Trailer PC PS4 Vita

Set to release on February 21 2017, Berserk and the Band of the Hawk reveals today its Endless Eclips mode which allows players to fight waves of enemies in the Eclips dimension. New screenshots also depict alternative weaponry and stages plus a trailer showing Schierke in action.



KOEI TECMO AMERICA REVEALS CHALLENGING ‘ENDLESS ECLIPSE MODE’ FOR
BERSERK AND THE BAND OF THE HAWK

Utilize Sub-Weaponry to Gain an Upper Hand Against Hordes of Humans and Demons Alike

Burlingame, Calif. – December 1, 2016 – KOEI TECMO America today revealed a brand new ‘Endless Eclipse’ game mode, alongside new details on battle mechanics and alternative armaments on offer within developer Omega Force’s most brutal Warriors style title to date, Berserk and the Band of the Hawk, slated to launch on February 21, 2017 for the PlayStation®4 computer entertainment system, digitally on the PlayStation®Vita handheld system and on Windows PC via Steam®. A selection of new screenshots released with today’s announcement help to introduce the new game mode, and provide a first look at in-game stages as well as alternate weaponry and abilities.

An endless swarm of enemies awaits those brave enough to take on the game’s Endless Eclipse Mode, where players can prove their worth as they go toe to toe with countless enemies in the formidable Eclipse dimension. Offering a unique and challenging respite from the main story, the new mode has players fighting for their life as they rush to complete various missions to overcome the deadly Eclipse. Slashing their way through this realm will gradually present them with stronger opponents and harder missions pushing players’ skills to their limits. Success comes with rewards however, and those who manage to withstand the challenge will find themselves better equipped to tackle the main game mode.

Berserk and the Band of the Hawk also features exciting new battle mechanics and sub-weapons to diversify combat and provide greater immersion into the dark fantasy universe. Alongside his or her weapon of choice, each character wields a potent sub-weapon offering unique abilities and effects, allowing players to gain the upper hand in tight situations. However, the extra boost of power comes at a price – unlike standard weaponry, sub-weapons become temporarily unavailable after use.

For example, alongside his Dragonslayer, Guts wields a crossbow and an artificial arm cannon allowing for quick-fire or explosive long-range attacks which clear all enemies in sight, whereas the fearsome apostle Zodd can perform brutal rush attacks to clear enemies from his path. Meanwhile the young witch, Schierke, has the ability to cast powerful spells and deal great damage to enemies while afar, as well as summon companions to aid her in combat, making the magic conjurer a useful companion on the battlefield.

Endless Eclipse

  • Berserk reveals Endless Eclipse mode - Endless Eclipse
  • Berserk reveals Endless Eclipse mode - Endless Eclipse
  • Berserk reveals Endless Eclipse mode - Endless Eclipse
  • Berserk reveals Endless Eclipse mode - Endless Eclipse
  • Berserk reveals Endless Eclipse mode - Endless Eclipse
  • Berserk reveals Endless Eclipse mode - Endless Eclipse
  • Berserk reveals Endless Eclipse mode - Endless Eclipse

Sub-weapons

  • Berserk reveals Endless Eclipse mode - Sub-weapons
  • Berserk reveals Endless Eclipse mode - Sub-weapons
  • Berserk reveals Endless Eclipse mode - Sub-weapons
  • Berserk reveals Endless Eclipse mode - Sub-weapons
  • Berserk reveals Endless Eclipse mode - Sub-weapons
  • Berserk reveals Endless Eclipse mode - Sub-weapons
  • Berserk reveals Endless Eclipse mode - Sub-weapons
  • Berserk reveals Endless Eclipse mode - Sub-weapons

Stages

  • Berserk reveals Endless Eclipse mode - Stages
  • Berserk reveals Endless Eclipse mode - Stages
  • Berserk reveals Endless Eclipse mode - Stages
  • Berserk reveals Endless Eclipse mode - Stages
  • Berserk reveals Endless Eclipse mode - Stages
  • Berserk reveals Endless Eclipse mode - Stages
  • Berserk reveals Endless Eclipse mode - Stages
  • Berserk reveals Endless Eclipse mode - Stages
  • Berserk reveals Endless Eclipse mode - Stages

Schierke Magic Action

  • Berserk reveals Endless Eclipse mode - Schierke Magic Action
  • Berserk reveals Endless Eclipse mode - Schierke Magic Action
  • Berserk reveals Endless Eclipse mode - Schierke Magic Action
  • Berserk reveals Endless Eclipse mode - Schierke Magic Action

Wyrld Action

  • Berserk reveals Endless Eclipse mode - Wyrld Action
  • Berserk reveals Endless Eclipse mode - Wyrld Action
  • Berserk reveals Endless Eclipse mode - Wyrld Action
  • Berserk reveals Endless Eclipse mode - Wyrld Action
  • Berserk reveals Endless Eclipse mode - Wyrld Action
  • Berserk reveals Endless Eclipse mode - Wyrld Action

Character Artworks

  • Berserk reveals Endless Eclipse mode - Character Artworks
  • Berserk reveals Endless Eclipse mode - Character Artworks
  • Berserk reveals Endless Eclipse mode - Character Artworks
  • Berserk reveals Endless Eclipse mode - Character Artworks
  • Berserk reveals Endless Eclipse mode - Character Artworks

Packshot

  • Berserk reveals Endless Eclipse mode - Packshot
About the game
Platform
PC VITA PS4
Published by
Koei Tecmo
Developed by
Omega Force
Patreon

$156 of $400 per month

What's up?
  • nostradamus

    nostradamus gsyde workin' on the clock. great content. (4 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (8 Weeks ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (8 Weeks ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (8 Weeks ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (8 Weeks ago)

  • b0vril

    b0vril yea but, would it be halo then? (8 Weeks ago)

  • nostradamus

    nostradamus engines. I mean, If you can have a PS3 Ratchet & Clanck that looks like a vaseline ps3 game, and a PS5 Ratchet&Clack that looks like a goddamn next-gen game, why can't Halo Evolve - Ugly FPS Seal™ (8 Weeks ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

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