GSY Video PC Switch

If you haven't heard about Hypercharge: Unboxed, it's time we tell you about this nostalgic trip back to our childhood, especially if you miss the likes of Toy Commander and Micro Machines. Digital Cherries' title may be a first person shooter with tower defense mechanics, but it captures the exact same feel than those iconic games of yore. When preparing your defenses before the next wave of ennemies arrive, you must explore your surroundings looking for coins which will allow you to build traps or walls to protect your hyper-cores. This part of the game is when you'll realize how beautiful each map is and how great it feels to be like Buzz and Woody in those gigantic environments. Then comes the action part, when the wave of enemies hit you like crazy, with much variety in terms of enemy designs and behaviors. The game can be played co-op (local and online) with a total of 4 players but a PvP mode is also available if you wish to compete against humans. There are many things to unlock to personalize your toy soldiers, the different maps we've seen all look gorgeous and it's just a very fun game to play on PC and Nintendo Switch. We have one video to share today but we'll try to record some 3-player co-op gameplay too as soon as we get a chance.

About the game
Platform
PC SWITCH
Published by
Digital Cyberche...
Developed by
Digital Cyberche...
Patreon

$177 of $400 per month

What's up?
  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (5 Days ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (5 Days ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (5 Days ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (5 Days ago)

  • b0vril

    b0vril yea but, would it be halo then? (5 Days ago)

  • nostradamus

    nostradamus engines. I mean, If you can have a PS3 Ratchet & Clanck that looks like a vaseline ps3 game, and a PS5 Ratchet&Clack that looks like a goddamn next-gen game, why can't Halo Evolve - Ugly FPS Seal™ (6 Days ago)

  • nostradamus

    nostradamus Halo Infinite sure is one ugly damn game. Pretty obvious nothing is going to massible change if the Ip doesn't die and start from the ground up with another publisher/dev that doesn't retread the ol (6 Days ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

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