GSY Video PC

With its will to pay tribute to Silent Hill, Husk really got us intrigued, but the 90 minutes or so we have spent with the game have failed to convince us so far, despite its rather nice visuals.

This new horrific walking simulator manages to set a pretty good atmosphere, mainly thanks to its lighting and special effects, and though not a real looker, the game is convincing enough to be engaging at first. Sadly, its very linear structure, in which all items of interest are simply given to the player, takes away the exploration aspect we expected from a Silent Hill heir. The stealth mechanic included in the game is a letdown too, as the poorly animated enemies can be outrun in most cases - which is a relief as they can spot you in what seems to be an haphazard manner. Finding a gun does not make the game a lot more interesting and we don't really see how the next few hours will ever be able to match what the series that inspired it brought us back in the days.

Note:

We're having quite an annoying technical issue with the game. When we launch a new game, it's like performance resets and framerate falls down around 30 fps. It also happens every time you die and the game has to reload the latest checkpoint. The only workaround we have found is to apply the selected resolution again (in our case 1080p). We believe the game changes resolution on its own, forcing 4K for us (since our TV is compatible) - despite what the graphics options indicate.
Simplex
Simplex
Commented on 2017-02-04 22:08:26
It's a debut of a very small Polish indie team, but it's still a pity that the game has issue.
In reply to
About the game
Platform
PC
Published by
IMGN.PRO
Developed by
UndeadScout
Patreon

$224 of $400 per month

What's up?
  • nostradamus

    nostradamus lmao *mild shock* Ancel was a piece of shit all along. suprised_picachu.jpg (7 Hours ago)

  • toelessfoot

    toelessfoot Right. I think programmable shaders were adopted fairly early on consoles (xbox360/ps3) (8 Hours ago)

  • MrWhite

    MrWhite @toelessfoot: Well, only recently they have been. I think this is the first gen I've seen where PC's are playing catch up. Not through hardware power, but through development cycles (8 Hours ago)

  • toelessfoot

    toelessfoot Yeah I think innovations on the console side are taken up more quickly by PC than vice versa because consoles are really lead platform for everything (11 Hours ago)

  • MrWhite

    MrWhite At least for most gamers. Similar to when everything went to pci-e (1 Day ago)

  • MrWhite

    MrWhite I think we could be seeing a dramatic shift in PC hardware where it'll be essential to own both an SSD and a next gen card with the api's to use them. That also would probably require new motherboards (1 Day ago)

  • MrWhite

    MrWhite If a game is built from the ground up to take advantage of that, though... (1 Day ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

  • Driftwood

    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)

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