Driftwood @reneyvane: essayé aujourd'hui sur PS5 et ça semble convaincant. Dommage de ne pas pouvoir capturer du gameplay. (il y a 15 Heures)
MadDemon @davton: pas de soucis je saurais patienter 😇 (il y a 1 Jour)
davton @MadDemon: y'aura quelque chose mais pas tout de suite, trop de jeux déjà sur le feu et Stellar Blade était la prio (il y a 1 Jour)
Driftwood @MadDemon: nope, je ne vois pas comment davton aurait pu faire deux reviews en même temps. :) (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
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I remember reading it wasn't even possible in the vanilla game. Not sure about the Complete version.
It's just something I never really messed with, but now I'm curious.
They must've added a ton of text in the complete version then because there are hooks for it whenever you speak to the big faction quest givers. I'm in Duty's camp now speaking to the Barkeep and you can ask him about connections to the factions and join a different one.
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it has been a year now.
Now it's FREAKING IMPOSSIBLE to repeat that kill without the entire camp coming to rape me. Wtf wtf wtf. I don't even understand what it is that gets me noticed either. It's a silenced gun, there's absolutely zero line of sight and the "something's watching you" meter is empty. God dammit.
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http://strategywiki.org/wiki/S.T.A.L.K.E.R.:_Shado...
I'm a loner anyway :D
The game shafted me a bit yesterday. Spent ages clearing out a camp and keeping my squad mates alive. Saved after, but I couldn't talk to the dude for my reward. Loaded the camp fight again and gave it another shot but eventually gave up. Loaded my post camp fight save, and it said "file contains no data". :(
Now I gotta do the camp fight all over again. Argh-ness.
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I snuck into a camp, saved while people hadn't detected me, went on some and eventually was noticed and killed. Loaded quicksave, and then suddenly *everyone* knew where I was immediately and clusterfucked me. :(
Now that save is completely useless.
Things like this are mounting, and I'm having a hard time keeping my enthusiasm up. :(
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The basic.. kinda on paper stuff for this game is all excellent, and the first four or so hours you're still kinda high on playing a game that tries to execute that stuff. Every single component of it is less than perfectly enjoyable though, and it just gets super grating after a while. It's always slow, it's always disjointed, it's always full of small annoying things (like the end stretch where dudes' guns/flashlights kept clipping through walls, allowing them to SHOOT ME FROM A DIFFERENT ROOM) that makes the entire thing feel like you're always taking two steps forward and one step back.
In fact, it's the exact same feeling that eventually made me abandon Far Cry 2. I will give that game another shot though, because based on the issues I have with both games and based on the testimonies of people that have gotten beyond the slowest and most annoyingly janky stretch of FC2 (10 or so hours in, most people reckon) that game does eventually adress the issues I have better than STALKER ultimately ever did.
The setting is very potent in STALKER. Its balance act between free roaming, slow paced, atmospheric RPG stuff, its tunnel/night dwelling horror stuff, and its balls to wall shootout stuff is especially early on extremely impressive. I have Call of Pripyat and will check that out at some point to see if they've been fixing things, but I'll wager the first entry in this series that has a true shot at realising its potential is STALKER 2. I think more often than not, the clunky engine is to blame for almost all of this game's shortcomings, and that's prolly something Call of Pripyat and Clear Skies both inherit.
Ah well! I don't regret playing it. The ending was actually sorta semi surprising and cool, even though it was almost certainly the "bad" one. :) Another one goes in my FIIII-NISHED! steam category. Man I wish I could have it play the Sega Rally sound when I put something in there.
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The thing is I'm at the moment hooked on Metro 2033. It's a game that has the same vibe as Stalker (except for the open world stuff) but it's A LOT more polished not to mention amazing graphics.
I would recommend giving Metro a try...
"First come smiles, then comes lies. Last is gunfire"
How long is it anyway?
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I never finished the game and I don't really miss it, but I do want to try out the other games in the series.
Or, if it's true a STALKER 2 is in the works I'll hold out for that.
I was more bothered by the CONSTANT walking around which tag teamed with the constant seams/load screens to create a world I really never wanted to run across to juggle different quests. I looked in my log, saw a quest that was about to run out (in twoish days or so) and was like.. no. No way. I'm not gonna walk across this chopped up world and get randomly raped by WHIRLWINDS OF SCIENCE and gollums with gas masks to do that quest.
You do go to pretty cool places with some fairly impressive atmosphere going on, and that's prolly the highlight really. The world needs to be more seamless, though, and some sort of fast travel system or vehicles kinda need to be in there.
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mr. C@ptcha