing other roles. I love Lucio, but I'm wasted on Lucio when our DPS isn't doing their job. There are plenty of players that should be falling into support roles but insist on picking DPS or defense. Because that's their "main." But hey at least they don't main snipers. Very few players that main Hanzo and Widow are actually good enough to warrant it.
And ironically... those are the people who complain that "no one plays healers."
Plus... play ranked if you want to see 1) people play to win and 2) how good you actually are.
Ana has actually made that worse. One more character for players to pretend is a healer. Ana, Sym, and Zen all have great utility but are not really healers. Soldier is as much of a healer as those guys.
The community is too busy freaking out over the Sombra ARG to care about anything else at the moment.
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Currently playing: Heroes of the Storm, OVERWATCH, Witcher 3: Blood and Wine
Competitive Play Season 2
We've made some big changes to Competitive Play in anticipation of the launch of Season 2 on September 6. The most noticeable change is the introduction of skill tiers, which we hope will better communicate players' relative skill levels. Competitive Play will put a greater emphasis on skill tiers over specific ratings, and as such, a player's tier will be more prominently displayed throughout the game. We've also switched the skill rating system to a 1-5000 scale to give players more detailed information about how each match affects their specific rating.
Sudden Death is also going away in Season 2. Instead, matches that are tied when the clock runs out end in a draw—though, it should be a rare occurrence. Because of this, we've made some changes to our game modes in Competitive Play to help reduce the chance that a draw will occur.
We've also made a few minor adjustments to leaver penalties, the top 500 system, and the competitive point system. Read on below to learn more!
New Assault/Escort Map: Eichenwalde
The forest has slowly begun overtaking the abandoned village of Eichenwalde, but the scars will never completely fade. During the Omnic Crisis, Eichenwalde was the site of a key battle. General Balderich von Adler took a handful of crusaders to the village in an effort to outflank the omnic army. Balderich's soldiers were able to break down the enemy forces, giving the German military an opportunity to push back, but the Crusaders didn't make it out of the battle. General Balderich finally collapsed in the castle's great hall.
New Legendary Skins
Balderich - The armor of General Balderich von Adler, Reinhardt's commanding officer during the Omnic Crisis.
Greifhardt - After General Balderich collapsed in Eichenwalde's great hall, his armor slowly became overgrown by vegetation.
GENERAL UPDATES
General
When activating the "Ultimate Status" communication, Symmetra now reports the number of charges left on her teleporter
When activating the "Needs healing" communication while targeting a teammate, Ana, Lúcio, Mercy, and Zenyatta will now tell allies to group up to receive healing. A marker will appear above the player's head, allowing teammates to locate the healer more quickly
Added Torbjörn as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
Sit and laugh emotes are now unlockable for all heroes
Competitive Play
Skill rating is now measured on a 1-5000 scale instead of the former 1-100 scale
Skill Rating Tiers
Players will now be assigned to a tier, depending on their skill rating
Bronze - 1-1499
Silver - 1500-1999
Gold - 2000-2499
Platinum - 2500-2999
Diamond - 3000-3499
Master - 3500-3999
Grandmaster - 4000-5000
In Bronze, Silver, Gold, Platinum, and Diamond tiers, a player will not drop out of their tier even if their skill rating falls below the cutoff
In Master and Grandmaster tiers, a player whose skill rating falls below the tier's minimum will be moved to a lower tier
Players of drastically different skill ratings (more than 500) will no longer be able to group together in competitive matches
Players that have reached the Master and Grandmaster tiers must be within 500 Skill Rating of their groupmates
Players that are Diamond-tier and below must be within 1000 Skill Rating of their groupmates
Skill Rating Decay
Players in Diamond, Master, and Grandmaster tiers that haven't participated in a competitive match for 7 days will lose skill rating
Players with a skill rating above 3000 (Diamond tier or higher) will lose 50 rating points every 24 hours, but their rating will not fall below 3000
Competing in a single match will halt skill rating decay
Players that haven't participated in a competitive match for 7 days will immediately drop out of the top 500
Map Changes
Several refinements have been made to the time bank system for Hanamura, Temple of Anubis, and Volskaya Industries
The time bank system has been added to Dorado, Hollywood, King's Row, Numbani, Route 66, and Watchpoint: Gibraltar
Time granted for taking objectives on Dorado, Hanamura, Hollywood, King's Row, Numbani, Route 66, Temple of Anubis, Volskaya Industries, and Watchpoint: Gibraltar has been reduced from 5 minutes to 4
Competitive Points
Existing competitive points saved from Season 1 will be multiplied by 10
After winning a competitive match, players will now receive 10 competitive points (instead of 1)
Players will now receive 3 competitive points for a draw
The cost of golden weapons has also been multipled by 10 from 300 to 3000
A soft cap is being placed on the number of competitive points that can be saved
Players with more than 6000 points at the start of season 2 will no longer accrue points by playing competitive matches
End-of-season rewards will still be granted to players at the soft cap
Instead of going into sudden death, tied competitive matches will now result in a draw (click here to learn more)
Players must now win at least 50 competitive matches to be eligible for a spot in the top 500
Players must now complete more matches to clear their penalty status for leaving a competitive match early
HERO BALANCE UPDATES
General
Ultimates that consume the ultimate meter when activated will now drain the meter more quickly (.25 second instead of 1 second)
Reverted a recent change to reduce size of heroes' projectiles
Most hero abilities will no longer interrupt quick melee attacks
Ultimate abilities will now interrupt quick melee attacks
Developer Comments: Altering the size of projectiles in flight had too many unintended side effects to keep in the game, at least in its current form. We will continue watching this and make additional changes if necessary. We’re also making quick melee more consistent when interacting with enemy abilities.
D.Va
Defense Matrix
After being activated, Defense Matrix will begin regenerating following a 1-second delay (formerly .5 seconds)
Developer Comments: Defense Matrix was too efficient when tapped repeatedly, instead of being held. Now, the recovery delay matches the ability cooldown.
Hanzo
Hanzo will now experience a 30% decrease in speed while aiming (formerly 40%)
Maximum projectile speed has been increased by 30%
Arrow size has been reduced by 33%
Developer Comments: Hanzo has the potential to deal a lot of damage, but he can feel really inconsistent, even at a medium distance. By increasing the projectile speed, we’re extending his reliable range, making it easier to land shots without having to perfectly predict enemy movement. To compensate for the increased projectile speed, we’ve decreased the size of his arrows, meaning his shots now require a bit more accuracy.
Mei
Blizzard
The Blizzard projectile now pierces barriers
Radius has been increased from 8 meters to 10 meters
Developer Comments: Mei has an interesting toolkit, but her ultimate often felt like it was too difficult to use effectively. Consequently, it felt weak compared to many other ultimate abilities. The freeze effect has been piercing barriers for some time now, but the projectile would still be blocked. Now, you can throw it down exactly where you want it, so it’s much easier to utilize the full radius effectively.
McCree
Deadeye
Now drains over a .25-second period (instead of displaying a 50% reduction on the ultimate meter when activated and 0% when confirmed)
Developer Comments: If players managed to counter or avoid McCree's ultimate, it would often regenerate very quickly since only half of the ultimate charge was spent. Now, this ultimate works like every other ultimate that has a duration.
Mercy
Caduceus Staff
Healing Beam
Healing-per-second has been increased by 20%
Resurrect
Resurrected allies will be able to maneuver after 2.25 seconds (reduced from 3 seconds)
Developer Comments: Resurrection now allows teammates to jump back into the fight more quickly, which should help Mercy survive after activating her ultimate. Mercy's healing is also getting a boost to solidify her role as a strong, single-target healer.
Genji
Double jump no longer resets when wall climbing
Dash
No longer deals damage to traps like Widowmaker's Venom Mine or Junkrat's Steel Trap
No longer bypasses Junkrat's Steel Trap
Swift Strike
No longer interrupts quick melee attacks
Dragonblade
Duration of Genji's ultimate has been reduced from 8 seconds to 6 seconds
Developer Comments: Genji was a little too difficult to pin down, and these changes will balance his speed. Swift Strike no longer cancels the recovery time from a quick melee attack, so players will no longer be able to get a free melee attack before using Swift Strike. Lastly, Dragonblade's duration was long enough that it often felt too difficult to reasonably counter.
Lúcio
Amp It Up
The boosting of movement speed has been decreased by 30% (from a 100% increase to a 70% increase)
Developer Comments: Thanks to Lúcio's speed increase, he was almost a must pick in every lineup.
Roadhog
Chain Hook
If the hooked target isn't in Roadhog's line of sight when retracting the hook, they will be moved back to the position where they were originally hooked
Developer Comments: This change means that hooked targets will be less likely to slide along walls, potentially ending up in an odd place after they've been reeled in.
Soldier: 76
Heavy Pulse Rifle
Adjusted weapon spread curve
Increased spread recovery speed
Developer Comments: These changes will make burst-firing feel more reliable and increase his effectiveness at longer ranges.
Zenyatta
Orb of Discord
The amount of damage amplified by a target with Orb of Discord has been decreased from 50% to 30%
Orb of Destruction
Damage has been increased from 40 to 46
Developer Comments: Zenyatta is in a far better place since the last update, but the strength of Orb of Discord has turned him into an almost mandatory pick. These changes reduce Orb of Discord's effectiveness, but his damage-dealing potential has been increased. The amount of damage that he delivers should feel largely unaffected by the change.
MAP BALANCE CHANGES
Watchpoint: Gibraltar
Watchpoint: Gibraltar’s first checkpoint has been removed
Developer Comments: The balance changes that were implemented in previous patches have eliminated the need for Watchpoint: Gibraltar to have an extra checkpoint.
USER INTERFACE UPDATES
General
A new "Allied Health Bars" option has been added (Options > Controls)
Contextual menus have been added on the hero selection screen, giving players the ability to report or group up with other players
Matchmaking UI is now purple in the Competitive Play queue
Made several minor adjustments to typography in the Spectator UI
BUG FIXES
General
Fixed a bug that allowed the kill participation metric to go above 100 percent
Fixed a bug in the Custom Game settings preventing the Ability Cooldown modifier from affecting Ana
Fixed a bug that caused heroes to die when first spawned in a custom game if Health and Damage modifiers were used simultaneously
Fixed a bug preventing the hero list in Custom Game settings from being organized alphabetically
The spectate option now becomes unavailable (the button will be greyed out) when all spectator slots have been filled in a Custom Game lobby
Fixed an issue causing in-game statistics to run off the edge of the screen in 16:10 aspect ratio
AI
Fixed a bug that caused Bastion to become stuck, continuously healing himself in the spawn area
Heroes
Appropriate sound effects now play when Ana shoots barriers, shields, and armor
D.Va no longer communicates her ultimate status for Self-Destruct while charging her Call Mech ultimate
Hanzo's “Spirit Dragon” unlockable voice line now correctly plays when using his Okami and Lone Wolf skins
Fixed various issues with Junkrat's emote and highlight animations
Fixed an issue causing Mei's Ice Wall to push herself to the side when cast at her feet
Fixed a bug preventing Mei's Ice Wall from being destroyed by a moving payload
Fixed a bug that prevented Mei's Ice Wall from appearing at the target location when cast
Fixed a bug allowing Reaper to reach unintended map locations using Shadow Step
Fixed a bug causing Reinhardt's shield to jitter when turning in third person
Fixed an issue that prevented Roadhog's chain from displaying correctly in some situations
Fixed several issues with Symmetra's emotes and highlight intros
The scarf on Tracer's Slipstream skin is no longer stiff in the Hurdle highlight intro
Fixed a bug preventing overtime from being triggered while Zenyatta is using Transcendence
The names of Tracer's Sprinter and Track and Field skins now display correctly
Maps
Fixed an issue preventing Genji and Hanzo from reliably climbing a specific crate on Watchpoint: Gibraltar
I think I'll get Roadhog's next.
The Genji nerf sounds good. He was such a nightmare in high ranked matches in S1.
Of course he is going to get pick. He and Mercy are the only two capable healers on the game. It is a stupid reason to be honest.
Steam: ElectroManiac
But I think they should just improve Mercy. They were talking about giving her another ability. I'm okay with that.
Mercy is great but boring.
But I think they should just improve Mercy. They were talking about giving her another ability. I'm okay with that.
Mercy is great but boring.
Steam: ElectroManiac
I won't really have an answer for that until I reach my max rank for the season.
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add me on PSN/Origin: scoobs0688
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Currently playing: Heroes of the Storm, OVERWATCH, Witcher 3: Blood and Wine
I haven't place yet. I've been busy and I've been playing Battlefield. I might start tonight if I don't crash predictably early.
i7-4770k @ 4.2Ghz, GTX 980ti, 16GB DDR3 2400, Acer Predator 27" 1440p 144hz, Samsung Evo 850, Windows 10
add me on PSN/Origin: scoobs0688
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Currently playing: Heroes of the Storm, OVERWATCH, Witcher 3: Blood and Wine
Plenty of time.
i7-4770k @ 4.2Ghz, GTX 980ti, 16GB DDR3 2400, Acer Predator 27" 1440p 144hz, Samsung Evo 850, Windows 10
add me on PSN/Origin: scoobs0688
add me on Steam: scoobs
Currently playing: Heroes of the Storm, OVERWATCH, Witcher 3: Blood and Wine
There's also a spray and player icon for participation... and an animated spray for top players. I'm glad you dropped the "I don't have time to play ranked" pretense. It doesn't require much of a commitment. Overwatch games are pretty short.
Season 2 probably requires more of a commitment now that there's skill decay :P
Overall the patch feels great too.. even if Lucio feels a little less nimble.
i7-4770k @ 4.2Ghz, GTX 980ti, 16GB DDR3 2400, Acer Predator 27" 1440p 144hz, Samsung Evo 850, Windows 10
add me on PSN/Origin: scoobs0688
add me on Steam: scoobs
Currently playing: Heroes of the Storm, OVERWATCH, Witcher 3: Blood and Wine
Simplified wall-running sucks. Slow Lucio sucks. Changing how a character handles on such a basic level after hundreds of hours of gameplay generally sucks. Unless the character wasn't useful.. like D.Va. Then the change is welcome. They should give him a combat buff since they've damaged his support utility.
But sure.. he's still the most important member of the composition!
i7-4770k @ 4.2Ghz, GTX 980ti, 16GB DDR3 2400, Acer Predator 27" 1440p 144hz, Samsung Evo 850, Windows 10
add me on PSN/Origin: scoobs0688
add me on Steam: scoobs
Currently playing: Heroes of the Storm, OVERWATCH, Witcher 3: Blood and Wine
I bet that's not going to change anytime soon.
Steam: ElectroManiac
i7-4770k @ 4.2Ghz, GTX 980ti, 16GB DDR3 2400, Acer Predator 27" 1440p 144hz, Samsung Evo 850, Windows 10
add me on PSN/Origin: scoobs0688
add me on Steam: scoobs
Currently playing: Heroes of the Storm, OVERWATCH, Witcher 3: Blood and Wine