GSY Video PC

With its will to pay tribute to Silent Hill, Husk really got us intrigued, but the 90 minutes or so we have spent with the game have failed to convince us so far, despite its rather nice visuals.

Trailer PC

The abandoned town of Shivercliff awaits you starting today, as Husk, the survival horror game inspired by Silent Hill and Twin Peaks and is now available on PC.

Trailer PC

You loved Silent Hill and Alan Wake? Then keep an eye out for Husk, a purebred first-person experience horror game that is inspired by those two cited titles. It's a co-production between IMGN.PRO (creators of Kholat) and young polish studio UndeadScout with music composed by Arkadiusz Reikowski. The game welcomes you to Shivercliff, typical American small town and "a place you'll never want to leave" where Matthew Palmer, searching for his family after a train crash will face his inner demons. No release date, no platforms announced yet. Teaser, screens and more details inside.

About the game
Platform
PC
Published by
IMGN.PRO
Developed by
UndeadScout
Patreon

$198 of $400 per month

What's up?
  • toelessfoot

    toelessfoot @Melmoth: They should really sell a controller-less G2, I'd definitely get one. It can be used with Index controllers too. (6 Hours ago)

  • Melmoth

    Melmoth An inside-out tracking-solution would make things much simpler. The G2 seems fantastic for sims, but unsure about the controller tracking. (7 Hours ago)

  • Melmoth

    Melmoth @toelessfoot: The problem i have with the CV1 is having to move the sensors between two rooms when going from a sim setup to roomscale. So much hassle that i rarely use roomscale at all. (7 Hours ago)

  • Melmoth

    Melmoth @nostradamus: i read about it a while ago. Based on the Doom engine. Looked really well made for a fan-game. (7 Hours ago)

  • toelessfoot

    toelessfoot @Melmoth: Yeah I came from a Rift CV1, kind of wish I hadn't sold it for the good tracking and OLED contrast, not to mention my computer could run more games at its native res. (7 Hours ago)

  • nostradamus

    nostradamus @Melmoth: you have this [url] its pretty decent if you can stomach that unforgiving sonic physics in 3d [url] (7 Hours ago)

  • Melmoth

    Melmoth Talking about 3d platforming. I still think the contol principles of sonic hasn't been properly done in 3D (9 Hours ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

  • Driftwood

    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)

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