Trailer PC

Revealed last year, the tech-noir spy thriller game All Walls Must Fall from inbetweengames, an indie sutdio founded by former YAGER veterans, is now on Kickstarter. The gameplay genre falls into the isometric action tactics category and the game is set in Berlin 2089 where Cold War still exists. The team is seeking €15,000 (a third has been reached already) to complete the project since most talks with publishers went nowhere. So if you like what you read and see about this titlr and are able to help, you know what to do. if they succeed, a closed alpha for backer will be available in May. Jump inside for the introduction video and screenshots.



Tech-Noir Tactics Game All Walls Must Fall Goes Live on Kickstarter

Crowdfunding Campaign Seeks to Secure €15,000 Over The Next 28 Days


Berlin, Germany - March 22nd, 2017 - Independent developer, inbetweengames, today announced that the Kickstarter campaign for its tech-noir tactics game - All Walls Must Fall - has gone live, with the campaign set to run until Wednesday, 19th April. Scheduled for launch on PC, Mac and Linux, All Walls Must Fall combines classic turn based gameplay with a heavy emphasis on music, inspired by the likes of X-Com, Syndicate and Rez. With a sleek cyberpunk aesthetic and pulsating electronic soundtrack, inbetweengames have turned to Kickstarter in order to realise their dream. Check out the All Walls Must Fall Kickstarter Page: https://www.kickstarter.com/projects/inbetweengame...

The initial funding goal of €15,000 will allow the team to run a closed alpha on itch.io for Kickstarter backers, followed by an Early Access release on Steam. The team will also add additional stretch goals, allowing them to deliver additional features and content to All Walls Must Fall once the original crowdfunding target has been met. These range from improved combat, diverse environments and intricate dialogue options, to a larger range of weapons. Acts 2 and 3 will also be included as additional stretch goals and will bring further content to expand the story, introducing a new playable character in each Act.

“We’re hugely excited to share our Kickstarter campaign with the public. While our time working on AAA titles at Yager was a wonderful experience in terms of lessons learnt and friends met, we decided it was time for us to do away with compromise and make the game we’ve always wanted to,” said Jan David Hassel, Designer of inbetweengames. “Drawing on our combined love of cyber-punk and film noir, as well as classic tactics and music games, All Walls Must Fall is a unique reinterpretation of those influences tied together by a healthy dose of style. We can’t wait to embark on this journey with backers to make All Walls Must Fall the best game it possibly can be.”

In the world of All Walls Must Fall, the Cold War never ended. For 150 years, both sides have used time manipulation technology to observe and counter each other’s every move. Now this fragile state of affairs is approaching breaking point, as a rogue nuclear strike has been ordered that will send the world into turmoil. Both sides have scrambled to send agents back in time to find the person behind the order in the hope they might prevent it. If they fail, the whole world will turn to ash, forever.

All Walls Must Fall is an isometric tactics game where action happens to the pulsing beat of the music. You control time travelling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system, carefully plan your decisions and use powerful time manipulation abilities to your advantage, as you carry out your mission in the shadows or in plain sight. Levels are procedurally recombined using a bespoke system developed by inbetweengames, giving All Walls Must Fall a highly replayable campaign structure, while still offering individually crafted components and set-pieces.

Screenshots

  • All Walls Must Fall gets kickstarted - Screenshots
  • All Walls Must Fall gets kickstarted - Screenshots
  • All Walls Must Fall gets kickstarted - Screenshots
  • All Walls Must Fall gets kickstarted - Screenshots
  • All Walls Must Fall gets kickstarted - Screenshots
  • All Walls Must Fall gets kickstarted - Screenshots
  • All Walls Must Fall gets kickstarted - Screenshots
  • All Walls Must Fall gets kickstarted - Screenshots
  • All Walls Must Fall gets kickstarted - Screenshots
  • All Walls Must Fall gets kickstarted - Screenshots
  • All Walls Must Fall gets kickstarted - Screenshots
  • All Walls Must Fall gets kickstarted - Screenshots
  • All Walls Must Fall gets kickstarted - Screenshots
  • All Walls Must Fall gets kickstarted - Screenshots
  • All Walls Must Fall gets kickstarted - Screenshots
  • All Walls Must Fall gets kickstarted - Screenshots
  • All Walls Must Fall gets kickstarted - Screenshots
  • All Walls Must Fall gets kickstarted - Screenshots
  • All Walls Must Fall gets kickstarted - Screenshots
  • All Walls Must Fall gets kickstarted - Screenshots
  • All Walls Must Fall gets kickstarted - Screenshots
  • All Walls Must Fall gets kickstarted - Screenshots
  • All Walls Must Fall gets kickstarted - Screenshots
  • All Walls Must Fall gets kickstarted - Screenshots
  • All Walls Must Fall gets kickstarted - Screenshots

Promo Artworks

  • All Walls Must Fall gets kickstarted - Promo Artworks
  • All Walls Must Fall gets kickstarted - Promo Artworks
  • All Walls Must Fall gets kickstarted - Promo Artworks
MinorDespera
MinorDespera
Commented on 2017-03-23 16:23:18
Is that goddamn Putin kissing goddamn Obama?
In reply to
Sdarts
Sdarts
Commented on 2017-03-23 20:04:26 In reply to MinorDespera
Posted by MinorDespera
Is that goddamn Putin kissing goddamn Obama?
I just saw this, it sure looks like it, doesn't it?! ROFLOL
In reply to
About the game
Platform
PC
Published by
inbetweengames
Developed by
inbetweengames
Patreon

$224 of $400 per month

What's up?
  • nostradamus

    nostradamus lmao *mild shock* Ancel was a piece of shit all along. suprised_picachu.jpg (4 Days ago)

  • toelessfoot

    toelessfoot Right. I think programmable shaders were adopted fairly early on consoles (xbox360/ps3) (4 Days ago)

  • MrWhite

    MrWhite @toelessfoot: Well, only recently they have been. I think this is the first gen I've seen where PC's are playing catch up. Not through hardware power, but through development cycles (4 Days ago)

  • toelessfoot

    toelessfoot Yeah I think innovations on the console side are taken up more quickly by PC than vice versa because consoles are really lead platform for everything (5 Days ago)

  • MrWhite

    MrWhite At least for most gamers. Similar to when everything went to pci-e (6 Days ago)

  • MrWhite

    MrWhite I think we could be seeing a dramatic shift in PC hardware where it'll be essential to own both an SSD and a next gen card with the api's to use them. That also would probably require new motherboards (6 Days ago)

  • MrWhite

    MrWhite If a game is built from the ground up to take advantage of that, though... (6 Days ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

  • Driftwood

    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)

Also on Gamersyde

Our videos of the Everspace 2 beta

  • Monday, September 28, 2020
  • Driftwood

Our PS4 Pro video of 13 Sentinels: Aegis Rim

  • Thursday, September 24, 2020
  • davton

Discover Metamorphosis on PC

  • Tuesday, September 22, 2020
  • Driftwood