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The third episode of the Assassin's Creed franchise may have been warmly welcomed in North America at launch, but we can't say it's our favorite one, quite the contrary in fact. At the time of its release, Blimblim pointed out the lack of charisma of its main character, but many people also regretted the poor architectural design of the urban areas, which was obviously a consequence of the decision to depict the US revolution. As a result, we can't say we are particularly excited by Assassin's Creed III Remastered, even less so as we have already witnessed quite a few bugs (NPCs walking backwards, completed mission objectives which still appear on screen after a game over while being told all we have to do is leave the area to finish the given assignment). As you'll see, the game has quite logically aged, though the Frontier still looks nice in the summer, but not only on the visual side. Playing ACIII again has made us realize how far Ubisoft has come with the series now and we prefer to advise you to play Assassin's Creed Odyssey, which indeed is a very good game.


radsy
radsy
Commented on 2019-03-30 21:26:11
why ?
In reply to
Adam_Frisk
Adam_Frisk
Commented on 2019-03-30 23:11:53
That flat lighting really didn't age well
In reply to
jeenyus
jeenyus
Commented on 2019-03-31 03:48:29
Most important question is: CAN you skip ending credits or not?
In reply to
fastica
fastica
Commented on 2019-03-31 04:19:08
I miss the ambient occlusion of the original. The remaster lighting actually makes some scenes looks worse.
In reply to
archnophobia
archnophobia
Commented on 2019-03-31 18:58:41 In reply to jeenyus
Posted by jeenyus
Most important question is: CAN you skip ending credits or not?
This is the question of the century, but let's be honest it's Ubisoft.
In reply to
Sdarts
Sdarts
Commented on 2019-04-01 00:55:46 In reply to jeenyus
Posted by jeenyus
Most important question is: CAN you skip ending credits or not?
What's the problem with knowing thousands of people's names - including the security guards, the cleaners, the mail men, the people at the food court and every single person to ever work at Ubisoft!?!

We should all thank Ubisoft for giving us 30-60 minutes credits. It's a gift to bask in the glow of Ubisoft's games' credits. Specially when you can't skip it and there's additional scenes afterwards or you need to wait in order to save. Just glorious!
In reply to
About the game
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Ubisoft Barcelona
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  • toelessfoot

    toelessfoot lol truly (13 Hours ago)

  • MrWhite

    MrWhite That's some Star Trek shit. (15 Hours ago)

  • MrWhite

    MrWhite the other amazing thing in that video is the use of the node tools that can just be plugged whilst in VR. You can imagine devs in the future building games in VR instead of on a monitor. (15 Hours ago)

  • MrWhite

    MrWhite There's other videos showing it mapped to avatar eyes, and it's 1:1 movement. It even detects the size of the pupil and maps it to an object. (15 Hours ago)

  • MrWhite

    MrWhite Yeah, you'd have thought Valve would have put that in there. eye tracking with those controllers would have made it a true next gen headset. (15 Hours ago)

  • toelessfoot

    toelessfoot Once eye tracking gets utilized it'll quickly become a must have feature I think (16 Hours ago)

  • toelessfoot

    toelessfoot Too bad the Index doesn't have eye tracking (16 Hours ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

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    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

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