Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

Since 5583 Days
Since 7469 DaysAlso, Rare seems to be hiring up a lot of staff that has experience with racing titles. Could they possibly be involved in some kind of racing title?
They also hired two new concept artist. You can see some of their work at their blog.
http://mejorquelarealidad.blogspot.nl/
http://www.marcocaradonna.blogspot.nl/
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Since 7506 Days
Since 7469 DaysInfo on a new MS first party, Microsoft Victoria.
http://www.neogaf.com/forum/showpost.php?p=4747532...
An artist from MS Victoria, and you can see some of his work.
http://www.neogaf.com/forum/showpost.php?p=4747098...
More info
http://www.neogaf.com/forum/showpost.php?p=4746553...
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Since 7422 Days
Since 6463 DaysAlso, Rare seems to be hiring up a lot of staff that has experience with racing titles. Could they possibly be involved in some kind of racing title?
They also hired two new concept artist. You can see some of their work at their blog.
http://mejorquelarealidad.blogspot.nl/
http://www.marcocaradonna.blogspot.nl/
Prepare To Drop!!
Since 7506 DaysThat could be the most exciting news we could hear from this
Since 7469 DaysHalo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Since 5389 DaysAlso, if anybody wants to understand virtual texturing and how it works, a dev that worked on a virtual texturing system in a 360 title explains it in detail.
http://forum.beyond3d.com/showpost.php?p=1580827&p...
It's a similar texturing technique that was used in Rage by iD software.
Since 7469 DaysHalo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Since 7577 DaysI don't think it's a certainty but I think it's likely. I definitely don't want it. I think it might be a bit of a deal breaker.
Since 7469 DaysThat said, what with me getting into this whole virtual memory thing recently, I decided to look up an article on the very 3D labs chip that is supposedly a big inspiration for what the Durango GPU design is doing, and some very interesting stuff is in there. And since I assume people respect folks like Tim Sweeney and John Carmack, you might find it interesting what their opinion is on this stuff. I would imagine folks like Carmack and Tim Sweeney are more than a little intrigued by Durango's design?
http://www.anandtech.com/show/905/8
The best way to understand the benefits of VMS is by looking at the CPU world. Let's say that the L2 cache on your CPU wasn't really a cache but rather a small amount of high-speed memory that didn't cache system memory at all. As long as the data the CPU needed was in its on-board memory, the performance was extremely fast. However as soon as the application you were running exceeded the local memory size, the performance hit was incredible. Would it make the most sense for application developers to write all of their software so that it only fits within the 512KB of memory on your CPU itself? Or would it make more sense for CPU manufacturers to treat that small amount of memory as a cache and enable developers to use a much larger amount of memory? Obviously you'd want the latter, while things would be much faster running entirely out of high speed local memory it is not only expensive but also limits the software developers in a tremendous way.
In order to get the viewpoint of someone faced with the limitations of current memory architectures we asked Tim Sweeney of Epic Games what his thoughts were on the P10's VMS:
"This is something Carmack and I have been pushing 3D card makers to implement for a very long time. Basically it enables us to use far more textures than we currently can. You won't see immediate improvements with current games, because games always avoid using more textures than fit in video memory, otherwise you get into texture swapping and performance becomes totally unacceptable. Virtual texturing makes swapping performance acceptable, because only the blocks texels that are actually rendered are transferred to video memory, on demand.
Then video memory starts to look like a cache, and you can get away with less of it - typically you only need enough to hold the frame buffer, back buffer, and the blocks of texels that are rendered in the current scene, as opposed to all the textures in memory. So this should let IHV's include less video RAM without losing performance, and therefore faster RAM at less cost.
This does for rendering what virtual memory did for operating systems: it eliminates the hardcoded limitation on RAM (from the application's point of view.)"
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Since 7469 DaysFrom a letter carmack wrote about the need for virtual texturing back on march 7th, 2000.
http://www.microsofttranslator.com/bv.aspx?from=es...
hardware trends that push things this way.
Embedded dram should be a driving force. It is possible to put several
megs of extremely high bandwidth dram on a chip or die with a video
controller, but won't be possible (for a while) to cram a 64 meg
geforce in. With virtualized texturing, the major pressure on memory
is drastically reduced. Even an 8mb card would be sufficient for 16
bit 1024x768 or 32 bit 800x600 gaming, no matter what the texture load.
The only thing that prevents a geometry processor based card from
turning almost any set of commands in a display list into a single
static dma buffer is the fact that textures may be swapped in and out,
causing the register programming in the buffer to be wrong. With
virtual texture addressing, a texture's address never changes, and an
arbitrarily complex model can be described in a static dma buffer.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Since 6981 DaysThat could be the most exciting news we could hear from this
Since 5389 Days
Since 7469 DaysJust what exactly are move and ps eye for playstation? You're so motivated by fanboyism that you can't see the hypocrisy of your argument. Last I checked, Kinect released quite a bit before Halo 4, but yet still had zero influence or impact on that game. It's still the strongest fps campaign released this entire generation, and it came out after Kinect, which, to you, should have been a time when Microsoft simply stopped caring about games. You talk about non-gaming related things? How you wish to imagine the state of gaming on Xbox does not jive with the reality. Advice: Don't let your rabid and petty hatred of a console that isn't named Playstation affect your ability to see that Halo 4, one of the best hardcore games of this generation, was released very recently. You don't have to like Halo, it doesn't need to be your particular thing, but that is a game made for gamers. Especially don't let that playstation logo in the depths of your heart cloud the reality that Microsoft are opening new studios for the sole purpose of creating new core gaming ip. Even when you point out Microsoft's E3 Press Conference and its focus, their console still saw the release of quite a few highly anticipated hardcore titles that exact same year. Microsoft can get up on stage and talk about stock portfolios for all I care, so long as the games are still flowing. I enjoy talking about specs, but I'm not for a single second stupid enough to believe that it somehow has a real negative impact on the console's ability to get incredible games tailored to its strengths.
Your idea of a "proper gamer" seems to be a fanboy that picks sides, hoping for the other consoles to fail. Pitiful gamer is more like it.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Since 7577 DaysThis is getting pretty awesome already. I can't wait for February 20th and then E3. There will be riots in the streets! Bring on next gen!
Since 6463 DaysI have also been thinking that if this used games thing turns out to be true could the 3rd party devs be even more onboard support wise with the 720, i mean publishers like EA, Activision, Ubisoft, and Capcom ect... are all fans of getting rid of used games and directing more revenue back to themselves. It's all just speculation of course but i do wonder??
Prepare To Drop!!
Since 7469 DaysMicrosoft definitely needs more diversity in their first party lineup, and I hope they do better. I mean, it's no secret that they got on my good graces fairly early on this gen with Blue Dragon and Lost Odyssey, but Peter Moore is no longer at MS, so getting such exclusives now seem greatly diminished. That guy, to me, had a big commitment to gamers and to the importance of Japanese content, which unfortunately might be dead at MS now, but then that's where I'm glad I'm not putting all my eggs in one basket. Nintendo and Sony will likely fill any void that Microsoft leaves on that front.
BlackHawk, I personally hope the used game part isn't true, but if it is, then I could perhaps see it getting on the good graces of a lot of publishers and developers, because so many of them want to end used games entirely, believing it's costing them a lot of money, and they are right to an extent. I just don't think I like the idea that you can't buy a game and then let your friend or family member borrow that game. Seems a bit too much to me. I could possibly see it pushing people more towards a ps4, but I guess we'll see. And that absolutely need internet to use your console seems even crazier. I mean, everybody has internet nowadays, but you never know, and a console has always been that predictable constant you could take with you anywhere and just play it so long as there was electricity and a television. I don't like the thought of anyone messing with that, but then I suspect it may not entirely be true also, but we'll see.
On a separate note, I'm not sure if you guys saw that teaser picture, but it's more or less now confirmed to be the new PGR. I'll find it when I get some time.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Since 5389 DaysJust what exactly are move and ps eye for playstation? You're so motivated by fanboyism that you can't see the hypocrisy of your argument. Last I checked, Kinect released quite a bit before Halo 4, but yet still had zero influence or impact on that game. It's still the strongest fps campaign released this entire generation, and it came out after Kinect, which, to you, should have been a time when Microsoft simply stopped caring about games. You talk about non-gaming related things? How you wish to imagine the state of gaming on Xbox does not jive with the reality. Advice: Don't let your rabid and petty hatred of a console that isn't named Playstation affect your ability to see that Halo 4, one of the best hardcore games of this generation, was released very recently. You don't have to like Halo, it doesn't need to be your particular thing, but that is a game made for gamers. Especially don't let that playstation logo in the depths of your heart cloud the reality that Microsoft are opening new studios for the sole purpose of creating new core gaming ip. Even when you point out Microsoft's E3 Press Conference and its focus, their console still saw the release of quite a few highly anticipated hardcore titles that exact same year. Microsoft can get up on stage and talk about stock portfolios for all I care, so long as the games are still flowing. I enjoy talking about specs, but I'm not for a single second stupid enough to believe that it somehow has a real negative impact on the console's ability to get incredible games tailored to its strengths.
Your idea of a "proper gamer" seems to be a fanboy that picks sides, hoping for the other consoles to fail. Pitiful gamer is more like it.
Since 7443 DaysIn your opinion.
Since 7469 DaysIn your opinion.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Since 7264 DaysIn your opinion.
This is still a forum on the internet, I guess no one really posts strictly empirical and objective stuff in here...
They tookor jeabs
Since 7443 Days
Since 7577 DaysStop trolling.