PS2 Xbox

Finally! It's been a long time now since the last game from one of my favorite designers: Tim Schafer. Needless to say that it seems that the wait was worth it, as this demo delivers in almost every way possible: Excellent writing and humour, really good graphics and overall design and the most important part: Great gameplay! I just can't wait to play the full game now.

PS2 Xbox

A few weeks only from the release date, the mad developers over at Double Fine released these 3 new videos of Psychonauts. One musical trailer, and 2 cinematics sequences.

PS2 Xbox

After being for what seems about forever in development, Tim Schafer and his team are finally putting the finishing touch to Psychonauts, to be released next month in the US. This video of the game's introduction will certainly be enough to convince you about the quality of the dialogs.
Update : Added 16 images

PS2 Xbox

Finally a new Psychonauts Trailer ! It's been a long time since the Double Fine team did not give us any news about their game. Now that they secured a publisher it looks like they are back on track, and this excellent trailer and this pack of new screenshots are the best way to prove it !

PS2 Xbox

Double Fine's website has been updated with these new high resolution images of Psychonauts. The game seems as much crazy as you could expect from a Tim Schafer's game ! The release is still planned for the end of 2004, and no delay should occur.

PS2 Xbox

EGM a mis une ligne une interview d'Ed Fries où le patron du studio Microsoft Games nous donne quelques nouvelles informations sur les futurs jeux à venir. J'en ai résumé les grandes lignes.

About the game
Platform
XBOX PS2
Published by
Majesco Games
Developed by
Double Fine
Patreon

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What's up?
  • toelessfoot

    toelessfoot @Melmoth: They should really sell a controller-less G2, I'd definitely get one. It can be used with Index controllers too. (7 Hours ago)

  • Melmoth

    Melmoth An inside-out tracking-solution would make things much simpler. The G2 seems fantastic for sims, but unsure about the controller tracking. (8 Hours ago)

  • Melmoth

    Melmoth @toelessfoot: The problem i have with the CV1 is having to move the sensors between two rooms when going from a sim setup to roomscale. So much hassle that i rarely use roomscale at all. (8 Hours ago)

  • Melmoth

    Melmoth @nostradamus: i read about it a while ago. Based on the Doom engine. Looked really well made for a fan-game. (8 Hours ago)

  • toelessfoot

    toelessfoot @Melmoth: Yeah I came from a Rift CV1, kind of wish I hadn't sold it for the good tracking and OLED contrast, not to mention my computer could run more games at its native res. (8 Hours ago)

  • nostradamus

    nostradamus @Melmoth: you have this [url] its pretty decent if you can stomach that unforgiving sonic physics in 3d [url] (8 Hours ago)

  • Melmoth

    Melmoth Talking about 3d platforming. I still think the contol principles of sonic hasn't been properly done in 3D (9 Hours ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

  • Driftwood

    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)

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