 
reneyvane Les versions boites PS5/XSX de "The Outer Worlds" sont actuelleement à 46.99e FDPIN, je vous laisse chercher. J'aurais préféré Steam mais rien à part le prix de Valve de 69.99. (il y a 1 Jour)
 
CraCra @mrwhite_69: Oh oui, je venais justement de te répondre sur le topic (il y a 1 Semaine)
 
mrwhite_69 Hello vous, ca fait un bail :) (il y a 1 Semaine)
 
reneyvane disait clairement que la Xbox était > et + facile à programmer. Le portage PS2 de DOA2 Dreamcast était critiqué & il travaillait à l'époque à réssuciter sur PS2, Ninja-Gaiden, qui deviendra exclu xbox (il y a 1 Semaine)
 
reneyvane A l'époque du lancement de la xbox1, la TeamNinja n'était pas les seuls au Japon à développé de l'exclusif pour la machine mais les autres se gardaient bien de commenter ou prendre partis. Lui ... (il y a 1 Semaine)
 
GTB @face2papalocust: Il a fait des jeux excellents et avait son caractère, mais il a aussi eut une sale affaire (dont on aura jamais le fin mot). (il y a 1 Semaine)
 
face2papalocust Il était tellement classe. (il y a 1 Semaine)
 
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
 
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
 
 
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
 
 
 
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
 
 
 

Inscrit depuis 7349 JoursI don't know why they wanted one trigger completely unused; it might affect some other vehicle later in the game which uses both triggers and the 'A' button.
If that's the case I guess I can change it again. Not an ideal situation but it's better than the alternative "Failed" mission.
edit
yep, it turns a normal vehicles acceleration into the "A" button.
damn.
Inscrit depuis 7349 JoursIt comes with the PC version, but I've been waiting to start it until I finish the main story.
Would it spoil anything to go ahead and play it as a distraction, being how I just discovered the Badlands in the main game?
Inscrit depuis 7122 JoursI haven't played the bonus mission yet so I have no idea if it would spoil anything. I'll probably wait and play it after I have completed the story mode.
Hmm strange that your controller won't work with the default settings. I have a 360 wired controller, default drivers and Win7 64bit and I have no problems at all. It says configuration = Xbox 360 controller in the settings menu. Only thing that I could imagine to cause problems are some custom drivers for the controller.
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Rocktober!
Inscrit depuis 7378 JoursIt's not a spoiler per se, but if you wanna figure it out yourself I'll tag it just in case
You need to make the "crown" of the building fall by taking out the bits it's attached to the top with. Just kinda "trace" the crown's structure to the points of attachment and remove those with the nano forge. It'll come "showering" down and strip the entire building entirely. If there are still bits left, just shave those off with the missiles.
As for that extra mission, "Demons of The Badlands", it is a spoiler for sure. I don't find the story particularly spectacular so I can't say it's the end of the world if you do spoil it or anything, but it makes more sense to play it after I think.
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Inscrit depuis 7378 JoursBut about the demolition challenges, I agree that they're a lot of fun, and while I think there's a good amount in there in terms of how it helps pad a game that isn't just about that stuff, I think they could easily put out a Portal type sub game/DLC based entirely around that part. It's such a powerful physics engine, and it is genuinely fun to kinda run around and gauge how to do something beforehand, then employ that strategy and have it all come together. Or, you know, fall apart. :D
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Inscrit depuis 7122 JoursI hope they tweak driving for the next Red Faction game (which I read might be shown at E3 woot!).
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Inscrit depuis 7349 JoursI have no problem using the 360 wired controller at all, just some of the bindings are shared between different vehicles for different things, and changing one can screw things up for another.
"A" button was the default setting for firing tank rockets, which is terrible as that uses the same thumb for aiming.
Changing it to the right trigger also changed the other 4 wheel vehicles "primary fire" to RT (because they share that control slot), which used to be acceleration, which means I would have to go back in and change acceleration for normal vehicles to "A" which I don't want.
I'll either leave it alone, or change it depending on if I'm in a tank or whatever.
I don't know, maybe I could get used using "A" to accelerate the 4 wheelers, but it's not even analog :/
edit
or, maybe my default config did get messed up. In that case I suppose I could delete the config file so it resets... if that works in this game.
Inscrit depuis 7122 JoursTank: LS drive, RS aim and RT fire.
Vehicles: RT gas, LT brake, A fire.
New patch for the PC version: http://community.redfaction.com/forums/topic/7898
Nothing huge but nice to have an option to turn DX10 off.
I played a bit MP mode and it's actually quite fun but there is like no one playing the game. It took me around 20 minutes to find a game yesterday :/
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Inscrit depuis 7349 JoursIs there anyway I could talk you into taking a screenshot of your key bindings in-game?
I want to see if maybe there are some differences there.
If not that's cool.
--
That patch sounds good enough to download, though I have some reservations about it as the last one didn't seem to fix the slow diagonal problem with analog sticks (like it was supposed to), mostly notable when doing Shotgun missions.
I was actually wondering if it got fully installed after cancelling the Raptr install part.
edit
DUDE! nevermind :D
I just loaded it up to figure out what was going on and it somehow fixed itself (the default controls I mean).
Ah, now I can play right.
I just yanked a tank by some idiot EDF soldier and it worked like a charm.
*PHEW*
About the patch, I hear people who run this game in DX9 get a ton of performance, only losing AO and Sunshafts, so that will be nice for certain areas in the game.
Inscrit depuis 7349 JoursNow the vehicles don't feel so out of control and I can control an EDF property 'destruction run' better too.
No more dying before knowing where it's coming from.
Amazing difference.
DX9 mode doesn't affect my performance at all though, so I think I'll just stick with DX10 and its extra prettiness.
Crazy though, all this time I was playing in fast motion and didn't even know it (it's still playable at the old speed, but now I know what it's supposed to feel like and I prefer it)
-----
Really though, I'm surprised it took this long for the game to get to this point.
It shouldn't have even been released like it was.
These companies need to stop pawning off the PC version to some CrackerJack port house without any quality control.
It almost never turns out right, and it leaves [whoever did the port] discretion on whether the game gets patched.
I guess we got lucky this time. It's taken a while, but at least it got fixed :)
(can't say the same for most other console to pc ports)
Now, as long as this patch didn't screw anything else up, I think we're good, unless they want to be kind and optimize the game more :D (greedy)
Inscrit depuis 7349 Jourslegal_hd.bik
logo_thq_hd.bik
logo_volition_hd.bik
Now it just goes straight to the title screen; much better :)
I didn't have any problems patching with those file names altered but, if you do just change them back temporarily.
I guess the directory would be different if you aren't using the retail version.
Inscrit depuis 7122 JoursAh yes I think I'll do the same for the logo videos now :) thanks.
Sun shafts looks pretty nice on DX10. Especially when you destroy a building and see all those sun shafts move. The other effect is harder to see when you are actually playing the game :P
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Inscrit depuis 6882 Jourshttp://www.youtube.com/watch?v=hL-X53ze5O0&feature=related
Inscrit depuis 7349 Jours
Inscrit depuis 7378 Jourshttp://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
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Inscrit depuis 7122 JoursOsu! Tatakae! Ouendan 2
Rocktober!
Inscrit depuis 7378 Jourshttp://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
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Inscrit depuis 7378 Jourshttp://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
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Inscrit depuis 7349 JoursI've been playing in little spurts, so I'm not even close to that far.
I'm a couple missions from liberating the Badlands still.
Did you start playing the downloadable stuff?
Halloween.
Inscrit depuis 7378 Jourshttp://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
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Inscrit depuis 7349 JoursHalloween.
Inscrit depuis 7378 JoursBut yeah, games are coming out at a certain pace so if I don't finish games at a comparably speedy pace they'll stack up and the pile of unplayed stuff will eventually fall over and crush me. I don't RUSH through games though, each is given its due time for sure, it's just that when I start playing something I play that game only until it's done. I used to crack everything open when I got it and hop around games to the point where my playing them became really sloppy and unfocused, and I'd just end up with piles of unfinished games. It's worth so much more to me to be able to look back at a complete experience.
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Inscrit depuis 7349 JoursI still need a couple of games from different genres to freshen my mind though.
I'll usually have an FPS/TPS, some kind of racing game, and maybe an adventure or little indie game going.
I can't jump between three or four different FPS though, or I end up mixing the controls and missions in my head.
Like some mad scientist.
Halloween.