Developer Diary PS3

Beyond: Two Souls could very well be Sony's last big game to be released exclusively on Playstation 3 so there is no doubt it will be closely watch over the next few months. Here is Episode 1 of the game's making-of, focusing on how it all started for David Cage. Quantic Dreams' new title will be released on October 9.

GangStarr - Inhibited Sony Lover
GangStarr
Commented on 2013-07-09 17:40:27
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
how dare they release a video on the same day as GTA5
GangStarr - Inhibited Sony Lover
GangStarr
Commented on 2013-07-09 17:45:50
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
also this is what a story driven game should be, not a linear crap like another game i wont mention :)
SplitTongue
SplitTongue
Commented on 2013-07-09 18:28:28
You mean Lord of Ultima from EA, right ?
In reply to
CEZARR
CEZARR
Commented on 2013-07-09 19:41:47
No, tetris hd
In reply to
Ian_Nottingham
Ian_Nottingham
Commented on 2013-07-09 21:26:56
Good start to the making of video's,no real spoilers either,which is good.
In reply to
GFreeman
GFreeman
Commented on 2013-07-09 23:06:12
Really enjoyed Heavy Rain and looking forward to this :)
In reply to
Akumajo
Akumajo
Commented on 2013-07-10 01:47:15
Aye aye, Heavy Rain was a lot of fun, definetly getting this.
In reply to
michaelbas
michaelbas
Commented on 2013-07-10 09:22:04
This message is in "Poulet Time" (TM), If you still *really* want to see it,
Click KFC
In reply to
gonzax
gonzax
Commented on 2013-07-10 16:48:13
I can't wait to get my hands on this.
In reply to
Xoar
Xoar
Commented on 2013-07-10 22:30:17
Really looking forward to this! QD are quality devs!
In reply to
moroboshi
moroboshi
Commented on 2013-07-10 22:38:37
It's too bad it has an idiotic supernatural theme. Heavy Rain mostly worked because it was grounded in reality, but this, it's all over the place, and the moment you introduce magic into a story, believability drops to zero.
In reply to
KORNdog
KORNdog
Commented on 2013-07-10 22:42:41 In reply to moroboshi
Posted by moroboshi
It's too bad it has an idiotic supernatural theme. Heavy Rain mostly worked because it was grounded in reality, but this, it's all over the place, and the moment you introduce magic into a story, believability drops to zero.
I dunno. Movies do it perfectly well while remaing "believable", i don't see why games have to be any different. Granted, QD's track record for the paranormal isn't great, but i'm willing to give them the benefit of the doubt...if only because heavy rain was so damn good.
In reply to
TreyAndQuad4life
TreyAndQuad4life
Commented on 2013-07-11 00:38:55
I am positive that I'm not the biggest fan of this genre on this site, but I do appreciate the production values and story telling of it. Looking pretty decent. Have a nice day, mates.
In reply to
Megido
Megido
Commented on 2013-07-11 00:43:15 In reply to CEZARR
JASOOOON!

Seriously though, i'm always interested to see what these guys crank out, but i'm not expecting to be impressed. I really dislike Cage and i sort of imagine that if they just replaced him with a more competent writer, they could be making really interesting experiences.
In reply to
amirhoseinnoroozi
amirhoseinnoroozi
Commented on 2013-07-11 05:45:28
this game is the fantastic work from Quantic Dreams.
In reply to
moroboshi
moroboshi
Commented on 2013-07-11 19:08:59 In reply to KORNdog
Posted by KORNdog
I dunno. Movies do it perfectly well while remaing "believable", i don't see why games have to be any different. Granted, QD's track record for the paranormal isn't great, but i'm willing to give them the benefit of the doubt...if only because heavy rain was so damn good.
I couldn't name a singe film that has ever made magic seem believable. You either goo 100% fantasy, like Lord of the Rings, or you go 100% real. Anything else is just a mess.
In reply to
KORNdog
KORNdog
Commented on 2013-07-11 19:17:27 In reply to moroboshi
Posted by moroboshi
I couldn't name a singe film that has ever made magic seem believable. You either goo 100% fantasy, like Lord of the Rings, or you go 100% real. Anything else is just a mess.
Most horror movies rely on "magic". Paranormal activity for instance as one of many examples. It may not be realistic because it's about something that doesn't exist (same goes for the extreme fantasy films like your LOTR example), but it is done in a believable way. Why are games exempt from achieving the same thing while retaining grounded characters and settings?
In reply to
About the game
Platform
PS3 PS4
Published by
Sony Computer En...
Developed by
Quantic Dream
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