Trailer PS4 Xbox One PC

This new trailer of Assassin's Creed Unity tells you everything you need to know, from the city of Paris and Arno to the combat, parkour, storytelling and more. Ubisoft will release the game for PC, PlayStation 4 and Xbox One on November 11th.

ScarJack
ScarJack
Commented on 2014-11-05 20:50:43
BEWARE!!! Huge Spoilers starting at 5:40!
In reply to
andrewsqual
andrewsqual
Commented on 2014-11-05 21:22:06
Gonna leave this one, I usually don't care about spoilers in trailers but I have a feeling this will reveal WAY too much stuff.
In reply to
Sdarts
Sdarts
Commented on 2014-11-05 21:35:02 In reply to andrewsqual
ScarJack refered to the Time Anomaly spoiler, if you watched the Time Anomaly trailer already, there's nothing new.

If you haven't, then you can stop the trailer at 5:42 (as soon as Marquis de Sade stops talking) and unpause at 6:06 (when Arno is with Napoléon Bonaparte). If you want, you can also stop a few seconds before at 05:30 and resume a few seconds later at 6:10, just to be safe.

Alternatively, you can watch the trailer till 4:53, when the Storytelling segment starts.

Either way, the first 4 segments are worth watching because they go deep into customisation, combat and parkour. The character animations are really great, specially in combat, they remind me of those combat animations from Assassin's Creed 3.

The one thing that annoyed me is the fact they kept mentioning over and over how the PS4 and XBO allowed them to have over 5.000 NPCs on screen, which is great and all, but if by reducing the number of NPCs even by 1.000 allowed them to reach a better resolution and/or framerate, I believe most people would prefer the latter.

Still, gotta respect the developer's vision, if one likes the game, it will be worth playing it no matter the resolution or the framerate.
In reply to
ScarJack
ScarJack
Commented on 2014-11-06 00:00:57
Didn't it use to be 10'000-20'000 NPCs in the first presentations? They already seem to have reduced the max by a few thousands of NPCs...
In reply to
catfish
catfish
Commented on 2014-11-06 00:18:43
15,000 on the whole map I think, 5,000 in one spot. I don't think that has changed.
In reply to
fastica
fastica
Commented on 2014-11-06 02:59:43
If they force the player to play co-op to get 100% completion is a no buy for me.
In reply to
Sdarts
Sdarts
Commented on 2014-11-06 03:32:57 In reply to fastica
Ubisoft said that any 2, 3 or 4 players co-op mission will be able to be completed playing solo, but not all rewards will be taken because in some missions it will be required 4 players to open 4 chests - 1 key for every player.

Though you will be able to do these missions over and over - just like in Tom Clancy's Splinter Cell: Blacklist - and you will be able to open all 4 chests in 4 runs or more.

I don't know if the rewards in the chests are tied to 100% completion, but most Ubisoft games require some form of interaction with online connectivity, mobile phone app or an internet browser mini game to reach 100%.

Still, playing with others seems fun and not playing what it looks to be a great game just because if 100% completion ends up requiring playing in co-op seems unwise.

Of course, it's your choice, but AC:Unity seems great and will have 40-60 hours of content, well worth $60.
In reply to
altahi
altahi
Commented on 2014-11-06 06:16:09
Elise looks much better here!
In reply to
fastica
fastica
Commented on 2014-11-06 13:58:28 In reply to Sdarts
Thanks for the info Sdarts.

I just don't want when they integrate MP elements in the SP campaign. Ubi did that with Watch Dogs and EA did that in Dead Space 3 and its only for co-op sections. I like it to be two separate things, but I know I'm swimming against the tide. At least Bioware learn from the mistake they did with Mass Effect 3. In the new Dragon Age, they stated that the MP won't affect the campaign.

Probably I'm going to get this on a sale though. Also, I have a backlog so big that not buying a game is actually a wise decision :)
In reply to
About the game
Platform
PC PS4 XBOXONE
Published by
Ubisoft
Developed by
Ubisoft Montreal
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