Eidos released this new video of Tomb Raider: Underworld showing Lara Croft on her bike, in the middle of ruins in Mexico.
Sdarts I loved this game, you can play with different characters, each with their own abilities. You had a dash, that was basically like flying - Really cool mechanic. Squaresoft at its best. (2 Days ago)
Sdarts But got to a place where I couldn't progress further, because I didn't understand Japanese - before 2000, I wanna say. Really liked it and still remember it randomly sometimes. (2 Days ago)
Sdarts And then later their American versions. There was this Japanese game only released in Japan, I think it was from Squaresoft, the game was quite cool and I went very far in it. (2 Days ago)
Sdarts @nostradamus: Yes, PSX, N64 & Sega Saturn as well. Those days, I played a lot of imported games. I believe I played Final Fantasy 8 around 6 months before the US release. Tenchu 1 & 2 in Japanese. (2 Days ago)
nostradamus Myiamoto with Ocarina and Mario64, the hadware finally came through. (3 Days ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
All comments (16)
:/
It remains to be seen whether it works well in the game, of course.
That kind of secondary sequence in games are almost always terrible, but on the idea stage the thought of catching up to a train and jumping on top of it with your bike.. there's no reason that shouldn't work in this context. I think the reason it doesn't is because when things like it is being included it's too apologetic, too "oh hey pardon me I'm just gonna be doing my spazzy thing here for a bit and you'll be able to randomly stumble past it eventually. Again I'm terribly sorry for the inconvenience!".
If they can sit down with an element like that and make it worthwhile, ie not give up on it because it wasn't executed well before, that can totally make it worth it in the end. At least for me.
When they decide to extend those crappy sequences ( and yes, I agree they weren't fun and added nothing to the overall game) to the +1 hour of gameplay, only then we should start calling names.
Hell, I still don't undestand what was the problem with the car parts in Gears 1.
It could be hard on Insane and just a monotonus bit of the game, but it was so short and gave a diferent kind of gameplay from the 3rd person shooting, I welcomed it.
With those sections being so brief you have no time to figure out exactly how to play them. It's the equivalent of something throwing a ball at you going REACT FAST!!! and you take it to the face and cry like a baby. It's not that you wouldn't normally be able to catch a ball, you just have no realistic way of preparing.
This is of course a fault of the game, and any game should ease you into whatever gameplay mechanics are at hand. Not necessarily going full on tutorial on you, but establishing mechanics in a cunning way so that when they appear you have a realistic shot at doing what the game tasks you with.
As soon as you started figuring out how things worked, the bike bits got a little less frustrating bit by bit, but that shouldn't be an excercise in dying until you get it right.
To be honest I though the vehicle bit in Gears was more irritating because you totally got how to drive the thing and everything, but even then, you couldn't really tell what you did wrong when you died. At least not so with the TRL vehicle sections.
Crystal Dynamics have really given the series a shot in the arm.
Off Topic
Off Topic
Mario 64